Jump to content

Multiple Topic [Refer to Virus e.t.c]


Recommended Posts

Posted (edited)

@Maxtor Seriously do something, i pump my topic and 20 minute later is in 2nd page by other's multiple topics.

 

Look here: 

 

vUMIkzk.png

 

Only in 1st page today 5 topics of ViruS. Am i stupid for posting Services + Templates codes all in 1 topic? Should i post each code i make tomorrow in new topic and have

2.5 pages just from my codes? By Kara`, By Kara`, By Kara`, By Kara`, By Kara`, By Kara`, By Kara`, By Kara`,. Do something please. Add rule to allow max marketplace UP to 2 or merge his topics. I can't even see my FUCKING topic anymore. 

 

Also let's skip this abuse:

2r5rr9O.png

Soon you will need buy database to fit the fake reputation virus get from his friend but thats something fun no bother anyone. For now please fix his topics and other's multiple topics.

Edited by Kara`
Posted
1 hour ago, Kara` said:

@Maxtor Seriously do something, i pump my topic and 20 minute later is in 2nd page by other's multiple topics.

 

Look here: 

 

vUMIkzk.png

 

Only in 1st page today 5 topics of ViruS. Am i stupid for posting Services + Templates codes all in 1 topic? Should i post each code i make tomorrow in new topic and have

2.5 pages just from my codes? By Kara`, By Kara`, By Kara`, By Kara`, By Kara`, By Kara`, By Kara`, By Kara`,. Do something please. Add rule to allow max marketplace UP to 2 or merge his topics. I can't even see my FUCKING topic anymore. 

 

Also let's skip this abuse:

2r5rr9O.png

Soon you will need buy database to fit the fake reputation virus get from his friend but thats something fun no bother anyone. For now please fix his topics and other's multiple topics.

I merge his topics.

 

Also @◄√i®uS► and @deMEV all your reputations removed from both of you.

If you keep abusing reputation system by simply click like on each and every post of each other i will remove you the priv to give reputations.

For now you have them but use them wisely!

  • Thanks 1
Guest
This topic is now closed to further replies.


  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..