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.AI Loader problem


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Posted
8 minutes ago, l2fire said:

Where i can check it ? 

aš tau siūlau daryti taip. Perkelti visus epic iš grandboss datos į raidboss_spawnlist, ir tarp npc skilties visus juos pakeisti iš GrandBoss į RaidBoss, ir problema bus išpsręsta. Aš kažkada taip dariau, jokių problemų.

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Posted
6 hours ago, Dhrayn said:

aš tau siūlau daryti taip. Perkelti visus epic iš grandboss datos į raidboss_spawnlist, ir tarp npc skilties visus juos pakeisti iš GrandBoss į RaidBoss, ir problema bus išpsręsta. Aš kažkada taip dariau, jokių problemų.

Nu gal ir issipres problemos bet dabar neleidzia paprastam zaidejui y baium zona nueit :) del to ir reikia ai loaderiu sutvarkyy

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Posted
47 minutes ago, l2fire said:

So answer to me . Where i can check .

You want me to answer a question without even providing 1 line of your code? 

If you added custom codes then check again what you added (im sure you added)

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Posted
2 minutes ago, melron said:

You want me to answer a question without even providing 1 line of your code? 

If you added custom codes then check again what you added (im sure you added)

Show NPC Crest
LS/Scrolls Stackable
Automatic restart
Hide&Seek Event
Clan Reputation Custom Item
Custom PvP Zone
NewCharBuffs
Siege PvP Reward System
Pin System
Captcha System
Quiz Event

 

all customs which i have added

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Posted
/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jfrozen.gameserver.ai.special;

import static com.l2jfrozen.gameserver.ai.CtrlIntention.AI_INTENTION_FOLLOW;
import static com.l2jfrozen.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;

import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;

import javolution.util.FastList;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.geo.GeoData;
import com.l2jfrozen.gameserver.managers.GrandBossManager;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.L2Object;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Summon;
import com.l2jfrozen.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.Announcements;
import com.l2jfrozen.gameserver.model.quest.Quest;
import com.l2jfrozen.gameserver.model.quest.QuestTimer;
import com.l2jfrozen.gameserver.model.zone.type.L2BossZone;
import com.l2jfrozen.gameserver.network.serverpackets.Earthquake;
import com.l2jfrozen.gameserver.network.serverpackets.MoveToPawn;
import com.l2jfrozen.gameserver.network.serverpackets.PlaySound;
import com.l2jfrozen.gameserver.network.serverpackets.SocialAction;
import com.l2jfrozen.gameserver.templates.StatsSet;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.gameserver.util.Util;
import com.l2jfrozen.util.random.Rnd;

/**
 * Baium AI
 * 
 * Note1: if the server gets rebooted while players are still fighting Baium, there is no lock, but
 *   players also lose their ability to wake baium up.  However, should another person
 *   enter the room and wake him up, the players who had stayed inside may join the raid.
 *   This can be helpful for players who became victims of a reboot (they only need 1 new player to
 *   enter and wake up baium) and is not too exploitable since any player wishing to exploit it
 *   would have to suffer 5 days of being parked in an empty room.
 * Note2: Neither version of Baium should be a permanent spawn.  This script is fully capable of
 *   spawning the statue-version when the lock expires and switching it to the mob version promptly.
 *
 * Additional notes ( source http://aleenaresron.blogspot.com/2006_08_01_archive.html ):
 *   * Baium only first respawns five days after his last death. And from those five days he will
 *       respawn within 1-8 hours of his last death. So, you have to know his last time of death.
 *   * If by some freak chance you are the only one in Baium's chamber and NO ONE comes in
 *       [ha, ha] you or someone else will have to wake Baium. There is a good chance that Baium
 *       will automatically kill whoever wakes him. There are some people that have been able to
 *       wake him and not die, however if you've already gone through the trouble of getting the
 *       bloody fabric and camped him out and researched his spawn time, are you willing to take that
 *       chance that you'll wake him and not be able to finish your quest? Doubtful.
 *       [ this powerful attack vs the player who wakes him up is NOT yet implemented here]
 *   * once someone starts attacking Baium no one else can port into the chamber where he is.
 *       Unlike with the other raid bosses, you can just show up at any time as long as you are there
 *       when they die. Not true with Baium. Once he gets attacked, the port to Baium closes. byebye,
 *       see you in 5 days.  If nobody attacks baium for 30 minutes, he auto-despawns and unlocks the
 *       vortex
 * 
 * @author Fulminus version 0.1
 */
public class Baium extends Quest implements Runnable
{
	protected static final Logger _log = Logger.getLogger(Baium.class.getName());
	
	private L2Character _target;
	private L2Skill _skill;
	private static final int STONE_BAIUM = 29025;
	private static final int ANGELIC_VORTEX = 31862;
	private static final int LIVE_BAIUM = 29020;
	private static final int ARCHANGEL = 29021;
	
	//Baium status tracking
	private static final byte ASLEEP = 0;  // baium is in the stone version, waiting to be woken up.  Entry is unlocked
	private static final byte AWAKE = 1;   // baium is awake and fighting.  Entry is locked.
	private static final byte DEAD = 2;    // baium has been killed and has not yet spawned.  Entry is locked
	
	// fixed archangel spawnloc
	private final static int ANGEL_LOCATION[][] =
	{
		{ 114239, 17168, 10080, 63544 },
		{ 115780, 15564, 10080, 13620 },
		{ 114880, 16236, 10080, 5400 },
		{ 115168, 17200, 10080, 0 },
		{ 115792, 16608, 10080, 0 },
	};
	
	private long _LastAttackVsBaiumTime = 0;
	private List<L2NpcInstance> _Minions = new ArrayList<>(5);
	protected L2BossZone _Zone;
	
	public Baium (int questId, String name, String descr)
	{
		super(questId, name, descr);
		
		int[] mob = {LIVE_BAIUM};
		this.registerMobs(mob);
		
		// Quest NPC starter initialization
		addStartNpc(STONE_BAIUM);
		addStartNpc(ANGELIC_VORTEX);
		addTalkId(STONE_BAIUM);
		addTalkId(ANGELIC_VORTEX);
		_Zone = GrandBossManager.getInstance().getZone(113100,14500,10077);
		StatsSet info = GrandBossManager.getInstance().getStatsSet(LIVE_BAIUM);
		
		Integer status = GrandBossManager.getInstance().getBossStatus(LIVE_BAIUM);
		
		if (status == DEAD)
		{
			// load the unlock date and time for baium from DB
			long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
			if (temp > 0)
			{
				// the unlock time has not yet expired.  Mark Baium as currently locked (dead).  Setup a timer
				// to fire at the correct time (calculate the time between now and the unlock time,
				// setup a timer to fire after that many msec)
				startQuestTimer("baium_unlock", temp, null, null);
			}
			else
			{
				// the time has already expired while the server was offline.  Delete the saved time and
				// immediately spawn the stone-baium.  Also the state need not be changed from ASLEEP
				addSpawn(STONE_BAIUM, 116033, 17447, 10104, 40188, false, 0);
				
				if(Config.ANNOUNCE_TO_ALL_SPAWN_RB)
				{
					Announcements.getInstance().announceToAll("Raid boss Baium Stone spawned in world.");
				}
				GrandBossManager.getInstance().setBossStatus(LIVE_BAIUM, ASLEEP);
			}
		}
		else if (status == AWAKE)
		{
			int loc_x = info.getInteger("loc_x");
			int loc_y = info.getInteger("loc_y");
			int loc_z = info.getInteger("loc_z");
			int heading = info.getInteger("heading");
			final int hp = info.getInteger("currentHP");
			final int mp = info.getInteger("currentMP");
			L2GrandBossInstance baium = (L2GrandBossInstance) addSpawn(LIVE_BAIUM, loc_x, loc_y, loc_z, heading, false, 0);
			if(Config.ANNOUNCE_TO_ALL_SPAWN_RB)
			{
				Announcements.getInstance().announceToAll("Raid boss " + baium.getName() + " spawned in world.");
			}
			GrandBossManager.getInstance().addBoss(baium);
			final L2NpcInstance _baium = baium;
			ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() {
				@Override
				public void run()
				{
					try
					{
						_baium.setCurrentHpMp(hp,mp);
						_baium.setIsInvul(true);
						//_baium.setIsImobilised(true);
						_baium.broadcastPacket(new SocialAction(_baium.getObjectId(),2));
						startQuestTimer("baium_wakeup",15000, _baium, null);
					}
					catch (Exception e)
					{
						e.printStackTrace();
					}
				}
			},100L);
		}
		else
		{
			addSpawn(STONE_BAIUM, 116033, 17447, 10104, 40188, false, 0);
			if(Config.ANNOUNCE_TO_ALL_SPAWN_RB)
			{
				Announcements.getInstance().announceToAll("Raid boss Baium Stone spawned in world.");
			}
		}
	}
	
	@Override
	public String onAdvEvent(String event, L2NpcInstance npc, L2PcInstance player)
	{
		if (event.equalsIgnoreCase("baium_unlock"))
		{
			GrandBossManager.getInstance().setBossStatus(LIVE_BAIUM, ASLEEP);
			addSpawn(STONE_BAIUM, 116033, 17447, 10104, 40188, false, 0);
			if (Config.ANNOUNCE_TO_ALL_SPAWN_RB)
			{
				Announcements.getInstance().announceToAll("Raid boss Baium Stone spawned in world.");
			}
		}
		else if (event.equalsIgnoreCase("skill_range") && npc != null)
		{
			callSkillAI(npc);
		}
		else if (event.equalsIgnoreCase("clean_player"))
		{
			_target = getRandomTarget(npc);
		}
		else if (event.equalsIgnoreCase("baium_wakeup") && npc != null)
		{
			if (npc.getNpcId() == LIVE_BAIUM)
			{
				npc.broadcastPacket(new SocialAction(npc.getObjectId(), 1));
				npc.broadcastPacket(new Earthquake(npc.getX(), npc.getY(), npc.getZ(), 40, 5));
				// start monitoring baium's inactivity
				_LastAttackVsBaiumTime = System.currentTimeMillis();
				
				if (!npc.getSpawn().is_customBossInstance())
					startQuestTimer("baium_despawn", 60000, npc, null, true);
				
				if (player != null)
				{
					player.reduceCurrentHp(99999999, player);
				}
				
				npc.setRunning();
				
				startQuestTimer("skill_range", 500, npc, null, true);
				final L2NpcInstance baium = npc;
				ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
				{
					@Override
					public void run()
					{
						try
						{
							baium.setIsInvul(false);
							// baium.setIsImobilised(false);
							// for (L2NpcInstance minion : _Minions)
							// minion.setShowSummonAnimation(false);
							baium.getAttackByList().addAll(_Zone.getCharactersInside().values());
							
						}
						catch (Exception e)
						{
							_log.log(Level.WARNING, "", e);
						}
					}
				}, 11100L);
				// TODO: the person who woke baium up should be knocked across the room, onto a wall, and
				// lose massive amounts of HP.
				for (int i = 0; i < ANGEL_LOCATION.length; i++)
				{
					L2MonsterInstance angel = (L2MonsterInstance) addSpawn(ARCHANGEL, ANGEL_LOCATION[i][0], ANGEL_LOCATION[i][1], ANGEL_LOCATION[i][2], ANGEL_LOCATION[i][3], false, 0);
					angel.setIsInvul(true);
					_Minions.add(angel);
					angel.getAttackByList().addAll(_Zone.getCharactersInside().values());
				    angel.isAggressive();
				}
			}
			// despawn the live baium after 30 minutes of inactivity
			// also check if the players are cheating, having pulled Baium outside his zone...
		}
		else if (event.equalsIgnoreCase("baium_despawn") && npc != null)
		{
			if (npc.getNpcId() == LIVE_BAIUM)
			{
				// just in case the zone reference has been lost (somehow...), restore the reference
				if (_Zone == null)
				{
					_Zone = GrandBossManager.getInstance().getZone(113100, 14500, 10077);
				}
				if (_LastAttackVsBaiumTime + Config.BAIUM_SLEEP * 1000 < System.currentTimeMillis())
				{
					npc.deleteMe(); // despawn the live-baium
					for (L2NpcInstance minion : _Minions)
						if (minion != null)
						{
							minion.getSpawn().stopRespawn();
							minion.deleteMe();
						}
					_Minions.clear();
					addSpawn(STONE_BAIUM, 116033, 17447, 10104, 40188, false, 0); // spawn stone-baium
					GrandBossManager.getInstance().setBossStatus(LIVE_BAIUM, ASLEEP); // mark that Baium is not awake any more
					_Zone.oustAllPlayers();
					cancelQuestTimer("baium_despawn", npc, null);
				}
				else if ((_LastAttackVsBaiumTime + 300000 < System.currentTimeMillis()) && npc.getCurrentHp() < ((npc.getMaxHp() * 3) / 4.0))
				{
					// npc.setIsCastingNow(false); //just in case
					npc.setTarget(npc);
					npc.doCast(SkillTable.getInstance().getInfo(4135, 1));
					// npc.setIsCastingNow(true);
				}
				
			}
		}
		return super.onAdvEvent(event, npc, player);
	}
	
	@Override
	public String onTalk(L2NpcInstance npc,final L2PcInstance player)
	{
		int npcId = npc.getNpcId();
		String htmltext = "";
		if (_Zone == null)
			_Zone = GrandBossManager.getInstance().getZone(113100,14500,10077);
		if (_Zone == null)
			return "<html><body>Angelic Vortex:<br>You may not enter while admin disabled this zone</body></html>";
		
		Integer status = GrandBossManager.getInstance().getBossStatus(LIVE_BAIUM);
		
		if (npcId == STONE_BAIUM && status == ASLEEP)
		{
			if(Config.ALLOW_DIRECT_TP_TO_BOSS_ROOM || _Zone.isPlayerAllowed(player))
			{
				// once Baium is awaken, no more people may enter until he dies, the server reboots, or
				// 30 minutes pass with no attacks made against Baium.
				GrandBossManager.getInstance().setBossStatus(LIVE_BAIUM,AWAKE);
				npc.deleteMe();
				L2GrandBossInstance baium = (L2GrandBossInstance) addSpawn(LIVE_BAIUM, npc);
				GrandBossManager.getInstance().addBoss(baium);
				final L2NpcInstance _baium = baium;
				ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() {
					@Override
					public void run()
					{
						try
						{
							_baium.setIsInvul(true);
							_baium.setRunning();
							_baium.broadcastPacket(new SocialAction(_baium.getObjectId(),2));
							startQuestTimer("baium_wakeup",15000, _baium, player);
							//_baium.setShowSummonAnimation(false);
						}
						catch (Throwable e)
						{
							_log.log(Level.WARNING, "", e);
						}
					}
				},100L);
			}
			else
				htmltext = "Conditions are not right to wake up Baium";
		}
		else if (npcId == ANGELIC_VORTEX)
		{
			if (player.isFlying())
			{
				//print "Player "+player.getName()+" attempted to enter Baium's lair while flying!";
				return "<html><body>Angelic Vortex:<br>You may not enter while flying a wyvern</body></html>";
			}
			
			if (status == ASLEEP
					&& player.getQuestState("baium").getQuestItemsCount(4295) > 0) // bloody fabric
			{
				player.getQuestState("baium").takeItems(4295,1);
				// allow entry for the player for the next 30 secs (more than enough time for the TP to happen)
				// Note: this just means 30secs to get in, no limits on how long it takes before we get out.
				_Zone.allowPlayerEntry(player,30);
				player.teleToLocation(113100,14500,10077);
			}
			else
				npc.showChatWindow(player, 1);
		}
		return htmltext;
	}
	
	@Override
	public String onSpellFinished(L2NpcInstance npc, L2PcInstance player, L2Skill skill)
	{
		if (npc.isInvul())
		{
			npc.getAI().setIntention(AI_INTENTION_IDLE);
			return null;
		}
		else if (npc.getNpcId() == LIVE_BAIUM && !npc.isInvul())
		{
			callSkillAI(npc);
		}
		return super.onSpellFinished(npc, player, skill);
	}

	@Override
	public String onAttack (L2NpcInstance npc, L2PcInstance attacker, int damage, boolean isPet)
	{
		if (!_Zone.isInsideZone(attacker))
		{
			attacker.reduceCurrentHp(attacker.getCurrentHp(),attacker,false);
			return super.onAttack(npc, attacker, damage, isPet);
		}
		if (npc.isInvul())
		{
			npc.getAI().setIntention(AI_INTENTION_IDLE);
			return super.onAttack(npc, attacker, damage, isPet);
		}
		else if (npc.getNpcId() == LIVE_BAIUM && !npc.isInvul())
		{
			if (attacker.getMountType() == 1)
			{
				int sk_4258 = 0;
				L2Effect[] effects = attacker.getAllEffects();
				if (effects != null && effects.length != 0)
				{
					for (L2Effect e : effects)
					{
						if (e.getSkill().getId() == 4258)
							sk_4258 = 1;
					}
				}
				if (sk_4258 == 0)
				{
					npc.setTarget(attacker);
					npc.doCast(SkillTable.getInstance().getInfo(4258,1));
				}
			}
			// update a variable with the last action against baium
			_LastAttackVsBaiumTime = System.currentTimeMillis();
			callSkillAI(npc);
		}
		return super.onAttack(npc, attacker, damage, isPet);
	}
	
	@Override
	public String onKill (L2NpcInstance npc, L2PcInstance killer, boolean isPet)
	{
		npc.broadcastPacket(new PlaySound(1, "BS01_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
		
		if(!npc.getSpawn().is_customBossInstance()){
			cancelQuestTimer("baium_despawn", npc, null);
			// spawn the "Teleportation Cubic" for 15 minutes (to allow players to exit the lair)
			addSpawn(29055,115203,16620,10078,0,false,900000); ////should we teleport everyone out if the cubic despawns??
			// "lock" baium for 5 days and 1 to 8 hours [i.e. 432,000,000 +  1*3,600,000 + random-less-than(8*3,600,000) millisecs]
			long respawnTime = (Config.BAIUM_RESP_FIRST + Rnd.get(Config.BAIUM_RESP_SECOND)) * 3600000;
			GrandBossManager.getInstance().setBossStatus(LIVE_BAIUM, DEAD);
			startQuestTimer("baium_unlock", respawnTime, null, null);
			// also save the respawn time so that the info is maintained past reboots
			StatsSet info = GrandBossManager.getInstance().getStatsSet(LIVE_BAIUM);
			info.set("respawn_time", System.currentTimeMillis() + respawnTime);
			GrandBossManager.getInstance().setStatsSet(LIVE_BAIUM,info);
		}
		
		for (L2NpcInstance minion : _Minions)
			if (minion != null)
			{
				minion.getSpawn().stopRespawn();
				minion.deleteMe();
			}
		_Minions.clear();
		
		if (getQuestTimer("skill_range", npc, null) != null)
			getQuestTimer("skill_range", npc, null).cancel();
		
		return super.onKill(npc,killer,isPet);
	}
	
	public L2Character getRandomTarget(L2NpcInstance npc)
	{
		FastList<L2Character> result = new FastList<>();
		Collection<L2Object> objs = npc.getKnownList().getKnownObjects().values();
		{
			/*
			for (L2Object obj : objs)
			{
				if (obj instanceof L2Playable || obj instanceof L2DecoyInstance)
				{
					if (obj instanceof L2PcInstance)
					{
						if (((L2PcInstance) obj).getAppearance().getInvisible())
							continue;
					}
					
					if (((L2Character) obj).getZ() < ( npc.getZ() - 100 ) && ((L2Character) obj).getZ() > ( npc.getZ() + 100 )
							|| !(GeoData.getInstance().canSeeTarget(((L2Character) obj).getX(), ((L2Character) obj).getY(), ((L2Character) obj).getZ(), npc.getX(), npc.getY(), npc.getZ())))
						continue;
				}
				if (obj instanceof L2Playable || obj instanceof L2DecoyInstance)
				{
					if (Util.checkIfInRange(9000, npc, obj, true) && !((L2Character) obj).isDead())
						result.add((L2Character) obj);
				}
			}
			*/
			for(L2Object obj : objs)
			{
				if(obj instanceof L2Character)
				{
					if(((L2Character) obj).getZ() < npc.getZ() - 100 && ((L2Character) obj).getZ() > npc.getZ() + 100 || !GeoData.getInstance().canSeeTarget(obj, npc))
					{
						continue;
					}
				}
				if(obj instanceof L2PcInstance)
				{
					if(Util.checkIfInRange(9000, npc, obj, true) && !((L2Character) obj).isDead())
					{
						result.add((L2PcInstance) obj);
					}
				}
				if(obj instanceof L2Summon)
				{
					if(Util.checkIfInRange(9000, npc, obj, true) && !((L2Character) obj).isDead())
					{
						result.add((L2Summon) obj);
					}
				}
			}
		}
		if (result.isEmpty())
		{
			for (L2NpcInstance minion : _Minions)
				if (minion != null)
					result.add(minion);
		}
		
		if (result.isEmpty())
		{
			FastList.recycle(result);
			return null;
		}
		
		Object[] characters = result.toArray();
		QuestTimer timer = getQuestTimer("clean_player", npc, null);
		if (timer != null)
			timer.cancel();
		startQuestTimer("clean_player", 20000, npc, null);
		L2Character target = (L2Character) characters[Rnd.get(characters.length)];
		FastList.recycle(result);
		return target;
		
	}
	
	public synchronized void callSkillAI(L2NpcInstance npc)
	{
		if (npc.isInvul() || npc.isCastingNow()) return;
		
		if (_target == null || _target.isDead() || !(_Zone.isInsideZone(_target)))
		{
			_target = getRandomTarget(npc);
			if (_target != null)
				_skill = SkillTable.getInstance().getInfo(getRandomSkill(npc),1);
		}
		
		L2Character target = _target;
		L2Skill skill = _skill;
		if (skill == null)
			skill = SkillTable.getInstance().getInfo(getRandomSkill(npc),1);
		if (target == null || target.isDead() || !(_Zone.isInsideZone(target)))
		{
			//npc.setIsCastingNow(false);
			return;
		}
		
		if (Util.checkIfInRange(skill.getCastRange(), npc, target, true))
		{
			npc.getAI().setIntention(AI_INTENTION_IDLE);
			npc.setTarget(target);
			//npc.setIsCastingNow(true);
			_target = null;
			_skill = null;
			if (getDist(skill.getCastRange()) > 0)
				npc.broadcastPacket(new MoveToPawn(npc,target,getDist(skill.getCastRange())));
			try
			{
				wait(1000);
				npc.stopMove(null);
				npc.doCast(skill);
			}
			catch (Exception e)
			{e.printStackTrace();}
		}
		else
		{
			npc.getAI().setIntention(AI_INTENTION_FOLLOW, target, null);
			//npc.setIsCastingNow(false);
		}
	}
	
	public int getRandomSkill(L2NpcInstance npc)
	{
		int skill;
		if( npc.getCurrentHp() > ( ( npc.getMaxHp() * 3 ) / 4.0 ) )
		{
			if( Rnd.get(100) < 10 )
				skill = 4128;
			else if( Rnd.get(100) < 10 )
				skill = 4129;
			else
				skill = 4127;
		}
		else if( npc.getCurrentHp() > ( ( npc.getMaxHp() * 2 ) / 4.0) )
		{
			if( Rnd.get(100) < 10 )
				skill = 4131;
			else if( Rnd.get(100) < 10 )
				skill = 4128;
			else if( Rnd.get(100) < 10 )
				skill = 4129;
			else
				skill = 4127;
		}
		else if( npc.getCurrentHp() > ( ( npc.getMaxHp() * 1 ) / 4.0 ) )
		{
			if( Rnd.get(100) < 10 )
				skill = 4130;
			else if( Rnd.get(100) < 10 )
				skill = 4131;
			else if( Rnd.get(100) < 10 )
				skill = 4128;
			else if( Rnd.get(100) < 10 )
				skill = 4129;
			else
				skill = 4127;
		}
		else if( Rnd.get(100) < 10 )
			skill = 4130;
		else if( Rnd.get(100) < 10 )
			skill = 4131;
		else if( Rnd.get(100) < 10 )
			skill = 4128;
		else if( Rnd.get(100) < 10 )
			skill = 4129;
		else
			skill = 4127;
		return skill;
	}
	
	@Override
	public String onSkillUse(L2NpcInstance npc, L2PcInstance caster, L2Skill skill)
	{
		if (npc.isInvul())
		{
			npc.getAI().setIntention(AI_INTENTION_IDLE);
			return null;
		}
		npc.setTarget(caster);
		return super.onSkillUse(npc, caster, skill);
	}
	
	public int getDist(int range)
	{
		int dist = 0;
		switch(range)
		{
			case -1:
				break;
			case 100:
				dist = 85;
				break;
			default:
				dist = range-85;
				break;
		}
		return dist;
	}
	
	@Override
	public void run()
	{}
}

 

  • 0
Posted

I think there isn't problem with baium.java or atharas.java and etc..

 

cuz with everyone .java file of rb got error

 

INFO  Initializing QuestManager
Exception in thread "main" java.lang.NullPointerException
        at com.l2jfrozen.gameserver.ai.special.Antharas.init(Antharas.java:246)
        at com.l2jfrozen.gameserver.ai.special.Antharas.<init>(Antharas.java:151
)
        at com.l2jfrozen.gameserver.ai.special.manager.AILoader.init(AILoader.ja
va:59)
        at com.l2jfrozen.gameserver.GameServer.main(GameServer.java:480)

 

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