There is some function on address 0x007d5d40 that seems to be ued for sending packets. It looks like its limited to about 8k bytes. Is there some way to overcome the limit, or use another function on different address? we use it to send html for the board.
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Thanks!
I'll take a second look and let you know if my implementation of the clearCircle() helps with the stuttering once I find time for some extensive testing.
Thank you for your reply. I have removed it from the L2Server.exe file, but the L2Server still crashes. It doesn't crash if I don't start l2npc, otherwise it will crash within a few days at the latest.
L2 ArenaWar: Low Rate PvP Server with Free Buffs & Autofarm [PVP]⚔️ [Free]🆓
Classic Interlude with 3x XP rates!
Free starter pack(no grade) to kickstart your adventure!
Autofarm for convenient grinding!
Free buffs to keep you fighting fit! (2 job buffs)
No experience loss on death! (Except with Karma)
Clear Karma system to keep things fair! ⚖️
Active community of 800-1k players!
Join our Discord to learn more!
>> Discord <<
Server website: https://l2arenawar.com/en/
Question
SkyLord
There is some function on address 0x007d5d40 that seems to be ued for sending packets. It looks like its limited to about 8k bytes. Is there some way to overcome the limit, or use another function on different address? we use it to send html for the board.
typedef void (*f)(CSocket*, const char*, va_list va);
va_list va;
va_start(va, format);
f(0x7D5D40)(this, format, va);
va_end(va);
Link to comment
Share on other sites
3 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.