Gam3Master Posted June 10, 2019 Posted June 10, 2019 Hello. I decided to add my server logo and plate it on lobby. I painted Logo, created alpha chanel for it. saved as tga. DXT3, All Mi pmaps. Then opened Unreal Engine, created new project, imported with dxt3. on properties enabled alpha. saved etc. finally. i go to lobby and my logo is perfect. Just problem is, when I set lower details on game, the logo becomes pixels. What did I wrong?
Blitzkrieg Posted June 10, 2019 Posted June 10, 2019 (edited) 28 minutes ago, Gam3Master said: Hello. I decided to add my server logo and plate it on lobby. I painted Logo, created alpha chanel for it. saved as tga. DXT3, All Mi pmaps. Then opened Unreal Engine, created new project, imported with dxt3. on properties enabled alpha. saved etc. finally. i go to lobby and my logo is perfect. Just problem is, when I set lower details on game, the logo becomes pixels. What did I wrong? Edited June 10, 2019 by Blitzkrieg
NevesOma Posted June 10, 2019 Posted June 10, 2019 1 hour ago, Gam3Master said: Hello. I decided to add my server logo and plate it on lobby. I painted Logo, created alpha chanel for it. saved as tga. DXT3, All Mi pmaps. Then opened Unreal Engine, created new project, imported with dxt3. on properties enabled alpha. saved etc. finally. i go to lobby and my logo is perfect. Just problem is, when I set lower details on game, the logo becomes pixels. What did I wrong? Try to save your logo in DDS ( DXT5 ) from PhotoShop.
GLO Posted June 10, 2019 Posted June 10, 2019 you need to save without mipmaps when the popup for dds comes up or if you use tga refer to that pic blitzkrieg posted
NevesOma Posted June 10, 2019 Posted June 10, 2019 27 minutes ago, Gam3Master said: ty. close the topic! What was your solution to the problem?
Gam3Master Posted June 10, 2019 Author Posted June 10, 2019 1 hour ago, GLO said: you need to save without mipmaps when the popup for dds comes up or if you use tga refer to that pic blitzkrieg posted
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