shoko Posted December 1, 2019 Posted December 1, 2019 (edited) Can Make Item Drop Like This? look like treasure box have aura on the top see the picture make for legendary acc epic boss ect.. Edited December 1, 2019 by shoko
Finn Posted December 2, 2019 Posted December 2, 2019 (edited) Script which spawns a "NPC lootbox" after the boss dies. Script for the item to enable onclick looting / deleting npc lootbox. Edited December 2, 2019 by Finn
NevesOma Posted December 2, 2019 Posted December 2, 2019 22 hours ago, shoko said: Can Make Item Drop Like This? look like treasure box have aura on the top see the picture make for legendary acc epic boss ect.. We can make like dropitem without effects ( I can make with pseudo-effects too, it will works ), but without animation if you search for simple dropitem. Like NPC it is more easier to do with the effect.
NevesOma Posted December 2, 2019 Posted December 2, 2019 24 minutes ago, shoko said: fun event from bns BNS is based on Unreal Engine 3 => we can try to export content, but if you want with animation like dropitem then it's impossible I think, we don't have any solution to attach animation to dropitem. We can do animation like frames / models, but we are not perverts to do as "animated" cloaks... effect can be maked like pseudo-effect. Animation can be maked if we will have it like NPC. Animation can be created by yourself.
Finn Posted December 3, 2019 Posted December 3, 2019 21 hours ago, NevesOma said: BNS is based on Unreal Engine 3 => we can try to export content, but if you want with animation like dropitem then it's impossible I think, we don't have any solution to attach animation to dropitem. We can do animation like frames / models, but we are not perverts to do as "animated" cloaks... effect can be maked like pseudo-effect. Animation can be maked if we will have it like NPC. Animation can be created by yourself. adena has animation on it, or am i wrong? after dropped it is a quite big amount of adena with a glittering effect, which will disappear in some seconds.
NevesOma Posted December 3, 2019 Posted December 3, 2019 2 hours ago, Finn said: adena has animation on it, or am i wrong? after dropped it is a quite big amount of adena with a glittering effect, which will disappear in some seconds. When Adena is dropped, binding to the emitter is triggered, for example ( emitter when Adena is dropped ): class coins extends Emitter; defaultproperties { Begin Object Class=MeshEmitter Name=MeshEmitter1 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.coin01' RenderTwoSided=True Acceleration=(Z=-200.000000) ColorMultiplierRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.950000,Max=0.950000)) MaxParticles=20 RespawnDeadParticles=False AutoDestroy=True Name="MeshEmitter1" StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=2.000000,Max=2.000000) SpinParticles=True SpinCCWorCW=(X=0.000000) SpinsPerSecondRange=(Y=(Min=3.000000,Max=6.000000)) StartSpinRange=(X=(Max=360.000000),Y=(Min=360.000000),Z=(Max=360.000000)) UseSizeScale=True UseRegularSizeScale=False StartSizeRange=(X=(Min=0.600000,Max=0.600000)) UniformSize=True InitialParticlesPerSecond=80.000000 LifetimeRange=(Min=1.000000,Max=1.000000) StartVelocityRange=(Y=(Min=-40.000000,Max=-20.000000)) Name="MeshEmitter1" End Object Emitters(0)=MeshEmitter'MeshEmitter1' Begin Object Class=MeshEmitter Name=MeshEmitter2 StaticMesh=StaticMesh'LineageEffectsStaticmeshes.etc.coin01' RenderTwoSided=True Acceleration=(Z=-200.000000) ColorMultiplierRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.950000,Max=0.950000)) AutoDestroy=True Name="MeshEmitter2" StartLocationOffset=(Z=3.000000) StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=2.000000,Max=2.000000) SpinCCWorCW=(X=0.000000) UseRegularSizeScale=False StartSizeRange=(X=(Min=3.000000,Max=3.000000)) UniformSize=True StartVelocityRange=(Y=(Min=-40.000000,Max=-20.000000)) Name="MeshEmitter2" End Object Emitters(1)=MeshEmitter'MeshEmitter2' bNoDelete=False bTrailerSameRotation=True LifeSpan=40.000000 Mass=4.000000 }
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