Jump to content
  • 0

Html close action


Question

Posted

Is there any way to send an html without the close button, like this one in the image ? (I just edited to show).

 

X0hWq2u.jpg.84e8845a00be90a101f346beea091130.jpg  < Like that

 

If there's any way for the core to tell me, if not where would you do it?

 

Another option if it is not possible, is there how to get the action of the player closing a specific html?

12 answers to this question

Recommended Posts

  • 0
Posted

one way is to make a new html window ( dont use the npc dialogue window ) and dont add the close button ( interface )

i guess you could also reopen the same html window every couple of seconds until you get the response you expect

  • 0
Posted
39 minutes ago, SweeTs said:

TutorialShowHtml, that's it.

But how to get the bypasses?

 

I am debugging the RequestBypassToServer methods of both clietpackets and the class I want, none are called when I hit a button in html.

  • 0
Posted

You have to create/handle your own bypass there, and then call it in html "bypass something" and that's it. If you want bypass to close the window, there is also a packet for that.

  • 0
Posted (edited)
3 hours ago, SweeTs said:

You have to create/handle your own bypass there, and then call it in html "bypass something" and that's it. If you want bypass to close the window, there is also a packet for that.

But in the tutorial html, <a action="link TE07"> Exit the Tutorial </a> is used, besides not supporting buttons, it does not detect this click event at all.

 

When i click in Test nothing happens > Image1

 

This is my html action:

<a action=\"bypass_test\">Test</a>

@edit

I tried with too and nothing happens:

 

<a action=\"bypass -h bypass_test\">Test</a>

 

And in RequestBypassToServer.java:

 

if (_command.equals("bypass_test"))
		{
			activeChar.sendMessage("Testing");
		}

 

What am I doing wrong?

Edited by BioKryptY
  • 0
Posted (edited)
4 hours ago, BioKryptY said:

But in the tutorial html, <a action="link TE07"> Exit the Tutorial </a> is used, besides not supporting buttons, it does not detect this click event at all.

 

When i click in Test nothing happens > Image1

 

This is my html action:


<a action=\"bypass_test\">Test</a>

@edit

I tried with too and nothing happens:

 

<a action=\"bypass -h bypass_test\">Test</a>

 

And in RequestBypassToServer.java:

 


if (_command.equals("bypass_test"))
		{
			activeChar.sendMessage("Testing");
		}

 

What am I doing wrong?

RequestTutorialPassCmdToServer.java you have to add your bypass here.

and that's the close bypass.

image.png.569370efc4895241d99295f42c56009a.png

 

sendPacket(new TutorialCloseHtml());

Edited by filimon
  • 0
Posted

I searched, searched and searched more to try to solve this. I don't quite understand packets and etc. But I found something that I think is of great value.

 

In the NpcHtmlMessage and TutorialShowHtml packets, this here:
writeC (0x19); > means that NpcDialogWnd has the close button.

 

And this here:
writeC (0xA6); > means that NpcDialogWnd does not have the close button, which is the case with the TutorialShowHtml packet

 

If I change these packets both windows get the close button or not. Must be something, if anyone can tell me more about l2 packets, thank you.

 

Is it correct to do this?

  • 0
Posted
1 hour ago, BioKryptY said:

I searched, searched and searched more to try to solve this. I don't quite understand packets and etc. But I found something that I think is of great value.

 

In the NpcHtmlMessage and TutorialShowHtml packets, this here:
writeC (0x19); > means that NpcDialogWnd has the close button.

 

And this here:
writeC (0xA6); > means that NpcDialogWnd does not have the close button, which is the case with the TutorialShowHtml packet

 

If I change these packets both windows get the close button or not. Must be something, if anyone can tell me more about l2 packets, thank you.

 

Is it correct to do this?

Just use tutorial window :)

image.png.7adcd1b5c6b55c3cbce0d91905ad3e7f.png

  • 0
Posted
7 hours ago, filimon said:

Just use tutorial window :)

image.png.7adcd1b5c6b55c3cbce0d91905ad3e7f.png

 

Can you send me a example? 

 

Because, I already did that, I created my bypass and by no means when I hit the button on the page does not call the bypass, remembering that it is not npc

  • 0
Posted
4 hours ago, BioKryptY said:

 

Can you send me a example? 

 

Because, I already did that, I created my bypass and by no means when I hit the button on the page does not call the bypass, remembering that it is not npc

You have to add your bypass RequestTutorialPassCmdToServer

 

  • 0
Posted
22 hours ago, filimon said:

You have to add your bypass RequestTutorialPassCmdToServer

 

I understand now, sorry for the stupidity, had not seen this Request, thank you helped me so much, was breaking his head for nothing haha

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • L2jMobius has data oriented pathfinder since May. Already have "less memory" used for geodata since 3 weeks ago. Avoiding 1 GB less memory in geodata on latest clients. Not to mention rolling with an actual geodata generator since 3 weeks ago again. We also did actual benchmarks, tests with actual players, and decided to not use AI slop navmesh. I guess working only on a 10 year old client gives you a lot of free time and need to kill your boredom somehow... Need to show some progress somehow... Kinda get it... And unlike aCis we do release our full work every 4 months. So expect to actually see our work on this Christmas release.
    • 🎉 L2-SCRIPTS TURNS 20 🎉 This year marks our studio's 20th anniversary!   ▬▬▬▬▬▬▬▬▬▬   Two decades in the Lineage 2 private server market is a long run — we've seen chronicles, engines and trends come and go. We keep doing what we do best: builds, technical support, turnkey projects, website and engine development, personal account systems, anti-cheat and anti-bot protection, auto-donation systems, unique events, geodata — basically anything your project might need.   🎨 To mark the occasion, we figured it was the perfect time for a fresh look. Honestly, the haters deserve some credit too — they never sleep, and they gave us that extra push to finally update the visuals 😉 We kept the familiar structure and sections intact so nobody gets lost — just made everything more modern and easier on the eyes.   ▬▬▬▬▬▬▬▬▬▬   ⚠️ Spot any bugs or rough edges on the updated site? Let us know and we'll fix it right away. Thanks for being with us for 20 years. It only gets better from here 🚀   🌐 https://l2-scripts.ru   |   https://l2-scripts.com ✈️ https://t.me/L2scripts
    • A full MMORPG that runs in your browser. No download, no launcher, no account with anyone else — click the link and you are in the world. ▶ Play free: https://l2d.one Aden Chronicles is an isometric fantasy MMORPG built in the spirit of the old Lineage 2 servers: classes that branch as you grow, castles that change hands, and world bosses that the whole server has to deal with together. Not a single-player game with a leaderboard attached — one shared world, where the same monsters die once and the same castle has one lord. WHAT IS IN IT 7 regions and 245 hunting grounds, scaling from level 1 to 80 6 classes that branch into 24 professions, then Awakening at 60 201 skills, enchantable past their normal ceiling 174 monster types, raid bosses, and grand bosses shared by the entire server Castle sieges, clans with reputation and wars, the Grand Olympiad 23 armour sets across 6 grades, enchanting, augmentation with life stones Caves and mines you walk down into — tunnels, ore veins, a guardian at the bottom 14 islands reached by ship, 10 pets, from a wolf to a dragon hatchling THE TWO THAT EVERYONE FIGHTS Valakas the World-Flame — level 78, 900,000 HP Aetheron, Sky Sovereign — level 82, 1,400,000 HP They do not respawn for you. They respawn for everybody.   Video -->  
    • I personally like it a lot. I see this not as a replacement but as a supplementary client that can fill different type of gameplay. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..