Jump to content

Question

Posted

How i can set L2Npc.Java for add %playername& to add this in texts?

I have edited this method 

public void showChatWindow(L2PcInstance player, String filename)
	{
		// Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance
		final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		html.setFile(player.getHtmlPrefix(), filename);
		html.replace("%objectId%", String.valueOf(getObjectId()));
		html.replace("%exp%", String.valueOf((Config.RATE_XP)));
		html.replace("%sp%", String.valueOf((Config.RATE_SP)));
		html.replace("%drop%", String.valueOf((Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER)));
		html.replace("%type%", String.valueOf(player.isPremium() ? "Premium" : "Normal"));
		player.sendPacket(html);
		
		// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
		player.sendPacket(ActionFailed.STATIC_PACKET);
	}

and in game html says %exp% not the exp rate

 

 

Recommended Posts

  • 0
Posted

if a player is premium the html what will appear in %type% ? i guess "Premium" right? if not "Normal" right?

 

why dont you take examples of existings things you have there?

Just read what you got.

 

You got a line 

html.replace("%type%", String.valueOf(player.isPremium() ? "Premium" : "Normal"));

just read it.

 

html.replace("%type%", String.valueOf(player.isPremium() ? "Premium" : "Normal"));

 

 

  • 0
Posted
<html>
<body>
<title>Welcome %npcname%</title>
<center>

<table width=300 height=10 bgcolor=000000>
<tr>
<td fixwidth=230 height=15 align=center>
Rates Info
</font>
</td>
<td fixwidth=2></td>
</tr>
</table>
<img src="L2UI.SquareWhite" width="290" height="1">
<br>
<td><center><font color="FFFFFF">Details</font></center></td>
<br>
<table width=299 bgcolor=000000>
	<tr><td width=140><font name="hs9">Service</font></td><td width=80><font name="hs9">Value</font></td></tr>
</table>
<table width=299>
	<tr>
		<td width=140><font name=hs9 color=ffcc00>- Exp Rate</font></td>
		<td width=80><font name=hs9 color=66ff66>%exp%</font></td>
	</tr>
</table>
<table width=299 bgcolor=000000>
	<tr>
		<td width=140><font name=hs9 color=ffcc00>- Sp Rate</font></td>
		<td width=80><font name=hs9 color=66ff66>%sp%</font></td>
	</tr>
</table>
<table width=299>
	<tr>
		<td width=140><font name=hs9 color=ffcc00>- Drop Rate</font></td>
		<td width=80><font name=hs9 color=66ff66>%drop%</font></td>
	</tr>
</table>
<table width=299 bgcolor=000000>
	<tr>
		<td width=140><font name=hs9 color=ffcc00>- Raid Rate</font></td>
		<td width=80><font name=hs9 color=66ff66>%raid_drop%</font></td>
	</tr>
</table>
<table width=299>
	<tr>
		<td width=140><font name=hs9 color=ffcc00>- Chat</font></td>
		<td width=80><font name=hs9 color=66ff66>%chat%</font></td>
	</tr>
</table>
<br>
<table width=299>
	<tr>
		<td><center><font color="FFFFFF">Rune rate</font></center></td>
	</tr>
</table>
<br>
<table width=299 bgcolor=000000>
	<tr>
		<td width=140><font name=hs9 color=ff00ff>Rate of xp</font></td>
		<td width=80><font name=hs9 color=66ff66>%bonusExp%</font></td>
	</tr>
</table>
<table width=299 bgcolor=000000>
	<tr>
		<td width=140><font name=hs9 color=ff00ff>Rate of drop</font></td>
		<td width=80><font name=hs9 color=66ff66>%bonusDrop%</font></td>
	</tr>
</table>


<br><br><br><br>
<img src="L2UI.SquareWhite" width=300 height=1>
</font>
</td>
<td fixwidth=3></td>
</tr>
</table>
<img src="L2UI.SquareWhite" width="300" height="1">	

</center>
</body>
</html>

 

  • 0
Posted

Make sure the npc instance type is default, L2Npc. If it's a custom instance, it won't work, as it is using Overriden showChatWindow, in 99% of cases.

 

Also.. Why you add useless brackets?! String.valueOf((Config.RATE_SP)) why you added the Config inside the bracket? WHY?! Remove one bracket for our sake.

 

With player.getName() you get the name, obviously. String.valueOf won't be necessary.

  • 0
Posted (edited)

Well, i remove 

String.valueOf((Config.RATE_SP)) 

and i leave just 

html.replace("%exp%");

and the npc it is L2NPC, not L2Merchant

Edited by InFocus
  • 0
Posted (edited)
12 minutes ago, InFocus said:

Well, i remove 


String.valueOf((Config.RATE_SP)) 

and i leave just 


html.replace("%exp%");

and the npc it is L2NPC, not L2Merchant

Not what SweeTs said.. He said remove the bracket.. only ("%exp%") how the code will read your rates? 

http://lmgtfy.com/?q=what+bracket+means

Edited by 'Baggos'
  • 0
Posted
2 hours ago, SweeTs said:

String.valueOf((Config.RATE_SP)) why you added the Config inside the bracket?

Let me highlight as your understanding is so damn low.

 

Yellow - Config

Pale red - bracket(s)

 

Now, you should understand. If not, waste 10min and try to manage or ask someone.

 

 

2 hours ago, InFocus said:

String.valueOf((Config.RATE_SP))

 

Here we go again, double bracket - its pointless. I will not even mention what you did here.

 

 

1 hour ago, InFocus said:

Give me 1 exemple, then i will understand this too

Ok, here you go.

 

String.valueOf((((((((((((Config.RATE_SP))))))))))))

=>

String.valueOf(Config.RATE_SP)

 

The real question is, WHY SO MUCH BRACKETS.

 

funny-captions-because-i-can.jpg

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • WTB EXP ETERNAL 10x new dm.
    • This project is based on the latest public aCis sources (revision 401) and supports a multi-client system (C4 & IL), making it suitable for custom usage but not for retail.   You can configure the SelectedClient option in server.properties and loginserver.properties to switch between C4 and IL.  Both clients are fully synchronized, including login, server selection, packets, and geodata.   Notable Features: - Completed the login and server selection phase for both clients. - Synchronized all packets to support both clients (including some specific features). - Reworked the datapack and SQL files (excluding HTML files) to work seamlessly with both clients. - Added geodata support for both clients. - Adapted nearly all AI, scripts, bosses, HTML, and MULTISELL files to match C4 functionality. - Reduced the maximum clan level from 8 to 5 (C4 feature). - Rewrote clan HTML to remove C5-C6 features.   Disabled the following C5 and C6 features: - Divine Inspiration (C6 feature). - Clan skills and clan reputation points (C5 feature). - Pledge class (C5 feature). - Hero skills (C5 feature). - Dueling system (C6 feature). - Augmentations (C6 feature). - Cursed weapons (C5-C6 feature).   General Improvements: - Performed a general HTML cleanup and optimized features based on the client version. - Added an option to display the remaining time of disabled skills. - Skill timestamps now update when using the skill list.   This flexibility allows you to create a unique progression system tailored to your needs. The price for the diff patch, which can be applied to aCis public sources, is €150. For inquiries, please contact me via PM or Discord (ID: @Luminous).
  • Topics

×
×
  • Create New...