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Posted (edited)

As title suggests, I've tried to adapt MyExt64 compiler for Glory Days AI (classes, variable offsets, functions) but it's just an experiment. If there's anyone who can test how it really works, I'd be glad :) It's just a first draft and proof-of-concept, if there's any bug, I'll try to fix it. Stay tuned ;)

 

Compiled DLL: https://bitbucket.org/l2shrine/extender-public/src/compiler-gd/server/MyExt64.dll

Sources: https://bitbucket.org/l2shrine/extender-public/branch/compiler-gd

 

EDIT: Fixed few bugs (missing handlers and wrong 'myself' type in NPC maker event), now it compiles default NPC and default maker

Edited by eressea
  • Like 1
  • Thanks 1
  • Upvote 2
Posted

Added H5 version. I don't have whole specs so there may be bugs, please report them.

 

Compiled DLL: https://bitbucket.org/l2shrine/extender-public/src/compiler-h5/server/MyExt64.dll

Sources: https://bitbucket.org/l2shrine/extender-public/branch/compiler-h5

  • Thanks 1
Posted

i did that a few months ago but took a very different approach to it xD i'll have to have a poke at your source and see what all is in there, i probably have a few funcs/vars to share cuz i pulled mine out of the h5 l2npc.exe

  • 2 weeks later...
Posted
7 hours ago, etherian said:

uhmm  i must dwnload GD client and try

It's just a compiler with definitions for l2npc.exe from GD and H5 - for the few people who have those binaries (I was only asked if I can do it and got definitions that were needed)

 

1 hour ago, Jamba said:

Eressea is master, code c++ beautiful , I'll learn seeing your code . Thank you

Thanks :) But this code isn't so beautiful, it's just a bunch of definitions

  • 3 weeks later...
Posted

using new client something like smeli does with his adaptation

what do u think can be done around this

what im actually doing now is  only c4 + modification need a lot of client rework i was trying to do
i wish to have only some more goddess of destruction skills 
like what im currently modified client
npc buffer

new zone

some skills

 

Posted (edited)

let me explain better

got 1 project is rework c4 client with mods for small community 

ppl who cant actually run upper client than c4 bcz hardware limitation
im using nextdev freeware


then

on my personal i wanna do is basically using new client upper of goddess of destruction

can be Infinite Odyssey for example 

but i do not need sub class skills certification nor anything new 

just c4 world, basic pvp server
for kamael skills  must have some lines from GF skilldata 
ertheia and goddess of desturction skills i can make custom script 
but how to make  c4 + extender for this 
like protocol compatibility example at c5 times they used server c4 + mod

 

Edited by etherian
Posted (edited)

Trying to extend C4 to anything GoD+ is going to be suicide, at least for any normal persons Sanity, extending GD to anything Ertheia + is very hard even, if you dont have the skills required to know how to add a new race, let alone all the new classes. Even if you dont want the new races/classes, you would have to fix pretty much every single packets format. There is also a VERY large amount of skill effects that would have to be created in the span of C4->IO. Take it from someone currently extending  to current classic/salvation :D

Edited by pada
Posted (edited)
4 hours ago, pada said:

Trying to extend C4 to anything GoD+ is going to be suicide, at least for any normal persons Sanity, extending GD to anything Ertheia + is very hard even, if you dont have the skills required to know how to add a new race, let alone all the new classes. Even if you dont want the new races/classes, you would have to fix pretty much every single packets format. There is also a VERY large amount of skill effects that would have to be created in the span of C4->IO. Take it from someone currently extending  to current classic/salvation :D


xP

the old methods dont work anymore ? xD haha lets start collecting packets from client 

go everyone press all buttons hahaha

run !!!  XD

 

Edited by etherian
  • 5 years later...
Posted
On 6/27/2018 at 11:51 PM, eressea said:

As title suggests, I've tried to adapt MyExt64 compiler for Glory Days AI (classes, variable offsets, functions) but it's just an experiment. If there's anyone who can test how it really works, I'd be glad 🙂 It's just a first draft and proof-of-concept, if there's any bug, I'll try to fix it. Stay tuned 😉

 

Compiled DLL: https://bitbucket.org/l2shrine/extender-public/src/compiler-gd/server/MyExt64.dll

Sources: https://bitbucket.org/l2shrine/extender-public/branch/compiler-gd

 

EDIT: Fixed few bugs (missing handlers and wrong 'myself' type in NPC maker event), now it compiles default NPC and default maker

Thank you so much, but how to use it to compile nasc?

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