Jump to content

Recommended Posts

Posted
var
 Buff:Tl2Buff;
 item:TL2Item;
 member:TL2Live;
 const
 //TEXT for invite
    inviteText = 'beniz45cm';
 
  function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';
   function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(2500);  
      StopSound;
          end;   
  end;
function CheckDeath(Obj: TL2Live = nil): boolean;       
begin                                                        
  if (Obj = nil) then Obj:= User;                        
  result:= false;                                         
  if (Obj.Dead) then begin                               
    result:= true;                                                 
    Engine.FaceControl(0, false);                         
    while (User.Dead) and delay(999) do  Engine.GoHome;    
    delay(5555);                                          
  end;
  end;
function HaveAgroMobs(): boolean;
var i: integer;
begin
  result:= false;
  for i:= 0 to NpcList.Count-1 do begin
    if (IsAgr(NpcList(i))) then begin
      result:= true;
      exit;
    end;
  end;
end;

function IsAgr(Mob: TL2Npc): boolean;
begin
  result:= (Mob.AtkOID = User.OID) and (not Mob.Dead);
end;

procedure checkbuff;
  begin

   CheckDeath();
   if not (User.Buffs.ByID(1323, buff)) or (buff.EndTime < 300000) then begin
    print('NEED REBUFF ');
  delay(10000);

   Engine.BypassToServer('_bbshome', True);
delay(500);
Engine.BypassToServer('_bbsgetfav', True);
delay(500);
Engine.BypassToServer('_bbsbuffer', True);
delay(500);
Engine.BypassToServer('_bbsbufferbypass_cast 187 x x', True);
   if  (User.Buffs.ByID(1323, buff)) and (buff.EndTime < 300000) then
   print('REBUFF DONE');
delay(1500);



end;
end;
procedure restock;
begin
CheckDeath();
// IF SS less then 1000
if (inventory.user.byid(3951, item) and (item.count<1000)) then begin   //3951 id of BSSA
   print('RESTOCK SS');
   Engine.FaceControl(0, false);
   delay(1000);
    if (HaveAgroMobs) then begin                                                     
        print('Killing aggro mobs');
        Engine.FaceControl(0, true);                                                   
        while (HaveAgroMobs) do delay(10);                                           
        Engine.FaceControl(0, false);                                                  
        while (User.InCombat) do delay(555);                                           
      end;
 
 
 // PORT to town
    Engine.bypasstoserver('_bbshome', true);
    delay(500);
    Engine.BypassToServer('_bbsgetfav', True);
    delay(500);
     Engine.BypassToServer('_bbsgatekeeper', True);
        delay(500);
     Engine.BypassToServer('13', True);
     delay(3500);
 // OPEN GM SHOP
 if user.InRange(-44683, -113079, -224,10000) then begin // XYZ of ORC Village
         engine.bypasstoserver('_bbshome', true);
 delay(500);
         engine.bypasstoserver('_bbsgetfav', true);
 delay(500);

  engine.bypasstoserver('_bbsfile:smallNpcs/gmshop', true);
 delay(500);

  engine.bypasstoserver('110', true);
 delay(500);
  Engine.NPCExchange (3951, 25000); // Buy BSSA
  print('RESTOCK BSSS DONE');
  end;
  end;
// IF MP pots less then 50
   if (inventory.user.byid(728, item) and (item.count<50)) then begin // 728 id of mp pot
     // while user.incombat do delay(1000);
                  
   print('RESTOCK MP');
   Engine.FaceControl(0, false);
   delay(1000);
    if (HaveAgroMobs) then begin                                                     
        print('Killing aggro mobs');
        Engine.FaceControl(0, true);                                                   
        while (HaveAgroMobs) do delay(10);                                           
        Engine.FaceControl(0, false);                                                  
        while (User.InCombat) do delay(555);                                           
      end;
// PORT to town                
      Engine.BypassToServer('_bbshome', True);
      delay(500);
    Engine.BypassToServer('_bbsgetfav', True);
    delay(500);
     Engine.BypassToServer('_bbsgatekeeper', True);
        delay(500);
     Engine.BypassToServer('13', True);
     delay(3500);
 // OPEN GM SHOP
   if user.InRange(-44683, -113079, -224,10000) then begin   // XYZ of ORC Village
         engine.bypasstoserver('_bbshome', true);
 delay(500);
         engine.bypasstoserver('_bbsgetfav', true);
 delay(500);

  engine.bypasstoserver('_bbsfile:smallNpcs/gmshop', true);
 delay(500);

  engine.bypasstoserver('1c', true);
 delay(500);
  Engine.NPCExchange (728, 500);                 //buy mp pot
    print('RESTOCK MP POTS DONE');
  end;
  end;
  end;
procedure tospot;
begin
CheckDeath();
if not user.InRange(92504, 109576, -3744,20000) then begin //XYZ of SPOT
// IF NOT on spot move to spot
    print('Moving To Spot');
    engine.facecontrol(0,false);
    delay(1000);
      checkbuff;
      //PORT to Hunters
  Engine.BypassToServer('_bbshome', True);
  delay(500);
  Engine.BypassToServer('_bbsgetfav', True);
  delay(500);
  Engine.BypassToServer('_bbsgatekeeper', True);
  delay(500);
  Engine.BypassToServer('1e', True);
  delay(500);
    Engine.MoveTo(117160, 76808, -2672);
    engine.settarget(32864);   // Target NPC
    delay(100);
    engine.dlgopen;      // TALK with NPC
    delay(100);
    engine.dlgsel(2);    // Choose option 2
    delay(1500);
                                                             
    Engine.MoveTo(98488, 109720, -3696);
    Engine.MoveTo(97304, 109608, -3680);
    Engine.MoveTo(96552, 110216, -3712);
    Engine.MoveTo(95656, 110040, -3632);
    Engine.MoveTo(94536, 109816, -3680);
    Engine.MoveTo(93736, 109704, -3664);
    Engine.MoveTo(92504, 109576, -3744);
      
      delay(500);
      Engine.facecontrol(0,true);
      delay(5000);
      //Engine.dispel('dance of shadows');
    print('ON SPOT');
    print('Start FARM');
end;
end;
procedure onspot;
begin
CheckDeath();
// IF ON spot and buffs time less then 5min REBUFF
 while user.InRange(92504, 109576, -3744,20000) do begin // XYZ of SPOT
    
   if  ((User.Buffs.ByID(1323, buff)) and (buff.EndTime < 300000)) then begin
   print('REBUFF');
   Engine.FaceControl(0, false);
     Delay(1000);
    if (HaveAgroMobs) then begin                                                     
        print('Killing aggro mobs');
        Engine.FaceControl(0, true);                                                   
        while (HaveAgroMobs) do delay(10);                                           
        Engine.FaceControl(0, false);                                                  
        while (User.InCombat) do delay(555);                                           
      end;

      repeat checkbuff();                                          
      until ((User.Buffs.ByID(1323, buff)) and (buff.EndTime > 300000));                                                       
      Engine.FaceControl(0, true);                              

    end;
    restock();
    invitePT();
  end;
end;

procedure invitePT;
begin
//IF someone pm with inviteText inv him to PT
if (ChatMessage.Text = inviteText) and (ChatMessage.ChatType = mtPrivate) and ChatMessage.Unread and (ChatMessage.Time < 3000) then
begin
 if Party.Chars.Count < 8 then Engine.InviteParty(ChatMessage.Sender) else Engine.Say('party is full', 2, ChatMessage.Sender);
                end;

            
end;


begin
        delay(500);
        //load settings | Change name or comment
 Engine.LoadConfig(exepath+'\Settings\'+'LokrenUP3'+'.xml');
        //load map | Change name or comment
 Engine.loadzone(exepath+'\Settings\'+'GEM_L_3'+'.zmap');
 delay(500);
       
 
while true do begin

CheckDeath();
    

restock();
checkbuff();
onspot();
invitePT();
tospot();
    delay(1000);
  end;      
    delay(1500);
end.

Simple farm script (gem dragons as example)  with rebuff, go back to spot, restock. You'll need to change bypasses for ur server to make it work.

Tested on http://l2mercury.com/

 

 

How to check bypasses for my server? - https://www.youtube.com/watch?v=ZQHZm4p_LO8&amp;feature=youtu.be

 

 

  • Upvote 2
  • 4 weeks later...
Posted
On 11/19/2018 at 10:49 AM, Lokren said:

var
 Buff:Tl2Buff;
 item:TL2Item;
 member:TL2Live;
 const
 //TEXT for invite
    inviteText = 'beniz45cm';
 
  function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';
   function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(2500);  
      StopSound;
          end;   
  end;
function CheckDeath(Obj: TL2Live = nil): boolean;       
begin                                                        
  if (Obj = nil) then Obj:= User;                        
  result:= false;                                         
  if (Obj.Dead) then begin                               
    result:= true;                                                 
    Engine.FaceControl(0, false);                         
    while (User.Dead) and delay(999) do  Engine.GoHome;    
    delay(5555);                                          
  end;
  end;
function HaveAgroMobs(): boolean;
var i: integer;
begin
  result:= false;
  for i:= 0 to NpcList.Count-1 do begin
    if (IsAgr(NpcList(i))) then begin
      result:= true;
      exit;
    end;
  end;
end;

function IsAgr(Mob: TL2Npc): boolean;
begin
  result:= (Mob.AtkOID = User.OID) and (not Mob.Dead);
end;

procedure checkbuff;
  begin

   CheckDeath();
   if not (User.Buffs.ByID(1323, buff)) or (buff.EndTime < 300000) then begin
    print('NEED REBUFF ');
  delay(10000);

   Engine.BypassToServer('_bbshome', True);
delay(500);
Engine.BypassToServer('_bbsgetfav', True);
delay(500);
Engine.BypassToServer('_bbsbuffer', True);
delay(500);
Engine.BypassToServer('_bbsbufferbypass_cast 187 x x', True);
   if  (User.Buffs.ByID(1323, buff)) and (buff.EndTime < 300000) then
   print('REBUFF DONE');
delay(1500);



end;
end;
procedure restock;
begin
CheckDeath();
// IF SS less then 1000
if (inventory.user.byid(3951, item) and (item.count<1000)) then begin   //3951 id of BSSA
   print('RESTOCK SS');
   Engine.FaceControl(0, false);
   delay(1000);
    if (HaveAgroMobs) then begin                                                     
        print('Killing aggro mobs');
        Engine.FaceControl(0, true);                                                   
        while (HaveAgroMobs) do delay(10);                                           
        Engine.FaceControl(0, false);                                                  
        while (User.InCombat) do delay(555);                                           
      end;
 
 
 // PORT to town
    Engine.bypasstoserver('_bbshome', true);
    delay(500);
    Engine.BypassToServer('_bbsgetfav', True);
    delay(500);
     Engine.BypassToServer('_bbsgatekeeper', True);
        delay(500);
     Engine.BypassToServer('13', True);
     delay(3500);
 // OPEN GM SHOP
 if user.InRange(-44683, -113079, -224,10000) then begin // XYZ of ORC Village
         engine.bypasstoserver('_bbshome', true);
 delay(500);
         engine.bypasstoserver('_bbsgetfav', true);
 delay(500);

  engine.bypasstoserver('_bbsfile:smallNpcs/gmshop', true);
 delay(500);

  engine.bypasstoserver('110', true);
 delay(500);
  Engine.NPCExchange (3951, 25000); // Buy BSSA
  print('RESTOCK BSSS DONE');
  end;
  end;
// IF MP pots less then 50
   if (inventory.user.byid(728, item) and (item.count<50)) then begin // 728 id of mp pot
     // while user.incombat do delay(1000);
                  
   print('RESTOCK MP');
   Engine.FaceControl(0, false);
   delay(1000);
    if (HaveAgroMobs) then begin                                                     
        print('Killing aggro mobs');
        Engine.FaceControl(0, true);                                                   
        while (HaveAgroMobs) do delay(10);                                           
        Engine.FaceControl(0, false);                                                  
        while (User.InCombat) do delay(555);                                           
      end;
// PORT to town                
      Engine.BypassToServer('_bbshome', True);
      delay(500);
    Engine.BypassToServer('_bbsgetfav', True);
    delay(500);
     Engine.BypassToServer('_bbsgatekeeper', True);
        delay(500);
     Engine.BypassToServer('13', True);
     delay(3500);
 // OPEN GM SHOP
   if user.InRange(-44683, -113079, -224,10000) then begin   // XYZ of ORC Village
         engine.bypasstoserver('_bbshome', true);
 delay(500);
         engine.bypasstoserver('_bbsgetfav', true);
 delay(500);

  engine.bypasstoserver('_bbsfile:smallNpcs/gmshop', true);
 delay(500);

  engine.bypasstoserver('1c', true);
 delay(500);
  Engine.NPCExchange (728, 500);                 //buy mp pot
    print('RESTOCK MP POTS DONE');
  end;
  end;
  end;
procedure tospot;
begin
CheckDeath();
if not user.InRange(92504, 109576, -3744,20000) then begin //XYZ of SPOT
// IF NOT on spot move to spot
    print('Moving To Spot');
    engine.facecontrol(0,false);
    delay(1000);
      checkbuff;
      //PORT to Hunters
  Engine.BypassToServer('_bbshome', True);
  delay(500);
  Engine.BypassToServer('_bbsgetfav', True);
  delay(500);
  Engine.BypassToServer('_bbsgatekeeper', True);
  delay(500);
  Engine.BypassToServer('1e', True);
  delay(500);
    Engine.MoveTo(117160, 76808, -2672);
    engine.settarget(32864);   // Target NPC
    delay(100);
    engine.dlgopen;      // TALK with NPC
    delay(100);
    engine.dlgsel(2);    // Choose option 2
    delay(1500);
                                                             
    Engine.MoveTo(98488, 109720, -3696);
    Engine.MoveTo(97304, 109608, -3680);
    Engine.MoveTo(96552, 110216, -3712);
    Engine.MoveTo(95656, 110040, -3632);
    Engine.MoveTo(94536, 109816, -3680);
    Engine.MoveTo(93736, 109704, -3664);
    Engine.MoveTo(92504, 109576, -3744);
      
      delay(500);
      Engine.facecontrol(0,true);
      delay(5000);
      //Engine.dispel('dance of shadows');
    print('ON SPOT');
    print('Start FARM');
end;
end;
procedure onspot;
begin
CheckDeath();
// IF ON spot and buffs time less then 5min REBUFF
 while user.InRange(92504, 109576, -3744,20000) do begin // XYZ of SPOT
    
   if  ((User.Buffs.ByID(1323, buff)) and (buff.EndTime < 300000)) then begin
   print('REBUFF');
   Engine.FaceControl(0, false);
     Delay(1000);
    if (HaveAgroMobs) then begin                                                     
        print('Killing aggro mobs');
        Engine.FaceControl(0, true);                                                   
        while (HaveAgroMobs) do delay(10);                                           
        Engine.FaceControl(0, false);                                                  
        while (User.InCombat) do delay(555);                                           
      end;

      repeat checkbuff();                                          
      until ((User.Buffs.ByID(1323, buff)) and (buff.EndTime > 300000));                                                       
      Engine.FaceControl(0, true);                              

    end;
    restock();
    invitePT();
  end;
end;

procedure invitePT;
begin
//IF someone pm with inviteText inv him to PT
if (ChatMessage.Text = inviteText) and (ChatMessage.ChatType = mtPrivate) and ChatMessage.Unread and (ChatMessage.Time < 3000) then
begin
 if Party.Chars.Count < 8 then Engine.InviteParty(ChatMessage.Sender) else Engine.Say('party is full', 2, ChatMessage.Sender);
                end;

            
end;


begin
        delay(500);
        //load settings | Change name or comment
 Engine.LoadConfig(exepath+'\Settings\'+'LokrenUP3'+'.xml');
        //load map | Change name or comment
 Engine.loadzone(exepath+'\Settings\'+'GEM_L_3'+'.zmap');
 delay(500);
       
 
while true do begin

CheckDeath();
    

restock();
checkbuff();
onspot();
invitePT();
tospot();
    delay(1000);
  end;      
    delay(1500);
end.

Simple farm script (gem dragons as example)  with rebuff, go back to spot, restock. You'll need to change bypasses for ur server to make it work.

Tested on http://l2mercury.com/

 

 

How to check bypasses for my server? - https://www.youtube.com/watch?v=ZQHZm4p_LO8&amp;feature=youtu.be

 

 

As in your description of yt video about bypasses, it doesn't work on my windows 10, any ideas how to make it work there? 

  • 1 year later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hello guys, I’m Morientes, owner of the servers you might know: L2Lionna / L2Pandora / L2Ramona / L2ERA / L2Zaken / L2Classic / L2Peri / L2Alice / L2EVA / L2Dragon and more. Over the years I’ve been developing Lineage II projects starting from High Five, then Classic, and later Essence. I started with High Five, which I turned into a very well-tested server with over 100 openings. My peak was around 2800 players online, and the server was stable (no crashes). With every opening there was always something to improve, fix, or optimize, and over time it became more and more stable. I still have all SVN commits from all those years, I can show everything via screen share if needed. The reason I’m selling is not because of the quality. The files are solid and ready to run any type of server (any rates). The problem was on our side;  we didn’t have a good long-term strategy for reopening servers as a team. About Classic: I started from 2.0 (Zaken version) and gradually upgraded it up to 4.7 Kamael. Each chronicle upgrade came with a lot of improvements, especially in terms of stability. About Essence: I started from the very first version and developed it up to High Elf (Protocol 464). Starting from Protocol 286 (Secrets of Empire), I worked with PTS files and extracted a lot of deep fixes. I unpacked AI.obj with full functionality, used official sniffers, and whenever something wasn’t clear, I checked directly on official servers and sniffed packets or data. For every chronicle update, I basically sniffed the entire official server, zones, monsters, events, mechanics, everything. From Chronicle 388, Reborn approached us to buy our files. The current L2Reborn Essence is based on my work! I can prove everything. I also have their updates integrated into my pack. I stopped development after High Elf mainly because my main developer was constantly looking for other opportunities. It became difficult to maintain a stable team, especially with everything going on (including the situation in Ukraine at that time). Eventually, I couldn’t find a reliable dev to continue working on Essence, so I decided to step away from this market last year. Now I’ve decided to sell everything. What I’m selling: All necessary tools (sniffing, geodata build, pack upgrade tools, game client parsers, L2Wiki parser, interfaces etc.) Full SVN repositories with all commits (Essence / Classic / High Five) All edited clients I still have All my data I can also include on sell an official character that is active daily, ranked, end up gear, and has access to end-game zones!!! useful for deep sniffing where normal players don’t have access. If someone wants to buy everything, I prefer a full deal and I will transfer full ownership. If needed, I can also sell parts separately, but honestly I’d prefer to sell everything to one team that can continue this project — this has been my work, my hobby, my baby. Important: I don’t offer further updates. The files are sold exactly as they are. I will, of course, explain everything you need to know to continue working on them. Contact: Telegram: @AlexAlexey Discord: .primsl2
    • Grand Opening: April 11, 2026 Website: https://l2strive.com Discord: https://discord.gg/SsUARZpbkG   🛡️ Server Rates Strive is a High Five Mid-PvP/Craft Server  Experience (XP): x15 Skill Points (SP): x15 Adena: x10 Drop: x15 Spoil: x3 Safe Enchant: +3 Max Enchant: +16 ⚔️ Enhanced Boss Jewelry     ⚔️ Making Bosses Useful Again Let’s be real: usually, Core, Orfen, and Baylor are just placeholder bosses that nobody cares about. We’ve overhauled their jewelry to make them legit end-game gear. We’ve turned these into high-value targets for PvP—if you want these massive percentage boosts, you’re going to have to fight for them.   ⚔️ Enhanced Boss Jewelry   💍 Improved Ring of Core Base Stats: M.Def 48 | HP +445 | MP +21 Offensive: P. Atk +12% | M. Atk +12% Critical: Physical Critical Rate +14 | Magic Critical Rate +2 Utility: Skill Reuse Delay -10% | MP Consumption -5% 🛡️ Improved Earring of Orfen Base Stats: M.Def 71 | MP +31 Defensive: P. Def +15% | M. Def +15% Recovery: Vampiric Rage +4% | Healing Received +6% Resistances: Bleed / Poison / Root / Sleep +20% (Chance & Resistance) 💎 Baylor's Earring Base Stats: M.Def 71 | MP +31 Speed: Atk. Spd +5% | Casting Spd +5% Combat: MP Regeneration +5% Resistances: Stun / Paralyze +30% (Chance & Resistance) 🚀 Core Features Full & Enchanted Buffs: Enjoy 6-hour durations on all standard and enchanted buffs. Premium Buffs: Premium users benefit from extended 9-hour buff durations. 100% Free AutoFarm: Built-in system for seamless progression while away from your PC. Custom Shop: Professional and intuitive UI for all essential equipment and consumables. NPC Buffer: Full scheme support to get you battle-ready instantly. Stability: Dedicated high-performance hardware with professional Anti-DDoS protection.  
    • Hello,   im looking for c4 client developer that can fix some issues, missing icons etc. if you are l2off developer then even better.   its easy ones, fix few skill icons, item icon, easy money if someone has time. I guess its lack of files in my patch, but might be smth other   contact with me on discord: endART_#6190 @DumanisT @SkyLord @XManton @Fr3DBr @mjst @Sighed any ideas who could help me XD
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..