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Posted (edited)
We are proud to present a new product for Interlude market. New Interlude is a fresh breath to market, a opens many new windows to launch extremely successful Interlude projects, which are still covers 50% of Lineage2 Free market. What key differences of this Interlude, in compare with old one, based on c4 core?
  1. Its fully stable on 3000+ onlines
  2. Fast L2NPC loading, 30 seconds, instead of 15 minutes
  3. Support of all actual protection systems - SmartGuard, StrixGuard, ActiveAnticheat. 
  4. Support all our GF core features - PVP events based on deep engine integration, Java-like Community board, new Auth server, offline traders loading after server restart, etc.
  5. More flexible in additional features which you can order from us
  6. It supports from the box all the GF-HF features(your fantasy is limited only by  Interlude client limits):
                - Instances
                - Flexible schedule
                - Managing Max Level of main and subclass
                - HTML size extended from 8kb to 16kb
                - Correct system augmentation
                - Correct fusion system
                - All Clan Hall sieges and Swoop Cannon works correctly
                - Support of monetization system like Olf shirt
 
And the base of server is fully implemented Interlude server, where all works as it should.
Versions of extender: unlimited, limited (400 players), test.
Price: 575$, 290$, 90$
Edited by Xeonc
  • Like 1
  • 2 weeks later...
Posted
5 minutes ago, mateuspereira said:

I wonder if something comes already implemented the same old package?
Gmshop,buff etc ?

Here is implemented the same things, and features like in our GF package

  • 1 month later...
Posted
1 hour ago, rteshima said:

Can you request that the Protection (Rune, alignment ...) and the option to add GF skiles be implemented?

As soon as this Interlude is based on GF core - you can use any Passive skills from GF, and they will work. Will work also and all active skills(but you should care about their animations in client, so if you will find a way how to add them correctly in interlude client - server will support it)

Posted
On 5/27/2019 at 9:06 PM, Xeonc said:

As soon as this Interlude is based on GF core - you can use any Passive skills from GF, and they will work. Will work also and all active skills(but you should care about their animations in client, so if you will find a way how to add them correctly in interlude client - server will support it)

Are there any events included in the pack? Or you have to additionally purchase them like everything else.

Posted
On 5/29/2019 at 3:11 PM, Advertiser said:

Are there any events included in the pack? Or you have to additionally purchase them like everything else.

NCsoft standart events are included, and it supports our commercial events like TVT, CTP and others

  • 2 weeks later...
Posted
On 5/31/2019 at 6:59 PM, Xeonc said:

NCsoft standart events are included, and it supports our commercial events like TVT, CTP and others

 

What are the NC soft standard events?

And where we can see the complete list of features what is included in the pack? Because seeing from your website, you have to additionally pay for almost everything

Posted
1 hour ago, Advertiser said:

 

What are the NC soft standard events?

And where we can see the complete list of features what is included in the pack? Because seeing from your website, you have to additionally pay for almost everything

The easiest way to check all included features - to download a trial, and to check all available configs. I will attach the main configuration file here:

https://pastebin.com/8YWsGDc8

  • Like 1
  • 3 weeks later...
Posted

One question about AdvExt64 IL product.

 

[Noblesse Only] teleport from gatekeeper's dialogue have TOWN (only in AI.obj), HUNTING_GROUND and SSQ teleport points.  It was part of IL or uncutted legacy of GF base?

 

Thanks.

Posted
On 6/28/2019 at 8:12 PM, Rootware said:

One question about AdvExt64 IL product.

 

[Noblesse Only] teleport from gatekeeper's dialogue have TOWN (only in AI.obj), HUNTING_GROUND and SSQ teleport points.  It was part of IL or uncutted legacy of GF base?

 

Thanks.

It was part of our Interlude, because we made a full recompilation of AI sources to GF core

  • Like 1
Posted
9 hours ago, Xeonc said:

It was part of our Interlude, because we made a full recompilation of AI sources to GF core

 

It must have been lot of work to do (or lot of work to write good script), good job!

 

Still it's nothing compared to Kiv going through all C4 and GF l2server.exe finding all the differences... really good job guys!

Posted
1 hour ago, eressea said:

 

It must have been lot of work to do (or lot of work to write good script), good job!

 

Still it's nothing compared to Kiv going through all C4 and GF l2server.exe finding all the differences... really good job guys!

Thank you :victory:

 

P.S. We launch our official July's discounts, 40% on unlimited extenders and 20% on almost all services, soon will be official announce, be ready to prepare your server to autumn with significant moneysavings:)

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