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aCis 379 Starting level


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Hello everybody, can someone show me a code how to make custom starting level on aCis 379? I tried myself and it didn't work. I'm not the best java developer (if u know what i mean), just learning

4 answers to this question

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  • 1
Posted (edited)

Player#create

 

public static Player create(int objectId, PlayerTemplate template, String accountName, String name, byte hairStyle, byte hairColor, byte face, Sex sex)
{
	// Create a new Player with an account name
	Appearance app = new Appearance(face, hairColor, hairStyle, sex);
	Player player = new Player(objectId, template, accountName, app);
	
	// Set the name of the Player
	player.setName(name);
	// Set access level
	player.setAccessLevel(Config.DEFAULT_ACCESS_LEVEL);
	
	// Cache few informations into CharNameTable.
	PlayerInfoTable.getInstance().addPlayer(objectId, accountName, name, player.getAccessLevel().getLevel());
	
	// Set the base class ID to that of the actual class ID.
	player.setBaseClass(player.getClassId());
+	player.getStat().setLevel((byte) 80);

 

Edited by melron
  • 0
Posted (edited)

https://xp-dev.com/sc/235014/HEAD/%2FaCis_gameserver%2Fjava%2Fnet%2Fsf%2Fl2j%2Fgameserver%2Fnetwork%2Fclientpackets%2FCharacterCreate.java

line 117 for example you can set newChar.setLevel(80); but this i think will not give Exp SP (i am not sure about skills tho) you need a more full solution to this and i am not on my pc now

Edited by Nightw0lf
  • 0
Posted

package net.sf.l2j.gameserver.network.clientpackets;

import net.sf.l2j.commons.lang.StringUtil;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.data.sql.PlayerInfoTable;
import net.sf.l2j.gameserver.data.xml.NpcData;
import net.sf.l2j.gameserver.data.xml.PlayerData;
import net.sf.l2j.gameserver.data.xml.ScriptData;
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.model.L2ShortCut;
import net.sf.l2j.gameserver.model.World;
import net.sf.l2j.gameserver.model.actor.instance.Player;
import net.sf.l2j.gameserver.model.actor.template.PlayerTemplate;
import net.sf.l2j.gameserver.model.base.Sex;
import net.sf.l2j.gameserver.model.holder.skillnode.GeneralSkillNode;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.item.kind.Item;
import net.sf.l2j.gameserver.network.serverpackets.CharCreateFail;
import net.sf.l2j.gameserver.network.serverpackets.CharCreateOk;
import net.sf.l2j.gameserver.network.serverpackets.CharSelectInfo;
import net.sf.l2j.gameserver.scripting.Quest;

@SuppressWarnings("unused")
public final class CharacterCreate extends L2GameClientPacket
{
	private String _name;
	private int _race;
	private byte _sex;
	private int _classId;
	private int _int;
	private int _str;
	private int _con;
	private int _men;
	private int _dex;
	private int _wit;
	private byte _hairStyle;
	private byte _hairColor;
	private byte _face;
	
	@Override
	protected void readImpl()
	{
		_name = readS();
		_race = readD();
		_sex = (byte) readD();
		_classId = readD();
		_int = readD();
		_str = readD();
		_con = readD();
		_men = readD();
		_dex = readD();
		_wit = readD();
		_hairStyle = (byte) readD();
		_hairColor = (byte) readD();
		_face = (byte) readD();
	}
	
	@Override
	protected void runImpl()
	{
		// Invalid race.
		if (_race > 4 || _race < 0)
		{
			sendPacket(CharCreateFail.REASON_CREATION_FAILED);
			return;
		}
		
		// Invalid face.
		if (_face > 2 || _face < 0)
		{
			sendPacket(CharCreateFail.REASON_CREATION_FAILED);
			return;
		}
		
		// Invalid hair style.
		if (_hairStyle < 0 || (_sex == 0 && _hairStyle > 4) || (_sex != 0 && _hairStyle > 6))
		{
			sendPacket(CharCreateFail.REASON_CREATION_FAILED);
			return;
		}
		
		// Invalid hair color.
		if (_hairColor > 3 || _hairColor < 0)
		{
			sendPacket(CharCreateFail.REASON_CREATION_FAILED);
			return;
		}
		
		// Invalid name length, or name typo.
		if (!StringUtil.isValidString(_name, "^[A-Za-z0-9]{3,16}$"))
		{
			sendPacket((_name.length() > 16) ? CharCreateFail.REASON_16_ENG_CHARS : CharCreateFail.REASON_INCORRECT_NAME);
			return;
		}
		
		// Your name is already taken by a NPC.
		if (NpcData.getInstance().getTemplateByName(_name) != null)
		{
			sendPacket(CharCreateFail.REASON_INCORRECT_NAME);
			return;
		}
		
		// You already have the maximum amount of characters for this account.
		if (PlayerInfoTable.getInstance().getCharactersInAcc(getClient().getAccountName()) >= 7)
		{
			sendPacket(CharCreateFail.REASON_TOO_MANY_CHARACTERS);
			return;
		}
		
		// The name already exists.
		if (PlayerInfoTable.getInstance().getPlayerObjectId(_name) > 0)
		{
			sendPacket(CharCreateFail.REASON_NAME_ALREADY_EXISTS);
			return;
		}
		
		// The class id related to this template is post-newbie.
		final PlayerTemplate template = PlayerData.getInstance().getTemplate(_classId);
		if (template == null || template.getClassBaseLevel() > 1)
		{
			sendPacket(CharCreateFail.REASON_CREATION_FAILED);
			return;
		}
		
		// Create the player Object.
		final Player player = Player.create(IdFactory.getInstance().getNextId(), template, getClient().getAccountName(), _name, _hairStyle, _hairColor, _face, Sex.values()[_sex]);
		if (player == null)
		{
			sendPacket(CharCreateFail.REASON_CREATION_FAILED);
			return;
		}
		
		// Set default values.
		player.setCurrentCp(0);
		player.setCurrentHp(player.getMaxHp());
		player.setCurrentMp(player.getMaxMp());
		
		// send acknowledgement
		sendPacket(CharCreateOk.STATIC_PACKET);
		
		World.getInstance().addObject(player);
		
		player.getPosition().set(template.getRandomSpawn());
		player.setTitle("");
		
		// Register shortcuts.
		player.registerShortCut(new L2ShortCut(0, 0, 3, 2, -1, 1)); // attack shortcut
		player.registerShortCut(new L2ShortCut(3, 0, 3, 5, -1, 1)); // take shortcut
		player.registerShortCut(new L2ShortCut(10, 0, 3, 0, -1, 1)); // sit shortcut
		
		// Equip or add items, based on template.
		for (int itemId : template.getItemIds())
		{
			final ItemInstance item = player.getInventory().addItem("Init", itemId, 1, player, null);
			if (itemId == 5588) // tutorial book shortcut
				player.registerShortCut(new L2ShortCut(11, 0, 1, item.getObjectId(), -1, 1));
			
			if (item.isEquipable())
			{
				if (player.getActiveWeaponItem() == null || !(item.getItem().getType2() != Item.TYPE2_WEAPON))
					player.getInventory().equipItemAndRecord(item);
			}
		}
		
		// Add skills.
		for (GeneralSkillNode skill : player.getAvailableAutoGetSkills())
		{
			if (skill.getId() == 1001 || skill.getId() == 1177)
				player.registerShortCut(new L2ShortCut(1, 0, 2, skill.getId(), 1, 1));
			
			if (skill.getId() == 1216)
				player.registerShortCut(new L2ShortCut(9, 0, 2, skill.getId(), 1, 1));
		}
		
		// Tutorial runs here.
		if (!Config.DISABLE_TUTORIAL)
		{
			if (player.getQuestState("Tutorial") == null)
			{
				final Quest quest = ScriptData.getInstance().getQuest("Tutorial");
				if (quest != null)
					quest.newQuestState(player).setState(Quest.STATE_STARTED);
			}
		}
		
		player.setOnlineStatus(true, false);
		player.deleteMe();
		
		final CharSelectInfo csi = new CharSelectInfo(getClient().getAccountName(), getClient().getSessionId().playOkID1);
		sendPacket(csi);
		getClient().setCharSelectSlot(csi.getCharacterSlots());
	}
}

It couldn't work, because this class is different from yours

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