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Dion Town (from Classic) for all L2 clients


deMEV

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all.png

Doors data for server side

Doors data for client side

Music ID's for musicinfo.dat

Edited by deMEV
updated, fixed doors on HF client.
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1 hour ago, martuxas1 said:

can't add doors 
#Normil's Garden
Normils_garden_01;16200001;-109704;76424;-12656;-109819;76415;-12656;-109589;76435;-12612;158250;644;518;False
it's look like that l2jfrozen

and how the doors from 16_20 map related to Dion 20_22 map? explain me better :D

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1 hour ago, deMEV said:

and how the doors from 16_20 map related to Dion 20_22 map? explain me better :D

Mine code looks like -> Normils_garden_01;16200001;-109704;76424;-12656;-109819;76415;-12656;-109589;76435;-12612;158250;644;518;False

question how to adaptive, your code looks like that ->

  1. ===
  2. class Mover0 extends Emitter;
  3.  
  4. defaultproperties
  5. {
  6.     MeshGrade=Dion_Classic_S.Fort02_indoor
  7.     MeshGrade[1]=Dion_Classic_S.Fort02_indoor
  8.     MeshGrade[2]=Dion_Classic_S.Fort02_indoor
  9.     MeshGrade[3]=Dion_Classic_S.Fort02_indoorB
  10.     MeshGrade[4]=Dion_Classic_S.Fort02_indoorB
  11.     MeshGrade[5]=Dion_Classic_S.Fort02_indoorB
  12.     MeshGrade[6]=Dion_Classic_S.Fort02_indoorZ
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12 hours ago, martuxas1 said:

Mine code looks like -> Normils_garden_01;16200001;-109704;76424;-12656;-109819;76415;-12656;-109589;76435;-12612;158250;644;518;False

question how to adaptive, your code looks like that ->

  1. ===
  2. class Mover0 extends Emitter;
  3.  
  4. defaultproperties
  5. {
  6.     MeshGrade=Dion_Classic_S.Fort02_indoor
  7.     MeshGrade[1]=Dion_Classic_S.Fort02_indoor
  8.     MeshGrade[2]=Dion_Classic_S.Fort02_indoor
  9.     MeshGrade[3]=Dion_Classic_S.Fort02_indoorB
  10.     MeshGrade[4]=Dion_Classic_S.Fort02_indoorB
  11.     MeshGrade[5]=Dion_Classic_S.Fort02_indoorB
  12.     MeshGrade[6]=Dion_Classic_S.Fort02_indoorZ

Normils_garden_01 - staticmesh name

16200001 - door id

-109704;76424;-12656; - door location

-109819;76415;-12656; - door range

-109589;76435;-12612; - door range

158250; - HP

644; - Physical Defense

518; - Magical Defense

False - can be opened using "unlock skill"

 

using this info you can add any doors from my shares to your server.

 

Example from Dion Town:

===

    StaticMesh=StaticMesh'Dion_Classic_S.Fort02_indoor'

    L2ServerObjectRealID=20220020

    Location=(X=6380.992,Y=148327.02,Z=-2889.0)

===

Fort02_indoor - staticmesh name

20220020 - door id

6380;148327;-2889 - door location

....

etc.

p.s. some doors don't have range (they created in old editor)

 

Parsed doorsdata from Dion Town (classic): https://pastebin.com/bE9JKPsC

Edited by deMEV
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