Jump to content
  • 0

Speed Bug


stalker66

Question

Hi guys,

 

So recently i did a new IL server for our small group, and i noticed that there is a bug regarding speed. If the characters base runspeed is standard, and you toggle/buff with a certain buff that reduces the speed temporarily, the runspeed goes down to 0 until you cancel that skill. I recompiled my server, checked the skills settings for the runspeed reduction, checked the core settings for the formula calculations, the problem still persists. The only solution i found that works is if i increase the base runspeed by 30, but this isn't a fix. Any ideas why?

 

Here is the link to a short gif to see whats happening:

SpeedBug.gif 

Link to comment
Share on other sites

7 answers to this question

Recommended Posts

  • 0

So, regarding your question I did some testing with a Human Fighter (no speed boost). Base run speed 126.

If i buff with WW lv2, thats +33 speed, totaling at 159 (ok).

Adding Quick Step passive lv2, thats +11 speed, totaling at 170.

Equipping the DC robe set that gives +7 speed, totaling at 177.

As you can see, I can increase the speed as much as I want, and its correct.

Now, with 177 speed, if i activate Parry Stance which is -10% off the basic runspeed (126-10% = 12.6)  (<mul order="0x30" stat="runSpd" val="0.9"/>)  it gives me 164 run speed which is correct again. But, after several tests, i came to the conclusion that the speed decrease is working until the runspeed reaches 115. If the value goes below, it turns to 0. 

I just don't get it why...In the SQL table at the char_templates, the MOVE_SPEED is 115.

This is one weird bug to be honest...

Link to comment
Share on other sites

  • 0

So, "run to walk" toggle also triggers that 0 behavior ?

 

And if you disconnect while being 0, you get 0 at player store ?

 

Buffing you enough (ww2 + run speed totem + bers + ...) + parry stance debuff, for a run speed total higher than 115, don't trigger the behavior ?

 

----

 

You should check about custom config related to speed.

 

If you're sure "115" value triggers it, search for this value on core and  properties.

Link to comment
Share on other sites

  • 0

So after a long and painful testing and searching the core what might cause this bug, i finally caught the little bastard.

My knowledge in coding is mediocre at best, but i still managed to fix the problem.

In the java file gameserver/model/actor/stat/CharStat.java is where the speed is calculated. I compared this file with an older core i have and noticed a small difference:

 

This is the bugged code:

 

	public final float getMovementSpeedMultiplier()
	{
		if (_activeChar == null)
		{
			return 1;
		}
		
		return getRunSpeed() / _activeChar.getTemplate().baseRunSpd;
	}

And this is the fixed code:

	public final float getMovementSpeedMultiplier()
	{
		if (_activeChar == null)
		{
			return 1;
		}
		
		return (getRunSpeed() * 1f) / _activeChar.getTemplate().baseRunSpd;
	}

As you can see, the getRunSpeed function was missing this character * 1f. Not sure what it does, but my guess would be it rounds up the final value. I might be wrong. Either way, its fixed now. Thanks for the advice.

 

Link to comment
Share on other sites

  • 0

If both getRunSpeed() and _activeChar.getTemplate().baseRunSpd are int, then you lose the division accuracy. Introducing 1f add back the float behavior.

 

But normally those values aren't supposed to be both int. Not sure what is your getRunSpeed(), but it should return float normally.

Link to comment
Share on other sites

  • 0
21 hours ago, Tryskell said:

If both getRunSpeed() and _activeChar.getTemplate().baseRunSpd are int, then you lose the division accuracy. Introducing 1f add back the float behavior.

 

But normally those values aren't supposed to be both int. Not sure what is your getRunSpeed(), but it should return float normally.

Actually, L2J has been using both as integers until Freya (in the case of getRunSpeed, it's probably because packets write speed stats as integers and it seemed an easy solution to them).

Here is the method he's probably using.

	/**
	 * Return the RunSpeed (base+modifier) of the L2Character in function of the Armour Expertise Penalty.
	 */
	public int getRunSpeed()
	{
		if (_activeChar == null)
		{
			return 1;
		}
		
		// err we should be adding TO the persons run speed
		// not making it a constant
		double baseRunSpd = _activeChar.getTemplate().baseRunSpd;
		
		if (baseRunSpd == 0)
		{
			return 0;
		}
		
		return (int) Math.round(calcStat(Stats.RUN_SPEED, baseRunSpd, null, null));
	}

They even preferred rounding value and casting it to int instead of returning it as it is.

Edited by DnR
Link to comment
Share on other sites

  • 0

The first example was not returning a float result as the second one seems like it's the correct one however when you want to do a division between 2 floats and you want the exact result you have to type something like "2/.1f”

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • 2 Factor Authentication Code for 100% secure login. Account provided with full information (email, password, dob, gender, etc).
    • ready server for sale, also available for testing with ready and beautiful npc zone pvp with custom 2 epic core orfen lvl2 with all maps ready all quests work at 100% ready comm  board with buffer teleport gm shop service anyone interested send me a pm many more that I forget  Exp/Sp : x30 (Premium: x40)    Adena : x7 (Premium: x10)   Drop : x7 (Premium: 10)   Spoil : x7 (Premium: 10)   Seal Stones : x7 (Premium: 10)   Raid Boss EXP/SP : x10   Raid Boss Drop : x3 (Premium: x5)   Epic Boss Drop : x1 Enchants   Safe Enchant : +3   Max Enchant : +16   Normal Scroll of Enchant Chance : 55%   Blessed Scroll of Enchant Chance : 60% Game Features   GMShop (Max. B-Grade)   Mana Potions (1000 MP, 10 sec Cooldown)   NPC Buffer (Include all buffs, 2h duration)   Auto-learn skills (Except Divine Inspiration)   Global Gatekeeper   Skill Escape: 15 seconds or /unstuck   1st Class Transfer (Free)   2nd Class Transfer (Free)   3rd Class Transfer (700 halisha mark)   Subclass (Items required from Cabrio / Hallate / Kernon / Golkonda + Top B Weapon + 984 Cry B)   Subclass 5 Subclasses + Main (Previous subclasses to level 75 to add new one)   Noblesse (Full Retail Quest)   Buff Slots: 24 (28 with Divine Inspiration LVL 4)   Skill Sweeper Festival added (Scavenger level 36)   Skill Block Buff added   Maximum delevel to keep Skills: 10 Levels   Shift + Click to see Droplist   Global Shout & Trade Chat   Retail Geodata and Pathnodes   Seven Signs Retail   Merchant and Blacksmith of Mammon at towns   Dimensional Rift (Min. 3 people in party to enter - Instance)   Tyrannosaurus drop Top LS with fixed 50% chance   Fast Augmentation System (Using Life Stones from Inventory)   Chance of getting skills (Normal 1%, Mid 3%, High 5%, Top 10%)   Wedding System with 30 seconds teleport to husband/wife Olympiad & Siege   Olympiad circle 14 days. (Maximum Enchant +6)   Olympiads time 18:00 - 00:00 (GMT +3)   Non-class 5 minimum participants to begin   Class based disabled   Siege every week.   To gain the reward you need to keep the Castle 2 times. Clans, Alliances & Limits   Max Clients/PC: 2   Max Clan Members: 36   Alliances allowed (Max 1 Clans)   24H Clan Penalties   Alliance penalty reset at daily restart (3-5 AM)   To bid for a Clan Hall required Clan Level 6 Quests x3   Alliance with the Ketra Orcs   Alliance with the Varka Silenos   War with Ketra Orcs   War with the Varka Silenos   The Finest Food   A Powerful Primeval Creature   Legacy of Insolence   Exploration of Giants Cave Part 1   Exploration of Giants Cave Part 2   Seekers of the Holy Grail   Guardians of the Holy Grail   Hunt of the Golden Ram Mercenary Force   The Zero Hour   Delicious Top Choice Meat   Heart in Search of Power   Rise and Fall of the Elroki Tribe   Yoke of the Past     Renegade Boss (Monday to Friday 20:00)   All Raid Boss 18+1 hours random respawn   Core (Jewel +1 STR +1 DEX) Monday, Wednesday and Friday 20:00 - 21:00 (Maximum level allowed to enter Cruma Tower: 80)   Orfen (Jewel +1 INT +1 WIT) Monday to Friday, 20:00 - 21:00 (Maximum level allowed to enter Sea of Spores: 80)   Ant Queen Monday and Friday 21:00 - 22:00 (Maximum level allowed to enter Ant Nest: 80)   Zaken Monday,Wednesday,Friday 22:00 - 23:00 (Maximum level allowed to enter Devil's Isle: 80)   Frintezza Tuesday, Thursday and Sunday 22:00 – 23:00 (Need CC of 4 party and 7 people in each party min to join the lair, max is 8 party of 9 people each)   Baium (lvl80) Saturday 22:00 – 23:00   Antharas Every 2 Saturdays 22:00 - 23:00 Every 2 Sundays (alternating with Valakas) 22:00 – 23:00   Valakas Every 2 Saturdays 22:00 - 23:00 Every 2 Sundays (alternating with Antharas) 22:00 – 23:00   Subclass Raids (Cabrio, Kernon, Hallate, Golkonda) 18hours + 1 random   Noblesse Raid (Barakiel) 6 hours + 15min random   Varka’s Hero Shadith 8 hours + 30 mins random (4th lvl of alliance with Ketra)   Ketra’s Hero Hekaton 8 hours + 30 mins random (4th lvl of alliance with Varka)   Varka’s Commander Mos 8 hours + 30 mins random (5th lvl of alliance with Ketra)   Ketra’s Commander Tayr 8 hours + 30 mins random (5th lvl of alliance with Varka)
    • Have a great day! Unfortunately, we can not give you the codes at the moment, but they will be distributed as soon as trial is back online, thanks for understanding! Other users also can reply there for codes, we will send them out some time after.
    • Ok mates i would like to play a pridestyle server (interluide, gracie w/ever) Is there any such server online and worth playing?
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock