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Posted (edited)

Walls are not working properly
1= You can hit behind the walls sometimes. this is annoying in olympiad, as nobody can hide behind the wall  in the begining of the match as supposed
this is an example of a wall  in olympiad that is not blocking: https://gyazo.com/92492257b23d90f92c6951c9ebd42c35
this is another example of a wall not blocking as supposed to: https://gyazo.com/dfab82f7722cba2dad62de01187af4ea
i can literally hit, from this position, a player that is downstairs
2= if there is stairs, it's not considered as a blocking thing, you can hit even if you don't see the target
i can hit from here to players downstairs: https://gyazo.com/ffa71d2c70ca58b0bc1cb5b21ca410e5

3= Sometimes player fall into the ground when they walk in opjects in the ground, such as stones or anything
example: https://gyazo.com/e21f9e23d6f6b2cec94771256d577642

Edited by NaughtyGlad
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Posted
1 hour ago, NaughtyGlad said:

geodata need to be fixed > https://gyazo.com/92492257b23d90f92c6951c9ebd42c35


thats how geodata works even on l2off lol! otherwise it gives cannot see target messages everywhere. even to the ppl in front of you cuz the target was 2-3 pixels below or above u. btw if it acts like there is no geodata its all about ur geodata sux.

https://gyazo.com/dfab82f7722cba2dad62de01187af4ea
https://gyazo.com/ffa71d2c70ca58b0bc1cb5b21ca410e5

this mostly happens client side cuz staticmeshes/textures blocks u already if the place has a geodata or not. geo just helps there https://gyazo.com/e21f9e23d6f6b2cec94771256d577642

 

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Posted
3 hours ago, aLzhite said:

 

The important part is the one in the oly, it's really frustrating

However, i have changed the geodata like 4-5 times now, but didn't work

 

That's why i think it is a geo-engine issue, that leaves a part of the wall not blocking and make players be visible behind it

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Posted
22 hours ago, NaughtyGlad said:

The important part is the one in the oly, it's really frustrating

However, i have changed the geodata like 4-5 times now, but didn't work

 

That's why i think it is a geo-engine issue, that leaves a part of the wall not blocking and make players be visible behind it

if ur geodata files was .l2j i will take a look at it

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Posted
On 7/2/2019 at 2:56 AM, aLzhite said:

if ur geodata files was .l2j i will take a look at it

but the problem is not related to the geodata
i have changed the geodata multiple times and it didn't fix the issue
I believe the problem is related to the geo-engine

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Posted

Dude... How about opening your existing geodata in a geo editor to see whether the blocks are correctly set. Thats all you need to do. You can even solve your problem yourself in about 10 minutes without having experience if its really just a problem with geo blocks.

 

The thing with falling through the ground is a cliend side effect that appeared since Kamael Update. The only thing you can do to avoid this is setting your geodata to full sync. It will set your character most of the time to the correct Z position if it clips through the ground. Still...There is a possibility that you wont be teleported back sometimes. Like I said... It works most of the time. ;)

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