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Hello, I am using the files of l2mythras (the same ones that are posted in these forums).

I am trying to set up the Olympiads to be weekly and not monthly.

This its the config file

#==============================================
# 				Olympiad Settings			  #
#==============================================
EnableOlympiad = True
EnableOlympiadSpectating = True

# Olympiad Manager Shout Just one message 
# Official = False
OlyManagerShoutJustOneMessage = True

#==============================================#
#             ANTI FEED OPTION                 #
#==============================================#
# Don't Allow Clan Members to fight VS same Clan
# Official = False

# Maximum number in Stadion Preparation (standard: 160)
OlympiadStadiasCount = 160

# Olympiad Start Time in Military hours Default 8pm (20)
AltOlyStartTime = 18
# Olympiad Start Time for Min's, Default 00 so at the start of the hour.
AltOlyMin = 00

# Olympiad Compeition Period, Default 8 hours.
# (If set different, should be increment by 10mins)
AltOlyCPeriod = 28800000

# Olympiad Weekly Period, Default: 604800000
AltOlyWPeriod = 604800000

# Olympiad Validation Period, Default 12 Hours.
# Default: 43200000
AltOlyVPeriod = 43200000

# If you change the config make a request to the database: DELETE FROM `server_variables` WHERE `name` = 'Olympiad_End';
# Example (every two weeks):
# AltOlyDateEnd = 1,15
AltOlyDateEnd = 15

ClassGameMin = 2
NonClassGameMin = 2
TeamGameMin = 15

# Number used for displaying amount of registered participants, messages "Fewer than ..." or "More than ...".
# 0 for displaying digits instead of text phrase (old style).
# Default: 100
AltOlyRegistrationDisplayNumber = 10

# Olympiad battle winner reward.
# Default: 13722
AltOlyBattleRewItem = 13722

# Default: 50
AltOlyClassedRewItemCount = 50

# Default: 40
AltOlyNonClassedRewItemCount = 40

# Default: 50
AltOlyTeamRewItemCount = 50

# ItemId for this reward.
# Default: 13722
AltOlyCompRewItem = 13722

# Rate to exchange points to reward item.
# Default: 1000
AltOlyGPPerPoint = 1000

# Noblesse points awarded to Heros.
# Default: 200
AltOlyHeroPoints = 200

# Noblesse points awarded to Rank 1 members.
# Default: 100
AltOlyRank1Points = 100

# Noblesse points awarded to Rank 2 members.
# Default: 75
AltOlyRank2Points = 75

# Noblesse points awarded to Rank 3 members.
# Default: 55
AltOlyRank3Points = 55

# Noblesse points awarded to Rank 4 members.
# Default: 40
AltOlyRank4Points = 40

# Noblesse points awarded to Rank 5 members.
# Default: 30
AltOlyRank5Points = 30

# Maximum fighting gallop can be made
GameMaxLimit = 70
# Limit the fighting in class
GameClassesCountLimit = 30
# Limit fighting outside class
GameNoClassesCountLimit = 60
# Limit fighting team
GameTeamCountLimit = 10

# The number of fights per month required for tokens
OlympiadBattlesForReward = 15

# The number of points issued on receipt nubla and earlier this month
OlympiadPointsDefault = 50
# The number of points given out in a week
OlympiadPointsWeekly = 25

# Show /olympiadstat in the old version (only you)
OlympiadOldStyleStat = False

# Block Gulf twinks at the Olympics (check for IP)
OlympiadPlayerIp = True

# Время ожидания до порта на арену, использовать только значения стандартного ряда (120,60,30,15,5,4,3,2,1)
# Default: 120
AltOlyWaitTime = 60
# Время ожидания порта в город после боя, использовать только значения стандартного ряда (20,10,5,4,3,2,1)
# Default: 20
AltOlyPortBackTime = 20

# Config for maximum grinding equip to fight in the Olympics
# False to disable
OlyEnchantLimit = false
OlyEnchantLimitWeapon = 6
OlyEnchantLimitArmor = 6
OlyEnchantLimitJewel = 6

# Clear peretochennye things?
# Works only when the OlyEnchantLimit!
OlympiadUnEquipBadEnchantItem = True

# Time to teleport to the stadium
OlympiadBeginTime = 60

 

Im thinking that the value to change its this one

 

# If you change the config make a request to the database: DELETE FROM `server_variables` WHERE `name` = 'Olympiad_End';
# Example (every two weeks):
# AltOlyDateEnd = 1,15
AltOlyDateEnd = 15

 

 

Try putting 1.15 as it says up there and did the update of the server_variables table.
I played some matches with the characters with all the requirements (9 fights and at least 1 won), then forward the windows date (so that the 2 weeks pass) but it never lets you ask for hero status.

If anyone could give me a hand.
Thank you so much
Regards

 

 

 

Recommended Posts

  • 0
Posted

Paste it under notepad or so, copy it again and paste into eclipse. That way you can avoid encoding issues. I had such issue recently and that way helped :) 

  • 0
Posted
29 minutes ago, SweeTs said:

Paste it under notepad or so, copy it again and paste into eclipse. That way you can avoid encoding issues. I had such issue recently and that way helped :) 

Eclipse some times is warning you that there is a problem with encoding. Maybe he didnt pay any attention and closed the dialog.

  • 0
Posted

fixes:

add those lines to a txt file and save it as utf8

delete spaces type only code

type the text from scratch

 

the ??????? characters after the ; are spaces in non utf8 character set you can convert them in eclipse too when you save the file it asks you, you propably pressed the wrong answer.

  • 0
Posted
8 hours ago, Solomun said:

Try to delete the lines and write them without copt paste. As far i can see, it is an encoding problem. Which means something foes wrong when you copy paste my code. Maybe your browser or maxcheaters or something. Write them by hand and check...

Yes was a encoding problem.

About the code i added a little part of it only this part

currentTime.set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
        currentTime.set(Calendar.AM_PM, Calendar.AM);
        currentTime.set(Calendar.HOUR, 12);
        currentTime.set(Calendar.MINUTE, 0);
        currentTime.set(Calendar.SECOND, 0);
        if (currentTime.getTimeInMillis() < System.currentTimeMillis())
            currentTime.add(Calendar.WEEK_OF_MONTH, 1);

the rest of the code you give me it this one (Was giving errors "Cannot Resolv Variables"

  _olympiadEnd = currentTime.getTimeInMillis();
        
        Calendar nextChange = Calendar.getInstance();
        _nextWeeklyChange = nextChange.getTimeInMillis() + WEEKLY_PERIOD;
        scheduleWeeklyChange();
    }

 Btw i compiled it sucessfull with the little code part ,run the sql update on server_variables table.

But when i turn on the server on the olympiad charge it start to spam with a olympiad error

 

12.gif

  • 0
Posted

You should change only the lines that contain calendar.set.

 

The code you show. The variable olympiadEnd is never used. Or at least it seems to be.

  • 0
Posted
39 minutes ago, Solomun said:

You should change only the lines that contain calendar.set.

 

The code you show. The variable olympiadEnd is never used. Or at least it seems to be.

Well i think its working now at least it say "period ends in 3 days(sunday)".

What about the Weekly Change times , it says (6 days and 23 hours)

Should i change the default value

# Olympiad Weekly Period, Default: 604800000
AltOlyWPeriod = 604800000

 

To AltOlyWPeriod = 151200000

?

 

13.jpg

  • 0
Posted

Weekly period is about 'points addition', if I'm not wrong. From memory. So yeah, if that's the case you should decrease it. Must be lower that the oly period. 

  • 0
Posted

Copy the period end time into weekly end time record in database and "synchronize" them. See what happens :P

  • 0
Posted
1 hour ago, Solomun said:

Copy the period end time into weekly end time record in database and "synchronize" them. See what happens :P

Now it will give you weekly points when a new season start im right?

 

  • 0
Posted
1 hour ago, maxicroma said:

Now it will give you weekly points when a new season start im right?

 

I think yes. If it does not, it is the same thing for players since period is 1 week.

  • 0
Posted
22 hours ago, Solomun said:

I think yes. If it does not, it is the same thing for players since period is 1 week.

12.gif

Im keep having this same problem even when i copy the period end time into weekly end time record in database and "synchronize" them

  • 0
Posted (edited)

You did something wrong. I think Instead of giving the value of system current time and the calendar i give you, you only give system current time.

Edited by Solomun
  • 0
Posted
package l2f.gameserver.model.entity.olympiad;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.Calendar;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;

import l2f.commons.dbutils.DbUtils;
import l2f.gameserver.Announcements;
import l2f.gameserver.Config;
import l2f.gameserver.dao.OlympiadNobleDAO;
import l2f.gameserver.database.DatabaseFactory;
import l2f.gameserver.instancemanager.ServerVariables;
import l2f.gameserver.model.base.ClassId;
import l2f.gameserver.network.serverpackets.SystemMessage;
import l2f.gameserver.network.serverpackets.SystemMessage2;
import l2f.gameserver.network.serverpackets.components.SystemMsg;
import l2f.gameserver.templates.StatsSet;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

public class OlympiadDatabase
{
	private static final Logger _log = LoggerFactory.getLogger(OlympiadDatabase.class);

	public static synchronized void loadNoblesRank()
	{
		Olympiad._noblesRank = new ConcurrentHashMap<Integer, Integer>();
		Map<Integer, Integer> tmpPlace = new HashMap<Integer, Integer>();

		Connection con = null;
		PreparedStatement statement = null;
		ResultSet rset = null;
		try
		{
			con = DatabaseFactory.getInstance().getConnection();
			statement = con.prepareStatement(OlympiadNobleDAO.GET_ALL_CLASSIFIED_NOBLESS);
			rset = statement.executeQuery();
			int place = 1;
			while (rset.next())
				tmpPlace.put(rset.getInt(Olympiad.CHAR_ID), place++);

		}
		catch(Exception e)
		{
			_log.error("Olympiad System: Error!", e);
		}
		finally
		{
			DbUtils.closeQuietly(con, statement, rset);
		}

		int rank1 = (int) Math.round(tmpPlace.size() * 0.01);
		int rank2 = (int) Math.round(tmpPlace.size() * 0.10);
		int rank3 = (int) Math.round(tmpPlace.size() * 0.25);
		int rank4 = (int) Math.round(tmpPlace.size() * 0.50);

		if (rank1 == 0)
		{
			rank1 = 1;
			rank2++;
			rank3++;
			rank4++;
		}

		for (int charId : tmpPlace.keySet())
			if (tmpPlace.get(charId) <= rank1)
				Olympiad._noblesRank.put(charId, 1);
			else if (tmpPlace.get(charId) <= rank2)
				Olympiad._noblesRank.put(charId, 2);
			else if (tmpPlace.get(charId) <= rank3)
				Olympiad._noblesRank.put(charId, 3);
			else if (tmpPlace.get(charId) <= rank4)
				Olympiad._noblesRank.put(charId, 4);
			else
				Olympiad._noblesRank.put(charId, 5);
	}

	/**
	 * Сбрасывает информацию о ноблесах, сохраняя очки за предыдущий период
	 */
	public static synchronized void cleanupNobles()
	{
		_log.info("Olympiad: Calculating last period...");
		Connection con = null;
		PreparedStatement statement = null;
		try
		{
			con = DatabaseFactory.getInstance().getConnection();
			statement = con.prepareStatement(OlympiadNobleDAO.OLYMPIAD_CALCULATE_LAST_PERIOD);
			statement.setInt(1, Config.OLYMPIAD_BATTLES_FOR_REWARD);
			statement.execute();
			DbUtils.close(statement);

			statement = con.prepareStatement(OlympiadNobleDAO.OLYMPIAD_CLEANUP_NOBLES);
			statement.setInt(1, Config.OLYMPIAD_POINTS_DEFAULT);
			statement.execute();
		}
		catch(Exception e)
		{
			_log.error("Olympiad System: Couldn't calculate last period!", e);
		}
		finally
		{
			DbUtils.closeQuietly(con, statement);
		}

		for (Integer nobleId : Olympiad._nobles.keySet())
		{
			StatsSet nobleInfo = Olympiad._nobles.get(nobleId);
			int points = nobleInfo.getInteger(Olympiad.POINTS);
			int compDone = nobleInfo.getInteger(Olympiad.COMP_DONE);
			nobleInfo.set(Olympiad.POINTS, Config.OLYMPIAD_POINTS_DEFAULT);
			if (compDone >= Config.OLYMPIAD_BATTLES_FOR_REWARD)
			{
				nobleInfo.set(Olympiad.POINTS_PAST, points);
				nobleInfo.set(Olympiad.POINTS_PAST_STATIC, points);
			}
			else
			{
				nobleInfo.set(Olympiad.POINTS_PAST, 0);
				nobleInfo.set(Olympiad.POINTS_PAST_STATIC, 0);
			}
			nobleInfo.set(Olympiad.COMP_DONE, 0);
			nobleInfo.set(Olympiad.COMP_WIN, 0);
			nobleInfo.set(Olympiad.COMP_LOOSE, 0);
			nobleInfo.set(Olympiad.GAME_CLASSES_COUNT, 0);
			nobleInfo.set(Olympiad.GAME_NOCLASSES_COUNT, 0);
			nobleInfo.set(Olympiad.GAME_TEAM_COUNT, 0);
		}
	}

	public static List<String> getClassLeaderBoard(int classId)
	{
		List<String> names = new ArrayList<String>();

		try (Connection con = DatabaseFactory.getInstance().getConnection();
		    PreparedStatement statement = con.prepareStatement(classId == 132 ? OlympiadNobleDAO.GET_EACH_PAST_CLASS_LEADER_SOULHOUND : OlympiadNobleDAO.GET_EACH_PAST_CLASS_LEADER))
		{
			statement.setInt(1, classId);

			try (ResultSet rset = statement.executeQuery())
			{
				while (rset.next())
					names.add(rset.getString(Olympiad.CHAR_NAME));
			}
		}
		catch (SQLException e)
		{
			_log.error("Olympiad System: Couldn't get old noble ranking from db!", e);
		}

		return names;
	}

	/**
	 * Returning List of Character Names 
	 * Names are ordered DESC by olympiad_points(current Period) 
	 * Name is taken into consideration only if base class = classId 
	 * @param classId Id of the Base Class we is looking for 
	 * @return Names of the best players 
	 */
	public static List<String> getClassLeaderBoardCurrent(int classId)
	{
		List<String> names = new ArrayList<String>();

		try (Connection con = DatabaseFactory.getInstance().getConnection();
		    PreparedStatement statement = con.prepareStatement(classId == 132 ? OlympiadNobleDAO.GET_EACH_CURRENT_CLASS_LEADER_SOULHOUND  : OlympiadNobleDAO.GET_EACH_CURRENT_CLASS_LEADER))
		{
			statement.setInt(1, classId);
			statement.setInt(2, Config.OLYMPIAD_BATTLES_FOR_REWARD);

			try (ResultSet rset = statement.executeQuery())
			{
				while (rset.next())
					names.add(rset.getString(Olympiad.CHAR_NAME));
			}
		}
		catch (SQLException e)
		{
			_log.error("Olympiad System: Couldn't get current noble ranking from db!", e);
		}

		return names;
	}

	public static synchronized void sortHerosToBe()
	{
		if (Olympiad._period != 1)
			return;

		Olympiad._heroesToBe = new ArrayList<StatsSet>();

		Connection con = null;
		PreparedStatement statement = null;
		ResultSet rset = null;
		try
		{
			con = DatabaseFactory.getInstance().getConnection();
			StatsSet hero;

			for (ClassId id : ClassId.VALUES)
			{
				if (id.getId() == 133)
					continue;
				if (id.level() == 3)
				{
					statement = con.prepareStatement(id.getId() == 132 ? OlympiadNobleDAO.OLYMPIAD_GET_HEROS_SOULHOUND : OlympiadNobleDAO.OLYMPIAD_GET_HEROS);
					statement.setInt(1, id.getId());
					statement.setInt(2, Config.OLYMPIAD_BATTLES_FOR_REWARD);
					rset = statement.executeQuery();

					if (rset.next())
					{
						hero = new StatsSet();
						hero.set(Olympiad.CLASS_ID, id.getId());
						hero.set(Olympiad.CHAR_ID, rset.getInt(Olympiad.CHAR_ID));
						hero.set(Olympiad.CHAR_NAME, rset.getString(Olympiad.CHAR_NAME));

						Olympiad._heroesToBe.add(hero);
					}
					DbUtils.close(statement, rset);
				}
			}
		}
		catch(Exception e)
		{
			_log.error("Olympiad System: Couldnt heros from db!", e);
		}
		finally
		{
			DbUtils.closeQuietly(con, statement, rset);
		}
	}

	public static synchronized void saveNobleData(int nobleId)
	{
		OlympiadNobleDAO.getInstance().replace(nobleId);
	}

	public static synchronized void saveNobleData()
	{
		if (Olympiad._nobles == null)
			return;
		for (Integer nobleId : Olympiad._nobles.keySet())
			saveNobleData(nobleId);
	}

	public static synchronized void setNewOlympiadEnd()
	{
		Announcements.getInstance().announceToAll(new SystemMessage(SystemMsg.ROUND_S1_OF_THE_GRAND_OLYMPIAD_GAMES_HAS_STARTED).addNumber(Olympiad._currentCycle));

		Calendar currentTime = Calendar.getInstance();
		currentTime.set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
		currentTime.set(Calendar.AM_PM, Calendar.AM);
		currentTime.set(Calendar.HOUR, 12);
		currentTime.set(Calendar.MINUTE, 0);
		currentTime.set(Calendar.SECOND, 0);
		Olympiad._olympiadEnd = currentTime.getTimeInMillis();
		     currentTime.add(Calendar.WEEK_OF_MONTH, 1);
		
		Calendar nextChange = Calendar.getInstance();
		Olympiad._nextWeeklyChange = nextChange.getTimeInMillis() + Config.ALT_OLY_WPERIOD;

		Olympiad._isOlympiadEnd = false;
		Announcements.getInstance().announceToAll(new SystemMessage2(SystemMsg.OLYMPIAD_PERIOD_S1_HAS_STARTED).addInteger(Olympiad._currentCycle));
	}

	public static void save()
	{
		saveNobleData();
		ServerVariables.set("Olympiad_CurrentCycle", Olympiad._currentCycle);
		ServerVariables.set("Olympiad_Period", Olympiad._period);
		ServerVariables.set("Olympiad_End", Olympiad._olympiadEnd);
		ServerVariables.set("Olympiad_ValdationEnd", Olympiad._validationEnd);
		ServerVariables.set("Olympiad_NextWeeklyChange", Olympiad._nextWeeklyChange);
	}
}

Thats the whole archive i miss somethink?

  • 0
Posted
18 hours ago, Solomun said:

Yes you do. Try to see my code better. The if statement and so.

Well i added some lines more 

public static synchronized void setNewOlympiadEnd()
	{
		Announcements.getInstance().announceToAll(new SystemMessage(SystemMsg.ROUND_S1_OF_THE_GRAND_OLYMPIAD_GAMES_HAS_STARTED).addNumber(Olympiad._currentCycle));

		Calendar currentTime = Calendar.getInstance();
		currentTime.set(Calendar.DAY_OF_WEEK, Calendar.SUNDAY);
		currentTime.set(Calendar.AM_PM, Calendar.AM);
		currentTime.set(Calendar.HOUR, 12);
		currentTime.set(Calendar.MINUTE, 0);
		currentTime.set(Calendar.SECOND, 0);
		if (currentTime.getTimeInMillis() < System.currentTimeMillis())
            currentTime.add(Calendar.WEEK_OF_MONTH, 1);

        _olympiadEnd = currentTime.getTimeInMillis();
		
		Calendar nextChange = Calendar.getInstance();
		Olympiad._nextWeeklyChange = nextChange.getTimeInMillis() + Config.ALT_OLY_WPERIOD;

		Olympiad._isOlympiadEnd = false;
		Announcements.getInstance().announceToAll(new SystemMessage2(SystemMsg.OLYMPIAD_PERIOD_S1_HAS_STARTED).addInteger(Olympiad._currentCycle));
	}

And wheare says _olympiadEnd = currentTime.getTimeInMillis() ;

I get this error

 

111.jpg

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I installed the aCis sources, everything compiles fine, but… if in PwSoft I could at least navigate the code and write simple methods, in aCis I couldn’t even make a basic NPC that gives noblesse for adena. That’s why I decided to write this post — just to talk about learning Java through Lineage 2, to hear your opinions, your stories, your approaches. Maybe someone will say: “Don’t bother, it’s a waste of time.” I’ll accept those answers too. But I’d still like to hear different perspectives. If you can, please recommend good video courses on Java that would help me learn faster and in a more structured way. To repeat: this is something from my childhood that I never finished. My job is stable now, and I have time — at least sometimes. I can work on this calmly, as long as my learning goes in the right direction. I think you get it: this is something “for the soul,” and I really want to grow in it. Thanks to everyone who read to the end. I really appreciate any advice. And if someone is open to chatting privately or by voice — I’d gladly talk, and I’m happy to “buy a beer” for a constructive conversation. Peace to everyone!       Добрый день, господа. Я хотел бы задать вопрос тем, кто знает свое дело — и просто получить совет. Начну с главного. Я хочу попробовать изучить Java. Только для себя — мне просто нравится программирование, и это мое маленькое хобби. Хотя, возможно, еще слишком рано говорить, что мне действительно нравится Java, так как я еще не очень хорошо ее знаю. Я сразу перейду к делу. В юности, как и многие другие, я играл в Lineage 2. Позже я увлекся созданием серверов и даже сделал свой — у нас было около 70 игроков, все школьники, как и я. Я научился устанавливать сборки, добавлять NPC и различные дополнения "из интернета" еще тогда. Но мои попытки создать свои собственные дополнения Lineage 2 на Java почти всегда терпели неудачу. В лучшем случае я мог бы немного доработать готовый код, но не писать ничего с нуля. Мой интерес к Lineage 2 и Java не покидает меня и по сей день. Для меня это творческий процесс — любимая игра, в которой можно построить свою «песочницу». Мне очень хотелось бы услышать от сообщества о том, с чего вы начали. На ваш взгляд, как лучше всего изучать Java на примере Lineage 2? У меня нет четкого плана обучения — и, вероятно, в этом проблема. Я пробовал читать книгу Герберта Шилдта, а также пытался изучать исходные коды Java различных серверных сборок, копаясь вокруг, чтобы понять, как работает сервер и как пишутся программы. Не могу сказать, что я ничего не понимаю — я кое-что понимаю, и я верю, что у меня есть к этому способности. Но это не систематично. Возможно, мне действительно нужен совет от более опытных людей, чтобы найти стратегию, которая была бы одновременно эффективной для изучения Java и интересной, потому что она связана с Lineage 2, а не просто писать абстрактные программы «впустую». В Lineage 2 результат виден сразу — и я искренне радуюсь даже от маленьких успехов. Итак, вот главное: я хотел бы знать, с чего вы начали. Стоит ли вообще совмещать Java и Lineage 2? В последнее время ChatGPT очень помог — благодаря ему я добился некоторого прогресса и начал хотя бы немного разбираться в структуре сервера. Но есть одна проблема: если я просто скопирую и вставлю, результат работает, но без ChatGPT я не могу воспроизвести его самостоятельно. Я работал с исходными файлами PwSoft — думаю, многие их знают. Почему именно они? Я не могу точно сказать — вероятно, потому что в сети есть много готовых дополнений для этой сборки, и я изначально больше сосредоточился на модификации существующего кода, чем на написании своего. Я долгое время работал с PwSoft. Потом, по совету ChatGPT, я перешел на aCis — он чище, минималистичнее, без лишнего «беспорядка». Так проще понять, где что находится. Я установил исходники aCis, все нормально компилируется, но... Если в PwSoft я мог хотя бы ориентироваться в коде и писать простые методы, то в aCis я не смог сделать даже базового NPC, который дает благородство для adena. Вот почему я решил написать этот пост — просто чтобы поговорить об изучении Java через Lineage 2, услышать ваши мнения, ваши истории, ваши подходы. Может быть, кто-то скажет: «Не заморачивайтесь, это пустая трата времени». Я тоже приму эти ответы. Но я все же хотел бы услышать разные точки зрения. Если можете, пожалуйста, порекомендуйте хорошие видеокурсы по Java, которые помогут мне учиться быстрее и более структурированно. Повторюсь: это что-то из моего детства, которое я так и не закончил. Моя работа сейчас стабильна, и у меня есть время — хотя бы иногда. Я могу спокойно работать над этим, пока мое обучение идет в правильном направлении. Думаю, вы поняли: это что-то «для души», и я очень хочу в этом расти. Спасибо всем, кто дочитал до конца. Я очень ценю любой совет. А если кто-то открыт для личного общения или голосом — я с удовольствием поговорю, и с удовольствием «куплю пиво» для конструктивного разговора. Всем мира!😀🤝
    • 亲爱的朋友们,我们很高兴地宣布一个好消息—— 我们正式推出我们的新机器人,用于购买和租用虚拟号码以接收来自任何服务的短信!您是否已经厌倦了其他平台上重复使用或转售的号码? 试试我们的解决方案! 我们的服务允许您接收来自任何主流热门服务的短信。 服务列表包含超过 200 个项目! 短信接收国家:美国 (+1)。我们使用真实的美国实体号码——从未在其他平台上使用过! 目前仅提供短期租用。每个电话号码的租用时长会在购买时显示。 每个号码的价格也会在购买前显示在对应的服务旁。 您还可以为所选服务的号码接收额外短信(接收额外短信无需额外费用)。 若要快速找到所需服务,可使用便捷的搜索功能——只需输入您所需服务的名称即可获得激活号码。 可用支付方式:加密货币、银行卡,以及从我们其他机器人转移余额。 感谢您的信任! 有效链接: 虚拟号码服务:前往 数字商品商店(网站):前往 商店 Telegram 机器人:前往 – 通过 Telegram 信使方便地访问商店。 Telegram 星星购买机器人:前往 – 在 Telegram 中快速且优惠地购买星星。 SMM 面板:前往 – 推广您的社交媒体账户。 我们向您展示当前的促销与特别优惠,用于购买我们平台的商品和服务: 1. 使用促销码 OCTOBER2025(8% 折扣)在十月份于我们的商店(网站、机器人)购物!您也可以使用首次购买促销码:SOCNET(15% 折扣) 2. 获得 $1 商店余额或 10–20% 折扣 —— 注册后在我们网站按以下格式发布用户名:"SEND ME BONUS, MY USERNAME IS..." —— 并将其发布在我们的论坛主题中! 3. 获取 SMM 面板首个试用奖励 $1 —— 只需在我们网站(支持)提交标题为 “Get Trial Bonus” 的工单。 4. 每周在我们的 Telegram 频道和星星购买机器人中赠送 Telegram 星星! 新闻: ➡ Telegram 频道:https://t.me/accsforyou_shop ➡ WhatsApp 频道:https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord 服务器:https://discord.gg/y9AStFFsrh 联系方式与支持: ➡ Telegram:https://t.me/socnet_support ➡ WhatsApp:https://wa.me/79051904467 ➡ Discord:socnet_support ➡ ✉ 邮箱:solomonbog@socnet.store
    • 亲爱的朋友们,我们很高兴地宣布一个好消息—— 我们正式推出我们的新机器人,用于购买和租用虚拟号码以接收来自任何服务的短信!您是否已经厌倦了其他平台上重复使用或转售的号码? 试试我们的解决方案! 我们的服务允许您接收来自任何主流热门服务的短信。 服务列表包含超过 200 个项目! 短信接收国家:美国 (+1)。我们使用真实的美国实体号码——从未在其他平台上使用过! 目前仅提供短期租用。每个电话号码的租用时长会在购买时显示。 每个号码的价格也会在购买前显示在对应的服务旁。 您还可以为所选服务的号码接收额外短信(接收额外短信无需额外费用)。 若要快速找到所需服务,可使用便捷的搜索功能——只需输入您所需服务的名称即可获得激活号码。 可用支付方式:加密货币、银行卡,以及从我们其他机器人转移余额。 感谢您的信任! 有效链接: 虚拟号码服务:前往 数字商品商店(网站):前往 商店 Telegram 机器人:前往 – 通过 Telegram 信使方便地访问商店。 Telegram 星星购买机器人:前往 – 在 Telegram 中快速且优惠地购买星星。 SMM 面板:前往 – 推广您的社交媒体账户。 我们向您展示当前的促销与特别优惠,用于购买我们平台的商品和服务: 1. 使用促销码 OCTOBER2025(8% 折扣)在十月份于我们的商店(网站、机器人)购物!您也可以使用首次购买促销码:SOCNET(15% 折扣) 2. 获得 $1 商店余额或 10–20% 折扣 —— 注册后在我们网站按以下格式发布用户名:"SEND ME BONUS, MY USERNAME IS..." —— 并将其发布在我们的论坛主题中! 3. 获取 SMM 面板首个试用奖励 $1 —— 只需在我们网站(支持)提交标题为 “Get Trial Bonus” 的工单。 4. 每周在我们的 Telegram 频道和星星购买机器人中赠送 Telegram 星星! 新闻: ➡ Telegram 频道:https://t.me/accsforyou_shop ➡ WhatsApp 频道:https://chat.whatsapp.com/K8rBy500nA73z27PxgaJUw?mode=ems_copy_t ➡ Discord 服务器:https://discord.gg/y9AStFFsrh 联系方式与支持: ➡ Telegram:https://t.me/socnet_support ➡ WhatsApp:https://wa.me/79051904467 ➡ Discord:socnet_support ➡ ✉ 邮箱:solomonbog@socnet.store
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