Jump to content

Recommended Posts

Posted
33 minutes ago, arturo134 said:

shit admin, shit personal, shit morale, shit files, totally shit

also, me shit

Are you drunk? :D
you don't know Mythras.com, you don't our Staff, you don't know our files :D

I hope you get better soon.

Posted
19 minutes ago, baksteen said:

Why you still trying to open this server? Your reputation is already a pile of shit. You're getting DDoS Attacked everytime you open the server, imagine this on the grand opening? 

 

Options for you.

  1. 1). Invest in better DDoS Protection
  2. 2). Close your server, if 1) is a no.

Backsteen you got problems mate..you cant get better ddos protection than their new one

Posted
33 minutes ago, baksteen said:

Why you still trying to open this server? Your reputation is already a pile of shit. You're getting DDoS Attacked everytime you open the server, imagine this on the grand opening? 

 

Options for you.

  1. 1). Invest in better DDoS Protection
  2. 2). Close your server, if 1) is a no.

You already joined our beta, i am sure you will do it this time as well :D
We have the best Ddos atm so i think we not gonna have any problem.

Also, i think, i am not sure if i can trust you.You are a guy who is looking for a GM for your server

for free and you suggest me to buy better Ddos xD

Rip

Posted

Good luck with your project! Features seem to be a little common, but meh....ok.They have show in the past that people like it. Anyway though, good luck!

Posted
19 minutes ago, Solomun said:

Good luck with your project! Features seem to be a little common, but meh....ok.They have show in the past that people like it. Anyway though, good luck!

Thank you. We are using a new engine which i believe, no other server has, which is very nice with lots of features will be added soon.We hope players will enjoy :)

Posted
18 hours ago, baksteen said:

First, learn to spell my name right. Of course they have the best DDoS Protection from the market thats why their server always disconnect LOL. 

Stop asslicking this Mythras guy, you making yourself look cringey as fuck.

First of all disconects wasnt from ddos i was in there you dont even know how ddos works...it was hardware problem for sure...

Posted
29 minutes ago, Reborn12 said:

First of all disconects wasnt from ddos i was in there you dont even know how ddos works...it was hardware problem for sure...

so why admin of this trash server wrote this also?

 

On 7/27/2018 at 10:26 PM, Mythras said:

We are under ddos attack, obviously. we cannot handle the server opened more than 20-30mins

but we still working on it

 

Posted
1 hour ago, AchYlek said:

so why admin of this trash server wrote this also?

 

 

It may had ddos...but disconects wasnt ddos for sure hardware...

Posted
20 minutes ago, baksteen said:

its a shame that you're a L2 Moderator on MxC.

 

Mythras has best DDoS Protection but its still offline omegalul

https://gyazo.com/09894fe9ddf29506f1111edd9f43fa83

Serious?noobs like you have no idea what they are saying..please learn how scripts works and then come back to me and tell me that its shame to be moderator...and read better their announces

Posted
16 minutes ago, baksteen said:

Obviously you have no idea what you're saying. You telling me that they got the best DDoS Protection but their server still remain offline.

 

You're trash

Speak better to me...they will open again beta if you dont know dont reply please...and yes they got new protection...

Posted
4 hours ago, Reborn12 said:

It may had ddos...but disconects wasnt ddos for sure hardware...

if they cant open beta w/o problems, i want see live server ;D

Posted
1 hour ago, baksteen said:

Why should i speak better to you when you don't speak better to me? You're a Moderator, you should act professional. You representing MxC.

 

We'll see about that Protection.

Dude because you dont know basics and you speak without any proofs just with a screen offline button...i dont need to speak anymore your screen told us all your knowledge...still offline do you think ddos will take him down for a week or more :p neh just some hours maybe...

Posted

Beta opening is in 6 days :D
Should i open it earlier so you ll see the button Online and don't be sad?

 

Btw are you the looking for Admin for your server as well? :D

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Really nice work and another great idea from you Nick. Fermata keeps getting more impressive with every release. The latest work with lighting, world objects, effects and overall scene customization shows how much potential this project really has. It’s not just about making Interlude look better, but about giving an old client modern possibilities while still keeping the original Lineage 2 feeling.   Great work once again, definitely an exciting project to follow!
    • ⚡ Weekend Stock Refresh! Fast order fulfillment is active. Get Gemini Pro Advanced + Google One cloud storage activated on your own personal email within minutes.
    • New Release World & atmosphere A complete dynamic weather system has arrived, with Clear, Light Rain, Rain, Heavy Rain, Storm, Snow, and Windy presets. Rain and snow react to roofs, wind moves foliage, lightning illuminates storms, exposed ground becomes wet and develops puddles, and snow builds up and melts over time. Weather includes Low to Ultra quality levels and advanced controls for precipitation, wind, cloud cover, lightning, surface wetness, puddles, and snow. The game server can also select or restore the current weather while local quality settings continue to control rendering cost. The weather can be controlled from the server with custom packets. For more details use Shift+Alt+P. Enhanced lighting now allows authored lamps, fires, and other light sources to illuminate towns and interiors. Lights can pulse, flicker, blink, and strobe, flames produce warm dynamic light, and lamps display depth-aware halos. Remastered emissive surfaces are now supported, beginning with illuminated windows in Giran that glow and cast light into their surroundings. Broadcasting Towers now use their correct original scale and animated rings and glow effects. Map, quests & navigation A complete quest journal has been added, with active and completed quests, expandable stages, descriptions, requirements, item progress, quest inventory integration, location controls, and quest cancellation. Quest objectives now appear through flashing minimap and world-map markers, an overhead directional guide, a notification button beside chat, and rotating quest symbols above eligible NPCs. Server-directed radar markers now work across the live minimap and world map, including the original overhead guidance effect and arrival behavior. The original tutorial system now works, including scrollable tutorial pages, animated illustrations, the flashing question button, tutorial links, and movement, camera, pickup, and sit/rest progression events. Server-opened town maps now display their original artwork and the supplied player marker. Shops, storage & items Personal, clan, castle, and freight warehouses now work, including deposits, withdrawals, stack quantities, fees, weight and capacity previews, tooltips, and the original warning and empty-storage dialogs. Account freight now works through the original recipient picker and delivery window, allowing items to be sent to another character on the same account. Multisell exchanges now work, with paged recipe lists, product details, required materials, quantity selection, warnings, and server-backed completion. Manor seed purchasing is now supported through the shop interface, including availability and pricing. Inventory items can now be dragged to the trash button and destroyed after the appropriate warning or quantity prompt. The original in-game calculator now works with mouse and keyboard input. Community The Community Board is now available from the system menu or Alt+B, with Home, Favorites, Region, Clan, Memo, Mail, and Friends sections, retained navigation, forms, scrolling, minimization, and server-provided pages. Characters, cameras & events Striders and Wyverns now render as fully animated mounts with the rider attached correctly. Striders remain ground-based, while Wyverns support three-dimensional flight. Characters now enter a proper falling state after high drops or airborne dismounts, with falling animations and server-authoritative landing and fall-damage handling. Players can now sit on authored world chairs using the correct sit, wait, and stand animations. Server-driven special camera sequences now work, including target tracking, interpolation, duration, widescreen bars, and restoration to the normal camera. GM camera mode and server-authorized ///fly movement are now supported. The original 102-second Kamael teaser sequence has been restored with its complete slideshow, transitions, panning artwork, localized subtitles, and narration. Hats, masks, circlets, and other hair accessories now use their authored head placement and correctly adjust the character's hairstyle. Timed server confirmation dialogs, short-duration status effects, regeneration previews, and the seasonal Christmas Seal presentation are now supported. Interface & performance Character creation has been refined with corrected description wrapping, clipping, layout, and name-entry presentation. Tutorial and NPC dialog windows now use polished proportional scrollbars, improved HTML layout, and correctly sized illustrations and controls. A new independent 3D render-resolution setting offers Native, 720p, 900p, 1080p, 1440p, and 4K choices while keeping the window, HUD, text, and FermaUI at native resolution. Major rendering optimizations reduce unnecessary work in local lighting, shadows, visibility, exposure, bloom, post-processing, and GPU diagnostics. Download from the launcher you have installed, or at https://updates.fermata.gg/ if you don't have the launcher. Fermata Light Engine Preview All lights can be baked in the client, shipped to the users, and exported and imported as .femlight files.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..