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Well, hello first of all.I was wondering how can i make my own stuff and etc but since i have no free time to do that i'm still learning about programs and whatever else it needs, found few guides and that's truly helpful. Anyways, my point, leave  the "creating new stuff", that i know it can be done with some research and work. I'm asking for your help about the adaption as the title says from other chronicles like armors, weapons, npcs and etc, is it that hard like creating, is there any guide to show me how, do i need the same programs as creating?


Thanks for your time.


P.S    I don't know if this is the right section for this kind of question, if is not, please move it, thanks.

Edited by Charm3R
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long time ago i used to work with those but can't remember well !

one day mabe ill share them all !


fileeditor for system stuff

gildors umodel plus gui for extracting stuff

notepad++ like everybody else

zbrush mabe

mudbox mabe

a paint maping program mabe

skeledit from gildor mabe

Dragon UnPACKer mabe

encdec mabe


3dsmax 2009 with some plugins for skeletal meshes and animations etc

unreal engine 2 editor for proper textures and effects

postal game editor for static mesh with texture import

unreal tournament 2004 editor for animations i tink

some modified Unreal engine editors for maps

proper tool to attach weapons in hand if not try the .grp way or lod way in editor i can't remember

and some more others !


ill post the links if you want for some of them !

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First of all, thanks for your answer. Now about these programs, i have many of em but not these gildors umodel plus gui , skeledit from gildor mabe, skeledit from gildor mabe postal game editor, proper tool , zbrush, mudbox.


If you could send me the links for these progs i would be so greatful.


Thanks once again.




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