Jump to content

Recommended Posts

Posted

The server is offline for maintenance . Database problems were found.

 

Downtime: +4-8 hours, until everything is cleaned.

 

PS: If you know an adena exploit or anything, report it to me. Perma hwid bans will be applied and all corrupted items will be deleted.

 

Discord: https://discord.gg/VyFKNGK

Posted (edited)

The server will close in 2 days (28.7.2018).

 

Sadly the gameplay was not for 2018 and it lacked the most important thing, Faction PvP. The good news are that many things were fixed, balanced and the PvP issue will be solved with mercenary/contract killing quests and probably some other things such as rank ladder which were supposed to come after The Prologue.

 

We have formed a good community, players saw something here but unfortunately it didn't work out the first try. I shall go back to work and give it a go after summer, with the improved gameplay and hopefully with all of you too!

 

Join our community: https://discord.gg/VyFKNGK

Edited by IpotoniC
  • 4 weeks later...
Posted

I'm gonna weight in a little bit here.

What I've noticed about the project at first glance, was the lack of content that it provided. It felt like a dumbed down classic server seeing how limited the skills and classes were. No buff classes, hardly any debuffs to influence PvE and PvP which results in awful class balance. 

 

To put class balance into perspective, take a look at the Ranger and the Paladin:

Ranger: Only one 3rd class offensive skill (Lethal Shot)

ranger.png

Paladin: Angelic Icon, Soul of Phoenix, Shield Slam, Touch of Life and a Servitor (Dark Panther)

paladin.png

 

Also because of the lack of buffs, the gameplay is just awful, low attack speed, low damage values, slow combat and general pacing. This also goes against the general idea of a faction server, since those are usually inclined to include High Rate/PvP features like full buffs.
 

Another thing that bothers me is game progression. There are quests that require you to kills dozens of mobs which are 10+ levels below your own, making quests not only uninteresting, but also extremely boring. The lack of AoE play is also a huge turn off, and only encourages solo play. 

I know that it's a one man project, and @IpotoniC is doing a good job, but he has some ideas that will simply never work with today's people. One of the main features that  people look for in custom servers is finding ways to avoid the chore of questing and grinding the traditional way. Forcing people through a quest line is one way to get people to instantly close the client and leave.

There are many interesting features like mining, fishing and stuff, I'm not gonna get into those because they have potential to be awesome with the right tweaks.

 

So yeah, I always like seeing custom projects that are well thought-out, most of  them are interesting, but a lot of times the DEVs are so disconnected with the playerbase that it feels like they're trying to make a general RPG in RPGMaker rather than a fully functional MMORPG experience.

I wish you luck, I will definitely try the server out once you launch later this year or whenever you decide to, but please consider moving  towards faster PvP-oriented gameplay rather than a classic-feel server where no matter your level, you will always feel like a low level character.

Posted (edited)
3 hours ago, Apathy said:

I'm gonna weight in a little bit here.

What I've noticed about the project at first glance, was the lack of content that it provided. It felt like a dumbed down classic server seeing how limited the skills and classes were. No buff classes, hardly any debuffs to influence PvE and PvP which results in awful class balance. 

 

To put class balance into perspective, take a look at the Ranger and the Paladin:

Ranger: Only one 3rd class offensive skill (Lethal Shot)

ranger.png

Paladin: Angelic Icon, Soul of Phoenix, Shield Slam, Touch of Life and a Servitor (Dark Panther)

paladin.png

 

Also because of the lack of buffs, the gameplay is just awful, low attack speed, low damage values, slow combat and general pacing. This also goes against the general idea of a faction server, since those are usually inclined to include High Rate/PvP features like full buffs.
 

Another thing that bothers me is game progression. There are quests that require you to kills dozens of mobs which are 10+ levels below your own, making quests not only uninteresting, but also extremely boring. The lack of AoE play is also a huge turn off, and only encourages solo play. 

I know that it's a one man project, and @IpotoniC is doing a good job, but he has some ideas that will simply never work with today's people. One of the main features that  people look for in custom servers is finding ways to avoid the chore of questing and grinding the traditional way. Forcing people through a quest line is one way to get people to instantly close the client and leave.

There are many interesting features like mining, fishing and stuff, I'm not gonna get into those because they have potential to be awesome with the right tweaks.

 

So yeah, I always like seeing custom projects that are well thought-out, most of  them are interesting, but a lot of times the DEVs are so disconnected with the playerbase that it feels like they're trying to make a general RPG in RPGMaker rather than a fully functional MMORPG experience.

I wish you luck, I will definitely try the server out once you launch later this year or whenever you decide to, but please consider moving  towards faster PvP-oriented gameplay rather than a classic-feel server where no matter your level, you will always feel like a low level character.

Thank you for your constructive feedback bro

 

First of all i would like to ask until which point you experienced the gameplay?. The no buffs = slow paced gameplay is completely invalid because there are balancing aspects for that. The classes on pvp i would like to say that are pretty amazing, even on 7v7 (s-grades +4) the balance was far better that expected. About the skills names, they don't matter much cause their stats and some of their abilities have changed.

 

About the quests, i would like to say that all of them, around 50, are totally new, with an interesting lore, if you actually read the dialogues and stick with them. There were more of them and the world was supposed to progress (world progress inside the same chapter), just like your character, but what was i thinking, haha. So, they are dumb and uninteresting if you don't dive in. Also the goal here was to make them "you don't get to choose in life" but well, it also doesn't work out ;d

 

In general, i agree with you. Such gameplay doesn't fit in 2018, i saw that. I couldn't see it before cause that wasn't my goal. My goal was to make my thing inside l2 (since i couldnt do it from scratch) and i'm proud for myself that i did it from a completely newbie state. Now i'm working to redesign some things in order to fit it to the current community :D

 

The project was aiming to be something solid and completely new, with meaningful progress but yea, if you dont have the budget to change the meta, stick with it, that's how it works ;p

 

I'm making it more pvp-oriented and fast paced (since this aspect for nowadays didn't exists), but i'm not gonna change its core values.

 

We will see how it goes, thank you for your support and again, thanks for your feedback!

 

Have a nice day :)

Edited by IpotoniC
  • 4 weeks later...
  • 3 weeks later...
Posted

@bistabil What I meant is that the dude is doing a good job with the work itself, he obviously knows his way around bugs and coding/server side modifications. 

My main gripe is with his minimalistic gameplay ideas that resemble a more limited classic-like server. 

  • 3 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Hi! I downloaded the Topic's files but i have the same issue as others with black gras. but i do not have Illumination at Server Info in F6. Someone could help me with it? im using L2C4 client and L2Julvius. Thank you all!
    • WTB GEODATA FOR GRACIA FINAL PROJECT.
    • Server is not Classic, is C4 Scions of Destiny.   http://eternalsinl2.com   https://l2network.eu/details/2458/Lineage-II-Eternal-SIn/#google_vignette
    • Dynamic traffic, static ISP, unlimited traffic and bandwidth packages HTTP, HTTPS, SOCKS5 Over 195 countries/regions Over 100 million real residential IP address pools, with a normal uptime of 99.9%. Special discount code:VIP999
    • Here is the translation, formatted to look professional, clean, and highly scannable for your forum post: Hello L2JBrasil community! I present to you the newest development from MiaCodeWeb. We have created a robust and advanced adaptation of the Phantom system for aCis / L2JAcis 409, focused on Interlude C6 servers. Our main goal was to transform traditional "ornamental bots" into highly realistic, autonomous players. They are capable of creating themselves, restoring themselves, farming, auto-equipping, using skills, responding in chat using Artificial Intelligence, and being managed directly via an in-game panel. GitHub: https://github.com/miacodeweb/L2-Phantom-AI Video Demonstration: [Insert link here]   ## Main Features and Implementation We implemented the core of the Phantom system directly into the aCis gameserver. The architecture was divided into independent modules for AI, combat, chat, equipment, inventory, progression, logs, and administration. In-Game Admin Panel: Fully functional //phantom command. It allows you to create new phantoms, restore saved ones, reload configs, start/stop the AI, view online phantoms, kill bugged phantoms, delete them individually, and navigate through pages. Data Persistence: Created phantoms can be registered in phantoms.properties, allowing them to be restored later while maintaining all their progress directly from the database. Centralized Configuration: Everything is controlled by the phantoms.properties file, organized by sections: AI, Loot, Skills, Equipment, Zones, PVP/PK, Gemini (Chat), Logs, Respawn, and Anti-Stuck system. ## Phantom Skills and Behavior Smart Combat: They patrol, search for mobs, and claim targets to prevent multiple phantoms from attacking the same monster. Mages rest when they run out of MP and avoid hitting with physical weapons unnecessarily. Automatic Progression: Auto-learning of skills, automatic class changes following the logical tree of the chosen profession, receiving buffs, and inventory clearing when reaching a certain weight/space percentage. Dynamic Equipment System: They auto-equip based on class and level, using varying item combinations so they don't all look the same. Optimized Loot: Each phantom focuses on picking up drops/herbs from its own mob, avoiding that ugly scene of 10 phantoms chasing the same adena. PVP/PK Behavior (Configurable): Immediate response to attacks, detection of PK players in the visible area, and an optional "PK Rage Mode". ## AI and Movement Navigation and Anti-Stuck: Patrol system, free wandering, obstacle and stuck detection, with Geodata validation (when enabled on the server). Respawn: Automatic return to town after death, alongside safety rules to prevent them from getting permanently stuck in textures. Leveling Zones: Configurable leveling zones (automatic teleports to farm zones are disabled by default, as in Interlude/aCis they rely heavily on geodata accuracy and the real coordinates of your server). ## AI Chat Integration (Gemini 2.5 Flash) We integrated a Whisper system via the Gemini 2.5 Flash API, making the phantoms respond like real Lineage 2 players. Support for both free and paid API tiers. Configurable parameters: GeminiApiTier, Keys, Cooldowns, and DailyLimits. The system detects connection failures, API limits, and empty responses, and logs everything. The prompt has been adjusted so that the phantom doesn't reply with empty or robotic phrases when asked where to level up or what it's doing. ## Dedicated Log System We created an exclusive log file located at gameserver/log/phantoms.log. It records: loading of phantoms, auto-skills, buffs, Gemini API errors/successes, anti-stuck actions, kills/deletes by admin, and configuration issues. ## Simplified Distribution and Installation Thinking about ease of use for administrators, the mod is delivered in a ready-to-use package: phantom-acis-installer-client.zip. Includes an automatic PowerShell installer that injects the code into your Eclipse project. Contains README.md, INSTALL_MAP.md, and the payload/ folder with ready-made routes for aCis. Clean configuration files (without my API keys). Just run the installer over your copy of aCis, refresh Eclipse, compile, and test. ## Custom Jobs The project already has a solid and functional base for aCis 409. The ideal next steps would be to refine the farm routes by level and social behavior with long-term testing on live servers. I accept custom jobs! If you need this system adapted for another revision, exclusive modules, or any other development for your server, get in touch. Through MiaCodeWeb, I also offer complete services involving geodata optimization, advanced VPS administration (Linux), and Java backend management for L2J. Send a PM or visit the GitHub!   https://www.l2jbrasil.com/applications/core/interface/file/attachment.php?id=17801&key=135fc8d831b84c05089851b18bfca58a   Link dowload:https://github.com/miacodeweb/L2-Phantom-Acis-409
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..