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Posted (edited)

hello,

I try to re-add a socket /bone name in unreal edit to a weapon, but it seems unreal editor is not saving the names of the new socket /bone i add, any ideea why? Is there some other software does this or a fix?

 

Edited by darta
Posted

i tried in 3dsmax, but the problem is i can import psk only, and exporting with umodel bone is not kept so i must create a new bone, being new to 3dsmax i ll need time to learn it.

 

ty for all ur help i ll find a workaround.

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