https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
GhostOfSoul
http://prntscr.com/kuqlz6
someone can help ?
Edited by GhostOfSoul12 answers to this question
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