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Critical error when teleport


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How to fix this shit
OS : Windows Vista 6.2 (Build: 9200)
CPU : AuthenticAMD Unknown processor @ 3195 MHz with 2047MB RAM
Video : Radeon RX 560 Series (9005)

General protection fault!

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector502) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector502) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

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50 minutes ago, Blood Tears ♡ said:

How to fix this shit
OS : Windows Vista 6.2 (Build: 9200)
CPU : AuthenticAMD Unknown processor @ 3195 MHz with 2047MB RAM
Video : Radeon RX 560 Series (9005)

General protection fault!

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector502) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector502) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Your teleporter = Ice Fairy Sirra ?

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2 minutes ago, NevesOma said:

Try to change template ID ( change to another NPC ) and write me.

This error comes 1 in 500 times. It don't show every time when i teleport.

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1 minute ago, Blood Tears ♡ said:

This error comes 1 in 500 times. It don't show every time when i teleport.

This is due to bad NPC, try to change and make tests.

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[Video]
GamePlayViewportX=1304
GamePlayViewportY=884
StartupFullScreen=False
UseTrilinear=True
TextureDetail=0
ModelDetail=0
SkipAnim=0
PawnClippingRange=0
TerrainClippingRange=0
Gamma=0.800000
PostProc=0
RenderDeco=False
PawnShadow=False
RenderActorLimited=6
AntiAliasing=0
ColorBits=32
RefreshRate=60
WeatherEffect=0
GPUAnimation=False
IsKeepMinFrameRate=False
UseColorCursor=True

[Game]
HideDropItem=False
ScreenShotQuality=0
IsNative=True
MyName=True
NPCName=True
PledgeMemberName=True
PartyMemberName=True
OtherPCName=True
GroupName=True
TransparencyMode=True
ArrowMode=True
AutoTrackingPawn=False
EnterChatting=False
OldChatting=True
ShowZoneTitle=False
ShowGameTipMsg=False
IsRejectingDuel=False
PartyLooting=0
SystemMsgWnd=True
SystemMsgWndDamage=True
SystemMsgWndExpendableItem=False
IsShortcutWndVertical=True
IsLockShortcutWnd=False
Is1ExpandShortcutWnd=False
Is2ExpandShortcutWnd=False

[Audio]
SoundVolume=0.000000
MusicVolume=0.005000
WavVoiceVolume=0.000000
OggVoiceVolume=0.000000
AudioMuteOn=False

[L2WaterEffect]
EffectType=0
IsUseEffect=False

[ClippingRange]
Terrain=8.000000
Actor=6.000000
StaticMesh=4.000000
StaticMeshLod=6.000000
Pawn=3.000000

[FirstRun]
FirstRun=2

 

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this is presumably caused from custom npcs and badly cleared cache - assuming you did not make the script its a bit troublesome to fix without having access to source of it

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