Jump to content

Recommended Posts

Posted
On ‎12‎/‎21‎/‎2018 at 2:15 PM, Iordanov said:

Good Evening MxC Community, I would like to introduce you my latest update Interface remaked/reworked based on my own gameplay style.

Why im showing you this? simply im open in any suggestions to improve it. Ill try to update as fast i can.

My own FA version.:v4.7.11.

 

dont bother to ask for it, i wont share it yet.

6iT4B76.png

Main Screenshot:

bojdOj2.png

Commands in game:

ALT+Q Insta kick from game.

ALT+Right click on party member switch up/down positions.

Ctrl+ALT+Click to Delete Insta any Item.

ALT+Z to Open/Close Auto Assist.

Shift+Ctrl+Right click #1stMA.

Shift+Ctrl+Left click #2ndMA.

Shift+Ctrl+ H to enable Hold Target

Shift+Ctrl+ I to enable Ignore Target

Shift+Ctrl+Click on Buff to Copy as Saved buff (if you get cancel it shows you in seperate line as canceled)

 

 

5 shortcut bar:

BaJicn3.png

Hide shortcut Numbers On/Off Option:

Jz92hLg.png

Invisible Shortcut On/Off Option:

Mp5mHOk.png

Auto Spam Buff/Nuke Skills Bar:

zhIVdui.png

Hide & On/Off Option:

kNakbRt.png

3/6/9 Macro Bar:

hIXjp9h.png4S2iaAb.pngNFOs10x.png

Show POV Skill Reuse Time:

jAwhFET.pngc9dyGcU.png

Noble/Hero Status Mark:

xcAwkAq.pngSGuqt1G.pngPssmEDV.png

Class Symbol & PvP/PK Counter:

      20Lvl:Rogue                                         40Lvl:Hawkeye                       76Lvl:Sagittarius

MZrmHma.pngLmIIqMr.pngETZsKcM.png

Fully Custom Mini Map:

UFNIJ23.png1yg0QAL.png1yYOwyb.png

Macro Pannel:

bs18qKQ.png

Auto Toggle Macro Skills:

UTg4G1E.png

Summoner Interface:

my5YapW.png1yUvknN.png

Skills Enchant:

V0wVLGu.png0FjvFNr.png

Auto Augment System:

xB20v81.png

Auto Enchant System:

6BszdNM.png

Auto Assist System & Colors on 1st and 2nd MA:

XoDq9Jl.png

Show HP Bar On Players & Mobs:

qAberDW.pngequOTtZ.png

Self & Party Buff Option System:

OM5ejyC.pngIFi9wmJ.png

Buff System:

Lines:

                1:Attack/Defense

 2:Ressist

3:Songs

 4:Dances

          5:Chosen ones

16Pixel                                              20Pixel                                                                24 Pixel

KrG1dE1.pngASaLmPk.pngDT9z1Hl.png

Debuffs & Party Debuff in Separate Line + Timer:

j7W8w7s.pngxbjYL5c.png

Shows Canceled Buff in Separate Line:

7hPdJSJ.pngbtwdDRh.png

Clan Pannel & Activity in Main Screen:

2kgTVvh.png

Channel Command Pannel:

0l863Vl.png

Classic Effect System: Heal, Cp, Damage, Exp. Critical Dmg, Magic Crit Dmg.

tCbmxSf.pngKJQEDNv.png9ZsLMX2.png

Custom Casting Skill Bar With Colors:

Zeh0Kgh.png

VAzcl3s.png

3szJE0w.png

xCXpruZ.png

MNJsCAI.png

Built-In Bot Pannel:

03cdJTp.png

Custom Class POV Icons:

4jtxbMy.pngEoZgeLc.pngXB5vQOJ.pngUdjCE1E.png

0YLMgaO.png7SWVIJm.pngdgA37Az.pngE1whPMg.png

Auto Potions:

zHSjQzx.png

Monument of Heroes:

GxSLlds.png

Store:

QOXSuUT.png

Private Store:

fY9iHzo.png

Exchange:

ac9x0wg.png

Quest Pannel:

ySSGRf1.png

Iventory:

1eTdhNR.png

Status Panne:

1eXK9Qx.png

Symbol Drawing Panne:

4Yzk5Za.png

Interface Options Pannel:

dq3WBkJ.png

 

Red Screen when HP goes to low:

UhMoyBH.pngSZjUt9f.png

 

 

 

 

Good Jobs

 

 

  • Upvote 1
Posted
On ‎12‎/‎21‎/‎2018 at 2:15 PM, Iordanov said:

Good Evening MxC Community, I would like to introduce you my latest update Interface remaked/reworked based on my own gameplay style.

Why im showing you this? simply im open in any suggestions to improve it. Ill try to update as fast i can.

My own FA version.:v4.7.11.

 

dont bother to ask for it, i wont share it yet.

6iT4B76.png

Main Screenshot:

bojdOj2.png

Commands in game:

ALT+Q Insta kick from game.

ALT+Right click on party member switch up/down positions.

Ctrl+ALT+Click to Delete Insta any Item.

ALT+Z to Open/Close Auto Assist.

Shift+Ctrl+Right click #1stMA.

Shift+Ctrl+Left click #2ndMA.

Shift+Ctrl+ H to enable Hold Target

Shift+Ctrl+ I to enable Ignore Target

Shift+Ctrl+Click on Buff to Copy as Saved buff (if you get cancel it shows you in seperate line as canceled)

 

 

5 shortcut bar:

BaJicn3.png

Hide shortcut Numbers On/Off Option:

Jz92hLg.png

Invisible Shortcut On/Off Option:

Mp5mHOk.png

Auto Spam Buff/Nuke Skills Bar:

zhIVdui.png

Hide & On/Off Option:

kNakbRt.png

3/6/9 Macro Bar:

hIXjp9h.png4S2iaAb.pngNFOs10x.png

Show POV Skill Reuse Time:

jAwhFET.pngc9dyGcU.png

Noble/Hero Status Mark:

xcAwkAq.pngSGuqt1G.pngPssmEDV.png

Class Symbol & PvP/PK Counter:

      20Lvl:Rogue                                         40Lvl:Hawkeye                       76Lvl:Sagittarius

MZrmHma.pngLmIIqMr.pngETZsKcM.png

Fully Custom Mini Map:

UFNIJ23.png1yg0QAL.png1yYOwyb.png

Macro Pannel:

bs18qKQ.png

Auto Toggle Macro Skills:

UTg4G1E.png

Summoner Interface:

my5YapW.png1yUvknN.png

Skills Enchant:

V0wVLGu.png0FjvFNr.png

Auto Augment System:

xB20v81.png

Auto Enchant System:

6BszdNM.png

Auto Assist System & Colors on 1st and 2nd MA:

XoDq9Jl.png

Show HP Bar On Players & Mobs:

qAberDW.pngequOTtZ.png

Self & Party Buff Option System:

OM5ejyC.pngIFi9wmJ.png

Buff System:

Lines:

                1:Attack/Defense

 2:Ressist

3:Songs

 4:Dances

          5:Chosen ones

16Pixel                                              20Pixel                                                                24 Pixel

KrG1dE1.pngASaLmPk.pngDT9z1Hl.png

Debuffs & Party Debuff in Separate Line + Timer:

j7W8w7s.pngxbjYL5c.png

Shows Canceled Buff in Separate Line:

7hPdJSJ.pngbtwdDRh.png

Clan Pannel & Activity in Main Screen:

2kgTVvh.png

Channel Command Pannel:

0l863Vl.png

Classic Effect System: Heal, Cp, Damage, Exp. Critical Dmg, Magic Crit Dmg.

tCbmxSf.pngKJQEDNv.png9ZsLMX2.png

Custom Casting Skill Bar With Colors:

Zeh0Kgh.png

VAzcl3s.png

3szJE0w.png

xCXpruZ.png

MNJsCAI.png

Built-In Bot Pannel:

03cdJTp.png

Custom Class POV Icons:

4jtxbMy.pngEoZgeLc.pngXB5vQOJ.pngUdjCE1E.png

0YLMgaO.png7SWVIJm.pngdgA37Az.pngE1whPMg.png

Auto Potions:

zHSjQzx.png

Monument of Heroes:

GxSLlds.png

Store:

QOXSuUT.png

Private Store:

fY9iHzo.png

Exchange:

ac9x0wg.png

Quest Pannel:

ySSGRf1.png

Iventory:

1eTdhNR.png

Status Panne:

1eXK9Qx.png

Symbol Drawing Panne:

4Yzk5Za.png

Interface Options Pannel:

dq3WBkJ.png

 

Red Screen when HP goes to low:

UhMoyBH.pngSZjUt9f.png

 

 

 

 

sads

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
    • qual e o valor pra atualizar o java da soucer ?
  • Topics

×
×
  • Create New...