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Posted

Hello,

For some days now i try to add some new abnormal effects, but i do not understand how do they work, how does the client know the abnormal effects sent by server to client?  I looked inside hi5 client, there is no abnormaldefaulteffect.dat like in god clients (ertheia and above), and even in them, abnormal numbers start from 67, but bleed for exemple si abnormal number 1 and works fine,

so where are the abnormal effect numbers stored in client in reality?  

Posted (edited)

is there any way i can see the list that is hardcoded or make client be able to read from lineageffect2.u instead of only lineageeffect.u as default path?

can anyone edit engine.dll? 

Edited by darta
Posted
4 hours ago, darta said:

is there any way i can see the list that is hardcoded or make client be able to read from lineageffect2.u instead of only lineageeffect.u as default path?

can anyone edit engine.dll? 

Lol good luck buddy

If you are using goddess i had no problem editing abnormaleffectdata to add a new one. You also need server side support for it.

Posted
56 minutes ago, GLO said:

Lol good luck buddy

If you are using goddess i had no problem editing abnormaleffectdata to add a new one. You also need server side support for it.

 

could you tell me how ? which godess you use and how you added lines to abnormaldefaulteffect.dat to a source outside of lineageeffect.u?

 

thank you

Posted
10 hours ago, darta said:

 

could you tell me how ? which godess you use and how you added lines to abnormaldefaulteffect.dat to a source outside of lineageeffect.u?

 

thank you

On fafurion it tells you the class of the effect. Show me what you see

Posted

163    a,u_ave_snow_hold\0    0    a,    1    0.00000000    0.00000000    -20.00000000    0.00000000    0.00000000    1.00000000
 

exemple of abnormaldefaulteffect.dat

 

writing lineageeffect2.effect_name will not work for some reason, but dat is saved fine.

 

writing Lineageeffect.effect_name will work tho

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