So recently i did a new IL server for our small group, and i noticed that there is a bug regarding speed. If the characters base runspeed is standard, and you toggle/buff with a certain buff that reduces the speed temporarily, the runspeed goes down to 0 until you cancel that skill. I recompiled my server, checked the skills settings for the runspeed reduction, checked the core settings for the formula calculations, the problem still persists. The only solution i found that works is if i increase the base runspeed by 30, but this isn't a fix. Any ideas why?
Here is the link to a short gif to see whats happening:
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Good luck with your project - from the moment you take pleasure, it's the essential.
If you manage to improve performance over specific points compared to L2J (knownlist, geoengine, movement,...), don't hesitate to share back on your topic what/why you did it and the actual performance gain, if measured.
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stalker66
Hi guys,
So recently i did a new IL server for our small group, and i noticed that there is a bug regarding speed. If the characters base runspeed is standard, and you toggle/buff with a certain buff that reduces the speed temporarily, the runspeed goes down to 0 until you cancel that skill. I recompiled my server, checked the skills settings for the runspeed reduction, checked the core settings for the formula calculations, the problem still persists. The only solution i found that works is if i increase the base runspeed by 30, but this isn't a fix. Any ideas why?
Here is the link to a short gif to see whats happening:
SpeedBug.gif
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