I 'd like to know if there's an optimal garbage collection frequency for l2 servers?
What I mean is the following: While there are only 2-3 players on the server (being in testing phase ofc) it takes about 1,5-2 hours for the used memory to increase by 500mb. Once GC cleans up, it seems to reclaim all previously used memory, which I assume it means there's little to no memory leak. (Correct me if im wrong, ty).
Testing many aspects of the game, instances, events, or other custom features I've added/created, I found no serious spikes in memory usage.
Except for one thing: I made a custom stats command which pops-up a html window with various stats including str,dex, etc, p.atk, cast, and other stats that are not displayed on the character tab, such as pvp defense, etc. Technically it calls a lot of the character information at once.
When I keep spamming this command the memory usage rises very fast, since it refreshes these infos again and again. Naturally GC triggers and reclaims the memory all the same.
So my question is: Does it actually matters how often GC runs, or it doesn't really matter as long as it reclaims all the used memory?
Hello, I would like to create the same quest as in the video but I will need help because this is my first time doing something like this. Any advice and tutorial would be helpful.
My opinion there is nothing close to official package. As muche we developers try to update + fix skills quests and many other shit on all those packages , we never or they never gonna succeed!!
all packs use the same l2j base just different emmprovments.
dose it matter what is l2jmobius / Acis / Lucera and many many more that we see 15 years now all are the same packs with similar problems a and many issues..... the difference is some smart people make money from
newbies that they believe that if they purchase a pack from premium projects
they will have something special they really stupid themselves...
any way Lineage2 is dead many years now so.
hapy Christmas to all and peace
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Horse
Hi.
I 'd like to know if there's an optimal garbage collection frequency for l2 servers?
What I mean is the following: While there are only 2-3 players on the server (being in testing phase ofc) it takes about 1,5-2 hours for the used memory to increase by 500mb. Once GC cleans up, it seems to reclaim all previously used memory, which I assume it means there's little to no memory leak. (Correct me if im wrong, ty).
Testing many aspects of the game, instances, events, or other custom features I've added/created, I found no serious spikes in memory usage.
Except for one thing: I made a custom stats command which pops-up a html window with various stats including str,dex, etc, p.atk, cast, and other stats that are not displayed on the character tab, such as pvp defense, etc. Technically it calls a lot of the character information at once.
When I keep spamming this command the memory usage rises very fast, since it refreshes these infos again and again. Naturally GC triggers and reclaims the memory all the same.
So my question is: Does it actually matters how often GC runs, or it doesn't really matter as long as it reclaims all the used memory?
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