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Posted

Hello.

 

 I decided to add my server logo and plate it on lobby.

 

I painted Logo, created alpha chanel for it. saved as tga. DXT3, All Mi pmaps.

 

Then opened Unreal Engine, created  new project, imported with dxt3. on properties enabled alpha.

 

saved etc.

 

finally. i go to lobby and my logo is perfect. Just problem  is, when I set lower details on game, the logo becomes pixels. 

 

What did I wrong?

Posted (edited)
28 minutes ago, Gam3Master said:

Hello.

 

 I decided to add my server logo and plate it on lobby.

 

I painted Logo, created alpha chanel for it. saved as tga. DXT3, All Mi pmaps.

 

Then opened Unreal Engine, created  new project, imported with dxt3. on properties enabled alpha.

 

saved etc.

 

finally. i go to lobby and my logo is perfect. Just problem  is, when I set lower details on game, the logo becomes pixels. 

 

What did I wrong?

lfmRj3C.png

Edited by Blitzkrieg
Posted
1 hour ago, Gam3Master said:

Hello.

 

 I decided to add my server logo and plate it on lobby.

 

I painted Logo, created alpha chanel for it. saved as tga. DXT3, All Mi pmaps.

 

Then opened Unreal Engine, created  new project, imported with dxt3. on properties enabled alpha.

 

saved etc.

 

finally. i go to lobby and my logo is perfect. Just problem  is, when I set lower details on game, the logo becomes pixels. 

 

What did I wrong?

Try to save your logo in DDS ( DXT5 ) from PhotoShop. 

Posted

you need to save without mipmaps when the popup for dds comes up or if you use tga refer to that pic  blitzkrieg posted

Posted
1 hour ago, GLO said:

you need to save without mipmaps when the popup for dds comes up or if you use tga refer to that pic  blitzkrieg posted

 

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