Sinister Smile Posted December 27, 2017 Posted December 27, 2017 How can i restrict the dyes? I want the players to can draw only 1 dye. Im using l2jacis.
0 Tryskell Posted December 27, 2017 Posted December 27, 2017 private final Henna[] _henna = new Henna[3]; to private final Henna _henna; And you make all subsequent edits. getHennaEmptySlots() must return either 0 or 1, so a return (_henna != null) ? 0 : 1; is enough. If you still want a classId.level check, simply write one similar to existing.
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Sinister Smile
How can i restrict the dyes? I want the players to can draw only 1 dye.
Im using l2jacis.
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