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Posted (edited)

Can Make Item Drop Like This?

look like treasure box have aura on the top see the picture 
make for legendary acc epic boss  ect..

 

5XE9

 

5XEx

 

 

Edited by shoko
Posted (edited)

Script which spawns a "NPC lootbox" after the boss dies. Script for the item to enable onclick looting / deleting npc lootbox.

Edited by Finn
Posted
22 hours ago, shoko said:

Can Make Item Drop Like This?

look like treasure box have aura on the top see the picture 
make for legendary acc epic boss  ect..

 

5XE9

 

5XEx

 

 

We can make like dropitem without effects ( I can make with pseudo-effects too, it will works ), but without animation if you search for simple dropitem. Like NPC it is more easier to do with the effect.

Posted
24 minutes ago, shoko said:

fun event from bns
5Ya2

BNS is based on Unreal Engine 3 => we can try to export content, but if you want with animation like dropitem then it's impossible I think, we don't have any solution to attach animation to dropitem. We can do animation like frames / models, but we are not perverts to do as "animated" cloaks... effect can be maked like pseudo-effect. Animation can be maked if we will have it like NPC. Animation can be created by yourself.

Posted
21 hours ago, NevesOma said:

BNS is based on Unreal Engine 3 => we can try to export content, but if you want with animation like dropitem then it's impossible I think, we don't have any solution to attach animation to dropitem. We can do animation like frames / models, but we are not perverts to do as "animated" cloaks... effect can be maked like pseudo-effect. Animation can be maked if we will have it like NPC. Animation can be created by yourself.

 

adena has animation on it, or am i wrong? after dropped it is a quite big amount of adena with a glittering effect, which will disappear in some seconds.

Posted
2 hours ago, Finn said:

 

adena has animation on it, or am i wrong? after dropped it is a quite big amount of adena with a glittering effect, which will disappear in some seconds.

   When Adena is dropped, binding to the emitter is triggered, for example ( emitter when Adena is dropped ):

class coins extends Emitter;

defaultproperties
{
     Begin Object Class=MeshEmitter Name=MeshEmitter1
         StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.coin01'
         RenderTwoSided=True
         Acceleration=(Z=-200.000000)
         ColorMultiplierRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.950000,Max=0.950000))
         MaxParticles=20
         RespawnDeadParticles=False
         AutoDestroy=True
         Name="MeshEmitter1"
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=2.000000,Max=2.000000)
         SpinParticles=True
         SpinCCWorCW=(X=0.000000)
         SpinsPerSecondRange=(Y=(Min=3.000000,Max=6.000000))
         StartSpinRange=(X=(Max=360.000000),Y=(Min=360.000000),Z=(Max=360.000000))
         UseSizeScale=True
         UseRegularSizeScale=False
         StartSizeRange=(X=(Min=0.600000,Max=0.600000))
         UniformSize=True
         InitialParticlesPerSecond=80.000000
         LifetimeRange=(Min=1.000000,Max=1.000000)
         StartVelocityRange=(Y=(Min=-40.000000,Max=-20.000000))
         Name="MeshEmitter1"
     End Object
     Emitters(0)=MeshEmitter'MeshEmitter1'
     Begin Object Class=MeshEmitter Name=MeshEmitter2
         StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.coin01'
         RenderTwoSided=True
         Acceleration=(Z=-200.000000)
         ColorMultiplierRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.950000,Max=0.950000))
         AutoDestroy=True
         Name="MeshEmitter2"
         StartLocationOffset=(Z=3.000000)
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=2.000000,Max=2.000000)
         SpinCCWorCW=(X=0.000000)
         UseRegularSizeScale=False
         StartSizeRange=(X=(Min=3.000000,Max=3.000000))
         UniformSize=True
         StartVelocityRange=(Y=(Min=-40.000000,Max=-20.000000))
         Name="MeshEmitter2"
     End Object
     Emitters(1)=MeshEmitter'MeshEmitter2'
     bNoDelete=False
     bTrailerSameRotation=True
     LifeSpan=40.000000
     Mass=4.000000
}

 

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