Jump to content

[L2J] LineZeus


LineZeus.gr

Recommended Posts

48408460_508034706349724_140437098342645

 

We are especially pleased not only for this very great participation of our community in the server but also for the positive comments of the players we have accepted so far!

 

How to connect?

https://linezeus.gr/downloads.php

Link to comment
Share on other sites

rUBSP1M.gif

 

New testers are coming!

Thank you for your support, this time you will play something admirable and we will try to keep everybody happy.

 

Server features : https://linezeus.gr/features.php

Downloads https://linezeus.gr/downloads.php

Edited by LineZeus.gr
Link to comment
Share on other sites

Maybe the most populated server in Interlude.I didn't play in their old projects

but server has its own followers and fans.Full international community,you can find players from every country.

Looking forward to see this interface of ertheia.

Link to comment
Share on other sites

49203504_513158202504041_646477003361144

 

A unique event takes place in LineZeus this week on Wednesday, January 2nd.

It's going to be a Bloody Wednesday!

 

More info :

https://linezeus.gr/index.php?/topic/1568-bloody-wednesday-on-january-2nd

 

Edited by LineZeus.gr
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.



  • Posts

    • Yes, something like that. More specifically, the running, attacking and attack wait animations for female human with a bow.
    • Do you mean do something like I did?
    • I tried searching, but couldn't find an answer to my question. That is why I created the topic.
    • Is it worth it listing on any of them? Or its better if i just buy ads on fb/forums/google etc.?
    • I'm looking to edit existing character animations for the L2 Interlude client. What I did successfully so far: Exported the files files from animations/Fighter.ukx (to get the .psk and .psa files) Imported a couple .psk + one .psa file to Blender and made my changes to the animations. Exported the resulting .psa file (which ended up being the same size as the original file, so everything should be fine). I downloaded multiple different UnrealED editors - the one from UT2004, L2Editor posted by lordofdes here, L2Editor posted by 911reg. From there on I had trouble with converting back to .ukx. Below are different methods I've tried and failed. Method 1: Made a new .ukx file inside UT2004's UnrealED, containing only my edited .psa file and 1 .psk file Converted my .ukx file with Gildor's tool Placed the resulting file in the animations folder Used L2FileEdit to change the LineageWarrior.int file in the systems folder in order to reroute to the animations I edited Started up the game, but the changed animations were replaced instead with a simple walking animation for some reason   Method 2: Tried the following workflow with both L2Editors (911reg's version and lordofdes's version) (using and not using Gildor's UnrealED patches) Trying to open the original Fighter.ukx file resulted in some of the L2Editor variants crashing. With the ones that didn't crash, I saved the .ukx file with another name (even tried adding my custom .psa file but the result was the same as below). There was file size difference between the .ukx I made and the original .ukx. I tried both substituting the .ukx file as is in the animations folder and after I encrypted it using 911reg's version's encdec.exe In both cases the game crashed when I was about to go to the character screen (made sense since the file size should have been the same). What am I missing here? Is it at all possible to edit the original character animations?
  • Topics

×
×
  • Create New...