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PvP Flag When leaving a chaotic zone


Question

Posted (edited)

Hello once again dear users.

 

In every chaotic Zone (auto flag) out there, the target instantly loses the pvp flag when it leaves the pvp zone, instead of losing it the normal way, some 15 seconds afters (blinking purple/white). 

In my experience, that is not a good thing cause people will simply run out the zone to run from pvp.

I tried to fix that by using a few things, but none worked correctly. In my attempts so far, the target takes flag when runing out, but it will never go away. To make it disapear I need to relog.

Most of the times, that is what happens.

I looked in the SiegeZone.java to check how it worked there, and tried that as well, but in that case the Flag stays just for 1 second and disapear (But it works corrrectly when in siege).

In the shared MultiFunctionZone.java, it is set like this: 

 

            if(pvp_enabled)
                activeChar.stopPvPFlag();  (instantly removes the flag)

 

So I tried to use the same method used for siege zone:

 

            if (character instanceof L2PcInstance)
            {
                ((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
                
                // Set pvp flag
                if (((L2PcInstance) character).getPvpFlag() == 0)
                {
                    ((L2PcInstance) character).startPvPFlag();
                }
            }
        }

 

But it doesnt work like in a siege zone.

 

I Also tried something like this:

 

                if (activeChar.getPvpFlag() != 0)
                    activeChar.setPvpFlag(0);
                activeChar.updatePvPFlag(1); 

With this, the target will get pvp flag when it run out the flag zone, but the flag will never go aways like it was intented.

 

Any help pls?

Im using l2jfrozen 1118

 

 

Edited by tiguz

Recommended Posts

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Posted (edited)

you can add your flag system 

_PvPRegTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new PvPFlag(), 5000, 5000);

but on exit do cansel task and use normal

 

if (activeChar.getPvpFlag() == 1)

{

_PvPRegTask.cansel(true);

activeChar.updatePvPFlag(2);

}

Edited by tazerman2
  • 0
Posted
5 hours ago, tiguz said:

I took the time to download aCis and adapt a flag zone to it just to test, and the outcome is the same as in l2jfrozen: the flags stays forever, no matter what code I try lol. I ran out of ideas to fix it.

Cause you did it wrong..

What i did in my zone its to put onexit only task like sieges and some checks l2pcinstance if players is in this zone do not take karma and dont use cntrl to hit someone

  • 0
Posted
		+import com.l2jfrozen.Config;


		if (character instanceof L2PcInstance)
		{
			((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
		
			// Set pvp flag
			if (((L2PcInstance) character).getPvpFlag() != 0)
			{
				((L2PcInstance) character).setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_NORMAL_TIME);
				((L2PcInstance) character).startPvPFlag();
			}
		}

I had the same problem yesterday but after some time of trying different stuff, I fixed it :) tell me if that works for you :)

  • 0
Posted (edited)
1 hour ago, BloodRav3N said:

		+import com.l2jfrozen.Config;


		if (character instanceof L2PcInstance)
		{
			((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
		
			// Set pvp flag
			if (((L2PcInstance) character).getPvpFlag() != 0)
			{
				((L2PcInstance) character).setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_NORMAL_TIME);
				((L2PcInstance) character).startPvPFlag();
			}
		}

I had the same problem yesterday but after some time of trying different stuff, I fixed it :) tell me if that works for you :)

This works, but it causes a new problem: If the char returns to the flag zone,  already flagged, the flag will disapear inside the zone and will never come back, even if it leaves and enters again.

Edited by tiguz
  • 0
Posted
3 hours ago, tazerman2 said:

you can add your flag system 


_PvPRegTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new PvPFlag(), 5000, 5000);

but on exit do cansel task and use normal

 

if (activeChar.getPvpFlag() == 1)

{

_PvPRegTask.cansel(true);

activeChar.updatePvPFlag(2);

}

Lets test your code, brb.

  • 0
Posted
4 hours ago, tazerman2 said:

you can add your flag system 


_PvPRegTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new PvPFlag(), 5000, 5000);

but on exit do cansel task and use normal

 

if (activeChar.getPvpFlag() == 1)

{

_PvPRegTask.cansel(true);

activeChar.updatePvPFlag(2);

}

_PvPRegTask.cancel(true); => "cannot be resolved"

  • 0
Posted (edited)

add this onEnter : 

 

            if (character instanceof L2PcInstance)
            {         
        			// Set pvp flag
        			if (((L2PcInstance) character).getPvpFlag() == 0)
        			{
        				((L2PcInstance) character).updatePvPFlag(1);
        			}
        			if (((L2PcInstance) character).getPvpFlag() != 0)
        			{
        				((L2PcInstance) character).stopPvPFlag();
        				((L2PcInstance) character).updatePvPFlag(1);
        			}
            }

Works for me :)

 

Edit: If your pvp points doesnt count then you have to do this:

-character.setInsideZone(ZoneId.MULTI_FUNCTION, true);
+character.setInsideZone(ZoneId.MULTI_FUNCTION, false);

Im just saying cause i had this problem :)

Edited by BloodRav3N
  • 0
Posted
17 minutes ago, BloodRav3N said:

add this onEnter : 

 


            if (character instanceof L2PcInstance)
            {         
        			// Set pvp flag
        			if (((L2PcInstance) character).getPvpFlag() == 0)
        			{
        				((L2PcInstance) character).updatePvPFlag(1);
        			}
        			if (((L2PcInstance) character).getPvpFlag() != 0)
        			{
        				((L2PcInstance) character).stopPvPFlag();
        				((L2PcInstance) character).updatePvPFlag(1);
        			}
            }

Works for me :)

Worked like a charm! Thank you for putting an end to this =P Really!

  • 0
Posted
23 minutes ago, BloodRav3N said:

add this onEnter : 

 


            if (character instanceof L2PcInstance)
            {         
        			// Set pvp flag
        			if (((L2PcInstance) character).getPvpFlag() == 0)
        			{
        				((L2PcInstance) character).updatePvPFlag(1);
        			}
        			if (((L2PcInstance) character).getPvpFlag() != 0)
        			{
        				((L2PcInstance) character).stopPvPFlag();
        				((L2PcInstance) character).updatePvPFlag(1);
        			}
            }

Works for me :)

 

Edit: If your pvp points doesnt count then you have to do this:


-character.setInsideZone(ZoneId.MULTI_FUNCTION, true);
+character.setInsideZone(ZoneId.MULTI_FUNCTION, false);

Im just saying cause i had this problem :)

 

better

 


        			if (((L2PcInstance) character).getPvpFlag() >= 0)
        			{
        				((L2PcInstance) character).stopPvPFlag();
        				((L2PcInstance) character).updatePvPFlag(1);
        			}
  • 0
Posted
11 minutes ago, tazerman2 said:

 

better

 



        			if (((L2PcInstance) character).getPvpFlag() >= 0)
        			{
        				((L2PcInstance) character).stopPvPFlag();
        				((L2PcInstance) character).updatePvPFlag(1);
        			}

Works too! Thank you!

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