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New Download Link without any Credits

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Posted

Iordanov, thanks for share.

 

I like the auto potion of quick healling potion. U can put the list of modification since the last version ? (I saw the video, nice work, nice team) 

Posted (edited)
28 minutes ago, eddyteh said:

Link doesnt open cuz malwarebyte doesnt let me check to several ones

 

disable antivirus there is no viruses i can confirm

 

16 minutes ago, AbsoluTzx said:

Iordanov, thanks for share.

 

I like the auto potion of quick healling potion. U can put the list of modification since the last version ? (I saw the video, nice work, nice team) 

 

Modifications Options Key / Abnormal for self / Abnormal for party

 

Quick Preview..

 

https://prnt.sc/jxrxs5

 

https://prnt.sc/jxryzc

 

 Added Icons near XP Bar fixed auto Augment / Auto Enchant added checks (?) which means when u was auto enchanting items for some reason inventory was buging and pushing you to enchant more while enchant was maximum fixed this too

 

 

Edited by Iordanov
Posted
Just now, Iordanov said:

 

disable antivirus there is no viruses i can confirm

 

 

Modifications Options Key / Abnormal for self / Abnormal for party

 

Quick Preview..

 

https://prnt.sc/jxrxs5

 

https://prnt.sc/jxryzc

 

 Added Icons near XP Bar fixed auto Augment / Auto Enchant added checks (?) which means when u was auto enchanting items for some reason inventory was buging and pushing you to enchant more while enchant was maximum fixed this too

 

 

It's so good! Nice! Thanks a lot, Iordanov. 

Posted

Sorry for my English. the truth an excellent work @Iordanov pity that people of the lineage 2 Brazilian community have stolen your interface and are wanting to sell it, changing things in their name. The same does not stop being an excellent job!

Posted (edited)
3 hours ago, shadownight1891 said:

Sorry for my English. the truth an excellent work @Iordanov pity that people of the lineage 2 Brazilian community have stolen your interface and are wanting to sell it, changing things in their name. The same does not stop being an excellent job!

 

i simple dont care lol let them sell it the only thing they gonna lose is their money after people realize interface has issues with fps/drops bugs they will totally open dispute against that scammers i make interface h5 like for interlude with many new features so let them do what they want i shared with community so they can use or do what ever they want thats what i said i simple dont support this version what i mean i will not fix any kind of bugs i will not offer any kind of support the only thing u can edit is interface.xdat .u need decrypt which costs thats all guys have a nice summer

Edited by Iordanov
  • Like 2
Posted
2 hours ago, Enneo said:

This patch spam all time Iordanov Interface and this delete Chat history every time....

and game crash to enter in olympiads view mode

Posted
23 hours ago, Enneo said:

This patch spam all time Iordanov Interface and this delete Chat history every time....

 

On 6/23/2018 at 12:41 PM, dubkiro said:

Good share bro but i don't know how play with this patch every 20-30 sec chat just deleted with notification on screen

yes is really bad that every 20 sec chat del..... if you can remove it will be really good...

anyway gz for share

Posted
2 hours ago, Glad1 said:

 

yes is really bad that every 20 sec chat del..... if you can remove it will be really good...

anyway gz for share

 

i will take a look about it to see what i can do

  • Like 2

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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