In every chaotic Zone (auto flag) out there, the target instantly loses the pvp flag when it leaves the pvp zone, instead of losing it the normal way, some 15 seconds afters (blinking purple/white).
In my experience, that is not a good thing cause people will simply run out the zone to run from pvp.
I tried to fix that by using a few things, but none worked correctly. In my attempts so far, the target takes flag when runing out, but it will never go away. To make it disapear I need to relog.
Most of the times, that is what happens.
I looked in the SiegeZone.java to check how it worked there, and tried that as well, but in that case the Flag stays just for 1 second and disapear (But it works corrrectly when in siege).
In the shared MultiFunctionZone.java, it is set like this:
if(pvp_enabled)
activeChar.stopPvPFlag(); (instantly removes the flag)
So I tried to use the same method used for siege zone:
if (character instanceof L2PcInstance)
{
((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
// Set pvp flag
if (((L2PcInstance) character).getPvpFlag() == 0)
{
((L2PcInstance) character).startPvPFlag();
}
}
}
But it doesnt work like in a siege zone.
I Also tried something like this:
if (activeChar.getPvpFlag() != 0)
activeChar.setPvpFlag(0);
activeChar.updatePvPFlag(1);
With this, the target will get pvp flag when it run out the flag zone, but the flag will never go aways like it was intented.
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Even if I was reselling, as you claim, you got refunded down to the last penny. At least when I work with someone, I try to find a solution. Just because something didn’t work for you doesn’t mean it hasn’t worked for others. I’ve provided different kinds of services successfully, and I’ve even had several of your own clients come to me complaining about the mess you left behind, with unfinished code and ongoing issues.
Let’s be real. I supported you and always spoke positively about you until I realized that you only care about your wallet, not how your customers feel. That was disappointing. I don’t care much anymore, because some people change and some don’t. They stay comfortable being that way.
As for the family topic, I didn’t say anything bad or wrong. That was information I heard from a friend. And no, I won’t ban you. It’s not worth the energy to even open the admin panel. You can keep doing what you’re doing, but don’t claim you’re a good and clean person when you clearly don’t value other people’s time, money, or effort.
When you talk about being mature, your actions show the opposite. For once in your life, admit that you're still acting immature. Hopefully one day you'll understand how life really works and learn to move on. But until then, take responsibility and clean up the mess you've left behind.
TL;DR: I won’t be reading anything else, just grabbing popcorn and enjoying the show.
Hey everyone, I’m reaching out for urgent support with my NPC stats—specifically Baium, who on my server seems to have gone full god mode. Apparently, I’m the "crazy dreamer" who believes Baium shouldn’t have over 4 million HP, 30k+ P. Atk, attack speed faster than a dagger, and more M. Atk than seven Antharas combined 😅. My server's developer (VILMIS) refuses to provide proper support, claiming I have no idea about the "real stats" and that I’m imagining things. I’ve tried modifying the values through the admin console, but nothing takes effect. I’m desperate—the server launches on 04/10, and I really want these stats to be closer to official NCSOFT values or at least something balanced and realistic. If anyone with experience can lend a hand or point me in the right direction, please reach out. I’d truly appreciate it 🙏
Sure more parts from our discord conversation posted below. Please note that he blocked me while he is active on discord (he responded to a different discord account).
Could you please ban him @Atom?
Question
tiguz
Hello once again dear users.
In every chaotic Zone (auto flag) out there, the target instantly loses the pvp flag when it leaves the pvp zone, instead of losing it the normal way, some 15 seconds afters (blinking purple/white).
In my experience, that is not a good thing cause people will simply run out the zone to run from pvp.
I tried to fix that by using a few things, but none worked correctly. In my attempts so far, the target takes flag when runing out, but it will never go away. To make it disapear I need to relog.
Most of the times, that is what happens.
I looked in the SiegeZone.java to check how it worked there, and tried that as well, but in that case the Flag stays just for 1 second and disapear (But it works corrrectly when in siege).
In the shared MultiFunctionZone.java, it is set like this:
if(pvp_enabled)
activeChar.stopPvPFlag(); (instantly removes the flag)
So I tried to use the same method used for siege zone:
if (character instanceof L2PcInstance)
{
((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
// Set pvp flag
if (((L2PcInstance) character).getPvpFlag() == 0)
{
((L2PcInstance) character).startPvPFlag();
}
}
}
But it doesnt work like in a siege zone.
I Also tried something like this:
if (activeChar.getPvpFlag() != 0)
activeChar.setPvpFlag(0);
activeChar.updatePvPFlag(1);
With this, the target will get pvp flag when it run out the flag zone, but the flag will never go aways like it was intented.
Any help pls?
Im using l2jfrozen 1118
44 answers to this question
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