Charm3R Posted December 10, 2018 Posted December 10, 2018 (edited) Well, hello first of all.I was wondering how can i make my own stuff and etc but since i have no free time to do that i'm still learning about programs and whatever else it needs, found few guides and that's truly helpful. Anyways, my point, leave the "creating new stuff", that i know it can be done with some research and work. I'm asking for your help about the adaption as the title says from other chronicles like armors, weapons, npcs and etc, is it that hard like creating, is there any guide to show me how, do i need the same programs as creating? Thanks for your time. P.S I don't know if this is the right section for this kind of question, if is not, please move it, thanks. Edited December 10, 2018 by Charm3R Quote
puredemonsss Posted December 17, 2018 Posted December 17, 2018 long time ago i used to work with those but can't remember well ! one day mabe ill share them all ! fileeditor for system stuff gildors umodel plus gui for extracting stuff notepad++ like everybody else zbrush mabe mudbox mabe a paint maping program mabe skeledit from gildor mabe Dragon UnPACKer mabe encdec mabe l2smr.jar 3dsmax 2009 with some plugins for skeletal meshes and animations etc unreal engine 2 editor for proper textures and effects postal game editor for static mesh with texture import unreal tournament 2004 editor for animations i tink some modified Unreal engine editors for maps proper tool to attach weapons in hand if not try the .grp way or lod way in editor i can't remember and some more others ! ill post the links if you want for some of them ! 1 Quote
Charm3R Posted December 21, 2018 Author Posted December 21, 2018 First of all, thanks for your answer. Now about these programs, i have many of em but not these : gildors umodel plus gui , skeledit from gildor mabe, skeledit from gildor mabe postal game editor, proper tool , zbrush, mudbox. If you could send me the links for these progs i would be so greatful. Thanks once again. Quote
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