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Interlude Dynasty Skills Not Workin


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Posted (edited)

Hi,

i have this problem with dynasty Passive skills:

 

 Admin Login at 0:51. =Developer= logs in game with AccessLevel 1.
 Inventory.ArmorSetListener: Incorrect skill: 9051.

(on gameserver console)

 

any solutions?

Edited by MrMagnistor

7 answers to this question

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  • 0
Posted (edited)
15 hours ago, Nightw0lf said:

yes it actually says that there is no skill 9051 propably because it didnt load at all, can be cause by an error in skill file 9000-9999.xml

 

i check it and i don't find any problem with it:

 

 

 

<?xml version='1.0' encoding='utf-8'?>
<list>
<skill id="9050" levels="1" name="Dynasty Light Set">
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
  <using kind="Light"/>
   <add val='20' order='0x40' stat='darkRes'/> <!-- Dark resistence -->
    <add order="0x40" stat="maxHp" val="393"/> <!-- hp +393 -->
    <add order="0x40" stat="rEvas" val="1.5"/> <!-- Evasion+1.5 -->
    <add order="0x40" stat="accCombat" val="1.5"/> <!-- Accuren +1.5 -->
    <add order="0x40" stat="DEX" val="1"/> <!-- DEX +1 -->
    <sub order="0x40" stat="CON" val="1"/> <!-- CON -1 -->
  <not>
  <using kind="Heavy,Magic"/>
  </not>
  </and>
  </for>
</skill>
<skill id="9051" levels="1" name="Dynasty Heavy Set">
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
  <using kind="Heavy"/>
   <add val='20' order='0x40' stat='darkRes'/> <!-- Dark resistence -->
    <add order="0x40" stat="maxHp" val="393"/> <!-- hp +393 -->
    <mul order="0x30" stat="pDef" val="1.0524"/> <!-- P. Def. +5.24% -->
    <add order="0x40" stat="STR" val="1"/> <!-- STR +1 -->
    <sub order="0x40" stat="DEX" val="1"/> <!-- DEX -1 -->
   <not>
   <using kind="Magic,Light"/>
   </not>
  </for>
</skill>
<skill id="9052" levels="1" name="Dynasty Robe Set">
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
  <using kind="Robe"/>
    <add val='20' order='0x40' stat='darkRes'/> <!-- Dark resistence -->
    <add order="0x40" stat="maxMp" val="257"/> <!-- hp +257 -->
    <mul order="0x30" stat="mAtkSpd" val="1.0524"/> <!-- Casting Spd. +5,24% -->
    <add order="0x40" stat="MEN" val="1"/> <!-- MEN +1 -->
    <sub order="0x40" stat="INT" val="1"/> <!-- INT -1 -->
  <not>
  <using kind="Heavy,Magic,Light"/>
  </not>
  </and>
  </for>
</skill>
</list>

Edited by MrMagnistor
  • 0
Posted

The problem s the skill structure. Check other skills how are made. What I mean, for example on Interlude the using kind tag is inside the <add tag, and not as first. Plus, it's an enum, so it's HEAVY, not Heavy.

So, like I said, check how other skills are made and follow the structure pattern.

  • 0
Posted

To be honest, who cares about log while the whole structure is plain wrong.

Like I said, simply compare the structure with other skills and do the same.

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