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Posted

Hello friends, I have a big problem on the NPC I downloaded, unfortunately the author did not provide the height and radius of it.
But the error is as follows, I managed to fit it to the floor but unfortunately the server side (npc name) is at his feet, and I can't fix it, can anyone help me? Is there any program that gives me this information about this npc?

 

bUlYJ4a.jpg

Posted
46 minutes ago, GLO said:

the script is missing nameOffset or translation z must be adjusted to be lower

to adjust this is only in the UE? or can I do it on L2Pe?

Posted
On 11/29/2019 at 2:11 AM, Zorax said:

Hello friends, I have a big problem on the NPC I downloaded, unfortunately the author did not provide the height and radius of it.
But the error is as follows, I managed to fit it to the floor but unfortunately the server side (npc name) is at his feet, and I can't fix it, can anyone help me? Is there any program that gives me this information about this npc?

 

bUlYJ4a.jpg

Hello. The solution for you:

 

This monster ( monsters ) use default Lineage 2 script ( skeleton ), monster already have height coordinates inside the editor, but author of the monster use SizeScale in Unreal => We get a bad height... Solution: to reedit monster size ( yourself, then need to reimport ) or to make a new script for monster with height and etc values.

I can help you. 

Fixed monsters:

screen1.png.aa85a54847706a7458fdad8c62fb

 

screen2.png.c0528e8662077e662f699d16c779

 

Please replace all new files ( *.ukx and add new *.u script to your system ).

Screenshot_3.png.1bb6ed11850d43a1be59bd9

Collision_height and Collision_radius you can find in forDatabase.txt

 

Link for downloading: https://dropmefiles.com/Lc6Zt

( link available 14 days, I will reupload if someone later asks ).

 

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Posted (edited)
Em 12/02/2019 às 17:40, NevesOma disse:

Olá. A solução para você:

 

Esse monstro (monstros) usa o script padrão do Lineage 2 (esqueleto), o monstro já possui coordenadas de altura dentro do editor, mas o autor do monstro usa SizeScale em Unreal => Ficamos com uma altura ruim ... Solução: reeditar o TAMANHO fazer monstro (Você Mesmo, e Necessário reimportar) OU CRIAR UM novo roteiro para monstro com Valores de altura e etc.

Posso te Ajudar. 

Monstros corrigidos:

screen1.png.aa85a54847706a7458fdad8c62fb

 

screen2.png.c0528e8662077e662f699d16c779

 

Substitua todos os novos arquivos (* .ukx e adicione novo script * .u ao seu sistema).

Screenshot_3.png.1bb6ed11850d43a1be59bd9

Collision_height e Collision_radius você pode encontrar em forDatabase.txt

 

Link para download:  https://dropmefiles.com/Lc6Zt

(link disponível 14 dias, eu re-carregarei se alguém perguntar mais tarde).

 

Oh my God, there is no better person than you.
Thanks for making the NPC fixed download available and for telling me how to fix the error, I believe it will help many who have the same issues on another NPC.

Edited by Zorax
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