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Could someone help me how do I create a probability with 2 arrays?

The problem is this, I created a npc for ticket exchange per item, and using Luckywhell that posted here in the forum, the item configuration is like this: IDItem, Quantity, Enchant, Chance.

But the chance is according to the quantity of items, not by chance of each item, could you help me to solve this problem?

10 answers to this question

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Posted

Why don't you edit the core to read it by chance value then? I guess would be easier and better.

 

Without seeing the code, I can't really understand how exactly it calculates the chance and what's the problem.

 

Show the code, explain it better, show an example or so. 

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Posted (edited)

https://pastebin.com/Q9fHL9CK

 

 

Example, the configuration looks like this: Item ID, Quantity, Enchant, and Chance

But even if I put the chance 000000001, if there are few items in the list, for example 4, the chance is going to be 1/4.

Edited by KillSwith
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Posted

Ok, well, still you didn't provide important info. I had to find it on my own and looks like you are talking about Elfos' code, more or less?

Uppon config load it stores the info

 


public void add(double weight, E result)
{
    if (weight <= 0) return;
    total += weight;
    map.put(total, result);
}

public E next()
{
    double value = random.nextDouble() * total;
    return map.ceilingEntry(value).getValue();
}

 

So, the next return 0.0 - 1.0 * total . But still, I don't see any "chance calculation" over the code, else that's the chance itself? I guess?

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