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You always find a way to lower the bar.
Consistency matters.
I admire your dedication to being completely unaware of how little you matter.
at least you are not entirely useless you can always serve as a bad example
I already finished my panel for change name and gender, anyway need restart, im used schema
$stmt = $conn->prepare("EXEC lin_ChangeCharacterName2 ?, ?, ?");
for change name... also for change gender i used
if ($race == 5) // Kamael race ID; modify this value as per your database
{
$error = "Gender change is not allowed for Kamael race characters.";
}
else
{
$stmt = $conn->prepare("
UPDATE user_data
SET gender = ?, face_index = 0, hair_shape_index = 0, hair_color_index = 0
WHERE char_id = ? AND account_name = ?
");
Sorry no idea how to add cached update in myext64 about, not have any solution for this yet compatible to myext64 code.
This is my panel make in php http://177.73.143.43:8080/account/
Cool panel for me, without experience in any code. Without help from any people here 🙄
Question
HARDECORE
how do i get a player to sell anything in npc for 1 adena?
Note: There is the option to go item by item and set the price to 1. but that would bring me a lot of work, in the code there is an easier way?
long totalPrice = 0; // Proceed the sell for (UniqueItemHolder i : _items) { L2ItemInstance item = player.checkItemManipulation(i.getObjectId(), i.getCount(), "sell"); if ((item == null) || (!item.isSellable())) { continue; } long price = item.getReferencePrice() / 100; totalPrice += price * i.getCount(); if (((MAX_ADENA / i.getCount()) < price) || (totalPrice > MAX_ADENA)) { Util.handleIllegalPlayerAction(player, "Warning!! Character " + player.getName() + " of account " + player.getAccountName() + " tried to purchase over " + MAX_ADENA + " adena worth of goods.", Config.DEFAULT_PUNISH); return; } if (Config.ALLOW_REFUND) { item = player.getInventory().transferItem("Sell", i.getObjectId(), i.getCount(), player.getRefund(), player, merchant); } else { item = player.getInventory().destroyItem("Sell", i.getObjectId(), i.getCount(), player, merchant); } } player.addAdena("Sell", totalPrice, merchant, false); // Update current load as well StatusUpdate su = player.makeStatusUpdate(StatusUpdate.CUR_LOAD); player.sendPacket(su); player.sendPacket(new ExBuySellList(player, taxRate, true)); }
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