Blood Tears ♡ Posted August 15, 2019 Posted August 15, 2019 How to fix this shit OS : Windows Vista 6.2 (Build: 9200) CPU : AuthenticAMD Unknown processor @ 3195 MHz with 2047MB RAM Video : Radeon RX 560 Series (9005) General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector502) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector502) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
NevesOma Posted August 15, 2019 Posted August 15, 2019 50 minutes ago, Blood Tears ♡ said: How to fix this shit OS : Windows Vista 6.2 (Build: 9200) CPU : AuthenticAMD Unknown processor @ 3195 MHz with 2047MB RAM Video : Radeon RX 560 Series (9005) General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial208) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector502) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector502) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Your teleporter = Ice Fairy Sirra ?
Blood Tears ♡ Posted August 15, 2019 Author Posted August 15, 2019 1 minute ago, NevesOma said: Your teleporter = Ice Fairy Sirra ? Nop, its custom npc from the internet.
NevesOma Posted August 15, 2019 Posted August 15, 2019 Just now, Blood Tears ♡ said: Nop, its custom npc from the internet. Try to change template ID ( change to another NPC ) and write me.
Blood Tears ♡ Posted August 15, 2019 Author Posted August 15, 2019 2 minutes ago, NevesOma said: Try to change template ID ( change to another NPC ) and write me. This error comes 1 in 500 times. It don't show every time when i teleport.
NevesOma Posted August 15, 2019 Posted August 15, 2019 1 minute ago, Blood Tears ♡ said: This error comes 1 in 500 times. It don't show every time when i teleport. This is due to bad NPC, try to change and make tests.
Blood Tears ♡ Posted August 15, 2019 Author Posted August 15, 2019 1 minute ago, NevesOma said: This is due to bad NPC, try to change and make tests. Ok thx i will write back.
Blood Tears ♡ Posted August 15, 2019 Author Posted August 15, 2019 [Video] GamePlayViewportX=1304 GamePlayViewportY=884 StartupFullScreen=False UseTrilinear=True TextureDetail=0 ModelDetail=0 SkipAnim=0 PawnClippingRange=0 TerrainClippingRange=0 Gamma=0.800000 PostProc=0 RenderDeco=False PawnShadow=False RenderActorLimited=6 AntiAliasing=0 ColorBits=32 RefreshRate=60 WeatherEffect=0 GPUAnimation=False IsKeepMinFrameRate=False UseColorCursor=True [Game] HideDropItem=False ScreenShotQuality=0 IsNative=True MyName=True NPCName=True PledgeMemberName=True PartyMemberName=True OtherPCName=True GroupName=True TransparencyMode=True ArrowMode=True AutoTrackingPawn=False EnterChatting=False OldChatting=True ShowZoneTitle=False ShowGameTipMsg=False IsRejectingDuel=False PartyLooting=0 SystemMsgWnd=True SystemMsgWndDamage=True SystemMsgWndExpendableItem=False IsShortcutWndVertical=True IsLockShortcutWnd=False Is1ExpandShortcutWnd=False Is2ExpandShortcutWnd=False [Audio] SoundVolume=0.000000 MusicVolume=0.005000 WavVoiceVolume=0.000000 OggVoiceVolume=0.000000 AudioMuteOn=False [L2WaterEffect] EffectType=0 IsUseEffect=False [ClippingRange] Terrain=8.000000 Actor=6.000000 StaticMesh=4.000000 StaticMeshLod=6.000000 Pawn=3.000000 [FirstRun] FirstRun=2
Rootware Posted August 15, 2019 Posted August 15, 2019 Try to change Terrain Range from Very Wide to Wide.
Blood Tears ♡ Posted August 15, 2019 Author Posted August 15, 2019 This Terrain=8.000000 or this TerrainClippingRange=0
Rootware Posted August 15, 2019 Posted August 15, 2019 Directly into game window. If i'm not mistaken TerrainClippingRange = 0 - it's Very Wide.
Blood Tears ♡ Posted August 15, 2019 Author Posted August 15, 2019 3 minutes ago, Rootware said: Directly into game window. If i'm not mistaken TerrainClippingRange = 0 - it's Very Wide. Correct.
Blood Tears ♡ Posted August 15, 2019 Author Posted August 15, 2019 Thank you both, i think the problem is solved.
GLO Posted August 16, 2019 Posted August 16, 2019 this is presumably caused from custom npcs and badly cleared cache - assuming you did not make the script its a bit troublesome to fix without having access to source of it
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