Jump to content

Question

Posted (edited)

Hi I'm trying to put in to add the pin code when selecting the character, I removed EnterWorld code and added in CharacterSelect

 

Code : https://pastebin.com/raw/gzC3FMBG

CharacterSelect.java

+
+                   if (!cha.getPincheck())
+                    {
+                        final NpcHtmlMessage html = new NpcHtmlMessage(0);
+                        html.setFile("data/html/pin.htm");
+                        html.replace("%player%", cha.getName());
+                        cha.setIsSubmitingPin(true);
+                        sendPacket(html);
+                        return;
+                    }
+                
                    cha.setClient(client);

 

I get the html from the pin code but when I enter a password it does not release me to enter the character

 

I removed java HTML and wrote this way.

 

<html><head><title>Character Pin Panel</title></head>"
<body>    
<center>
<table width="250" cellpadding="5" bgcolor="000000">
<tr>
<td width="45" valign="top" align="center"><img src="L2ui_ch3.menubutton4" width="38" height="38"></td>
<td valign="top"><font color="FF6600">Pin Panel</font>
<br1><font color="00FF00"> %player% </font>, use this interface to enable pin secirity.</td></tr></table></center>
<center>
<img src="l2ui_ch3.herotower_deco" width=256 height=32 align=center><br>
</center>
<table width="350" cellpadding="5" bgcolor="000000">
<tr>
<td width="45" valign="top" align="center"><img src="Icon.etc_old_key_i02" width="32" height="32"></td>
<td valign="top">Please enter your PIN:<edit var="dapin" width=80 height=15>
<br1>info or something (can delete)</td>
</tr>
</table>
<br>"
<center>
<button value="Submit" action="bypass -h enterpin $dapin" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
</center>
<center>
<img src="l2ui_ch3.herotower_deco" width=256 height=32 align=center>
<font color="FF6600">By Elfocrash</font>
</center>
</body></html>

 

b6U0m3a.jpg

Edited by Williams

4 answers to this question

Recommended Posts

  • 0
Posted
37 minutes ago, Rootware said:

Because server ignores unexpected packets from client. You need to learn fundamental knowledge of server work.

What do I have to do to work this out?

  • 0
Posted

The packet is either not recognized because client simply can't handle it, or because it is considered an unknown packet and dropped by GamePacketHandler core protection - which assures you the sanity of packet send for a given client state, to avoid unexpected L2PHX craft.

 

So add that packet into the given client state, and if it's not that, you are basically screwed if you don't know how to client edit.

  • 0
Posted
16 minutes ago, Tryskell said:

So add that packet into the given client state, and if it's not that, you are basically screwed if you don't know how to client edit.

The client can handle bypass packets fine at this stage. aCis acks the packet only as a packet you can send while INGAME so you need to add the exception in the packet handler to accept the bypass

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Added FloodProtector utility to prevent packet flooding for actions like item use and dice rolling. Integrated flood protection checks in relevant client packet handlers and registered/removal hooks in player lifecycle. Updated movement logic in L2PcInstance for improved position synchronization and geodata handling. Minor fixes and refactoring in attack logic, private store handling, and admin NPC editing. Refactored AI classes to enhance movement, attack, and skill usage logic for characters and mobs. Improved distance checks, attack range calculations, and skill casting conditions. Removed unused intention command logic from L2CharacterAI. Updated configuration to enable CellPathFinding. Minor code cleanups and bug fixes for more reliable AI behavior. Enhanced GeoPathFinding with detailed debug and error messages for region loading, including success/failure counts and file checks. Refactored L2AttackableAI and L2CharacterAI to improve attack range tolerance, immediate attack behavior, and added safety checks for missing targets. Updated configuration to disable CellPathFinding by default and added a new ShowRedName option for aggressive mobs. Minor config and log updates included. Applied TCP socket optimizations (e.g., TCP_NODELAY, buffer sizes, keepalive) in ClientThread, Connection, and SelectorThread to reduce latency and improve throughput. Enhanced L2AttackableAI with better random walk, aggro, and attack logic, including silent move checks, quest monster handling, and improved faction/raid/minion behavior. Added silent move support to L2PlayableInstance and quest monster flag to L2NpcTemplate/L2NpcInstance. These changes aim to improve server responsiveness, AI realism, and overall stability.
    • I’ve been using this Escape from Tarkov Hack for about a week now with no issues at all. ESP works great without any lag, and the aimbot is smooth and doesn't feel obvious. Had a quick setup with the loader, and support answered my questions right away. The HWID spoofer also did its job without messing with my system. So far, the cheat's staying undetected on my side.
    • Hello everyone, this is ADENA L2REBORN / LU4 / MASTERWORK We also have items, epics, etc. discord - adver745645 Our prices are reasonable, so have a nice shopping and a nice day.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock