Jump to content
  • 0

Shift+click


Question

Posted (edited)

Good afternoon.  Can help me someone with a simple question? I have this

https://imgur.com/kJdm3Ei

and i want to edit HTML and/or java code for specify more exactly percentage of item on drop. 

How i can edit JAVA /what file i must edit?

Edited by criss22

Recommended Posts

  • 0
Posted
58 minutes ago, Tryskell said:

 

Not really if you concat above a certain limit. With an icon that's something like 45 characters to show.

 

Shot00017.jpg

 

Nice solution but you have "not used" space in item block place always. My style don't uses cropping for long names and if name is long displaying in 2 lines fully.

  • 0
Posted
1 hour ago, criss22 said:

Well, help me someone?

 

I can copy-paste my thing but that wouldn't help you since you will miss things here and there.

 

StinkyMadness post got normally everything embedded in (I basically used some of his ideas to format, and current formatting of aCis scheme buffer - which was itself based on  Caparso work). Request a developer in marketplace section if you are unable to adapt it.

  • 0
Posted (edited)

Anyone can help me? Just put percent after icon and text. [ICON] Adena 100%     Drop

 

 

something like this. but i can't /don't know how to edit this line 

StringUtil.append(html1, "<tr>", "<td><img src=\"" + item.getIcon() + "\" height=32 width=32></td>" + "<td><font color=\"", color, "\">", item.getName(), "</font></td>", "<td>", (drop.isQuestDrop() ? "Quest" : (cat.isSweep() ? "Sweep" : "Drop")), "</td>", "</tr>");
					

 

Edited by criss22
  • 0
Posted (edited)

Have you ever thought to buy the things you want from a dev? You are coming like a storm with a new pack always and opening thousands of topic and asking for help... Grow up mate seriously

Edited by Creamy G Colin
  • 0
Posted
2 hours ago, criss22 said:

Just put percent after icon and text.

 

final double chance = drop.getChance() / 10000.;

final double roundChance = Math.round(chance * 100.) / 100.;

 

That's all you need, then just call roundChance, like

 

... item.getName(), " ", roundChance, "%</font></td>"...

  • 0
Posted

Your method accepts only strings and we call a double there.

 

Instead of ',' try to use + roundChance + or String.valueOf(roundChance). Should work.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • @Silvin Thanks    This will be very useful.
    • Hello, everyone. I am an American, looking to start my own server.... I am looking for a dev, to help me build & edit a pride-style server.  Basically, at this point: (being Lineage 2 is a dying game - with botters overtaking) I'm not looking to spend hundreds-thousands of dollars.... Even if it's a cheap not "pride-style" server, I'll be content with that, too. I have everything else as far as Name, Discord, website, and staff - I just need a dev, to help with the files.  Thanks! 🙂 
    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..