deMEV Posted January 28, 2018 Posted January 28, 2018 (edited) Doors data for server side Doors data for client side Music ID's for musicinfo.dat Edited June 10, 2018 by deMEV updated, fixed doors on HF client.
martuxas1 Posted February 25, 2018 Posted February 25, 2018 can't add doors #Normil's Garden Normils_garden_01;16200001;-109704;76424;-12656;-109819;76415;-12656;-109589;76435;-12612;158250;644;518;False it's look like that l2jfrozen
deMEV Posted February 25, 2018 Author Posted February 25, 2018 1 hour ago, martuxas1 said: can't add doors #Normil's Garden Normils_garden_01;16200001;-109704;76424;-12656;-109819;76415;-12656;-109589;76435;-12612;158250;644;518;False it's look like that l2jfrozen and how the doors from 16_20 map related to Dion 20_22 map? explain me better :D
martuxas1 Posted February 25, 2018 Posted February 25, 2018 1 hour ago, deMEV said: and how the doors from 16_20 map related to Dion 20_22 map? explain me better :D Mine code looks like -> Normils_garden_01;16200001;-109704;76424;-12656;-109819;76415;-12656;-109589;76435;-12612;158250;644;518;False question how to adaptive, your code looks like that -> === class Mover0 extends Emitter; defaultproperties { MeshGrade=Dion_Classic_S.Fort02_indoor MeshGrade[1]=Dion_Classic_S.Fort02_indoor MeshGrade[2]=Dion_Classic_S.Fort02_indoor MeshGrade[3]=Dion_Classic_S.Fort02_indoorB MeshGrade[4]=Dion_Classic_S.Fort02_indoorB MeshGrade[5]=Dion_Classic_S.Fort02_indoorB MeshGrade[6]=Dion_Classic_S.Fort02_indoorZ
deMEV Posted February 26, 2018 Author Posted February 26, 2018 (edited) 12 hours ago, martuxas1 said: Mine code looks like -> Normils_garden_01;16200001;-109704;76424;-12656;-109819;76415;-12656;-109589;76435;-12612;158250;644;518;False question how to adaptive, your code looks like that -> === class Mover0 extends Emitter; defaultproperties { MeshGrade=Dion_Classic_S.Fort02_indoor MeshGrade[1]=Dion_Classic_S.Fort02_indoor MeshGrade[2]=Dion_Classic_S.Fort02_indoor MeshGrade[3]=Dion_Classic_S.Fort02_indoorB MeshGrade[4]=Dion_Classic_S.Fort02_indoorB MeshGrade[5]=Dion_Classic_S.Fort02_indoorB MeshGrade[6]=Dion_Classic_S.Fort02_indoorZ Normils_garden_01 - staticmesh name 16200001 - door id -109704;76424;-12656; - door location -109819;76415;-12656; - door range -109589;76435;-12612; - door range 158250; - HP 644; - Physical Defense 518; - Magical Defense False - can be opened using "unlock skill" using this info you can add any doors from my shares to your server. Example from Dion Town: === StaticMesh=StaticMesh'Dion_Classic_S.Fort02_indoor' L2ServerObjectRealID=20220020 Location=(X=6380.992,Y=148327.02,Z=-2889.0) === Fort02_indoor - staticmesh name 20220020 - door id 6380;148327;-2889 - door location .... etc. p.s. some doors don't have range (they created in old editor) Parsed doorsdata from Dion Town (classic): https://pastebin.com/bE9JKPsC Edited February 26, 2018 by deMEV
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