Hey guys, regarding replace existing abnormal effects, I’m able to modify the skill.usk, lineageeffect.u files, but I have no idea which abnormal status corresponds to which item inside these files, for example bleed is 0x01, but what is 0x04, 0x08 etc, do you have maybe a list of abnormal statuses ids with corresponding entry inside skill.usk or lineageeffect.u? Having that Ill be able to replace unused abnormal effects with my own, please help
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l2fire
Hello, how to make max skill enchant for l2jfrozen?
I want to make max skill enchant to +12
I have found code for l2jserver but i dont know where can add code to l2pcinstance.java
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -15769,6 +15769,31 @@ for (int id : getSkills().keySet()) { int level = getSkillLevel(id); + if (Config.ENABLE_SKILL_MAX_ENCHANT_LIMIT) + { + L2Skill fixedSkill = null; + int oldLevel = level % 100; + if (Config.SKILL_MAX_ENCHANT_LIMIT_LEVEL > 0) // Nerf enchantment + { + if (oldLevel > Config.SKILL_MAX_ENCHANT_LIMIT_LEVEL) + { + level = ((level / 100) * 100) + Config.SKILL_MAX_ENCHANT_LIMIT_LEVEL; + fixedSkill = SkillTable.getInstance().getInfo(id, level); + } + } + else if (Config.SKILL_MAX_ENCHANT_LIMIT_LEVEL == 0) // Remove enchantment + { + level = SkillTable.getInstance().getMaxLevel(id); + fixedSkill = SkillTable.getInstance().getInfo(id, level); + } + // Setting the new level enchat for the skill. + if (fixedSkill != null) + { + _log.info("Decreasing skill enchantment from " + oldLevel + " to " + level + " on skill " + id + " from Player: " + getName() + "!"); + addSkill(fixedSkill, true); + } + } + if (level >= 100) { level = SkillTable.getInstance().getMaxLevel(id);
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