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You just need time and dedication - if you don't have those, you probably shouldn't lose your time developing. Moreover with the astronomical amount of shared customs, guides and alike content over all L2J related forums / youtube channels. If you don't want to "academically" learn Java, but get some fun learning how L2J (and Java) works, the best is to simply try to adapt customs over a vanilla source. Second step would be to modify it as you like, and the third step would be to code your own. Start with easy to adapt customs, then go into more complex stuff. You have to read first about basic Java concepts, called OOPs concepts, to avoid to waste your time. It's mandatory and will save you some time. L2J is 30% Java and 70% project hierarchy understanding, seeing how bad and lame some "developers" are, strictly anyone with some time can become a "L2J developer" (which is mostly copy-pasting code made by other, talented, people and reselling it). A good source is normally organized and Javadoc documented. If not, avoid to use that. Finally, client and server are two entirely different concepts (one is illegal and the other legal, btw :D), and generally ppl tend to "subclass" on either one or the other.
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By Banshee Garnet · Posted
Hello and greetings guys, i come from the scene of L2OFF so today i will share with you on how to make a custom quest in L2OFF Lets get started. You will need the GMPanel for decompiling AIs can be downloaded here: https://filebin.net/650x1g0vvbzcon5o so lets open The AI Editor. To make the quest repeatable we need to base our quest in an already repeatable one, lets say the Ghost Explorer one (Relics of the Old Empire) so the NPC that has the quest in AI is explorer_ghost_a , find it and decompile it , you should have this code above https://pastebin.com/WjvYxi6E so the quest is as this above. now we are gonna make our changes first we need to copy the code and have it in a notepad close completely the AI editor or just recompile it , reopen the gmpanel / ai editor and the ai.obj itself and press on the " New " or Ctrl + N class name = for example put "quest_daily_npc" and parent "citizen" and press ok .. so your base is ready. https://ibb.co/3MfPHfW <- example is here Now i will explain you everything related on this in order to adjust it by yourself: first of all : you paste the code from the previous quest that we copied. Now your quest must look like this: https://pastebin.com/YY3uUXDS so lets make the modifications https://pastebin.com/c871yGdQ 619 is the quest id you can change it with your desired or you can delete the already existing and just modify this one ------------------------------------------------------------------------- https://pastebin.com/9knBBGwG on the case2: is the check for the reward.. practicly this quest is non stop , it checks if you have at least 1000 broken antiques and regarding the check it opens the html pages that correspond to the checks, if you want to replace the number with another amount and the quest item just do it by checking my comments on the pastebin link now lets move to the : https://pastebin.com/qirhF0Fn you can change again here the html with your desired so we are finally in the time of the reward the reward code is here: https://pastebin.com/BRB4F19Y you can add/ make less rewards If you want to make it like: You get rewarded then cooldown until next day you must edit if( myself::GetCurrentTick() - talker.quest_last_reward_time > 1 ) { talker.quest_last_reward_time = myself::GetCurrentTick(); to if( myself::GetCurrentTick() - talker.quest_last_reward_time > 12 * 60 * 60 ) { talker.quest_last_reward_time = myself::GetCurrentTick(); I hope i gave you a good base.. Sincerely thank you , if you find my guide bad, i can edit some parts of it to be more clear
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