In every chaotic Zone (auto flag) out there, the target instantly loses the pvp flag when it leaves the pvp zone, instead of losing it the normal way, some 15 seconds afters (blinking purple/white).
In my experience, that is not a good thing cause people will simply run out the zone to run from pvp.
I tried to fix that by using a few things, but none worked correctly. In my attempts so far, the target takes flag when runing out, but it will never go away. To make it disapear I need to relog.
Most of the times, that is what happens.
I looked in the SiegeZone.java to check how it worked there, and tried that as well, but in that case the Flag stays just for 1 second and disapear (But it works corrrectly when in siege).
In the shared MultiFunctionZone.java, it is set like this:
if(pvp_enabled)
activeChar.stopPvPFlag(); (instantly removes the flag)
So I tried to use the same method used for siege zone:
if (character instanceof L2PcInstance)
{
((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
// Set pvp flag
if (((L2PcInstance) character).getPvpFlag() == 0)
{
((L2PcInstance) character).startPvPFlag();
}
}
}
But it doesnt work like in a siege zone.
I Also tried something like this:
if (activeChar.getPvpFlag() != 0)
activeChar.setPvpFlag(0);
activeChar.updatePvPFlag(1);
With this, the target will get pvp flag when it run out the flag zone, but the flag will never go aways like it was intented.
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ή
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Αν σε ενδιαφέρει ο κόσμος των κρυπτονομισμάτων και θέλεις να συζητάς, να μαθαίνεις, αλλά και να μοιράζεσαι γνώσεις με άλλους Έλληνες χρήστες, τότε σε προσκαλούμε στο νέο μας Telegram forum αποκλειστικά για την ελληνική crypto κοινότητα!
Συζητάμε για Bitcoin, altcoins, DeFi, trading, νέες τάσεις, NFTs, τεχνική ανάλυση και ό,τι άλλο αφορά τον κόσμο των crypto. Είτε είσαι αρχάριος είτε προχωρημένος, θα βρεις κάτι που σε ενδιαφέρει και μια παρέα που μιλάει τη γλώσσα σου – κυριολεκτικά!
Σύνδεσμος πρόσβασης:
https://t.me/investfuture_crypto_gr
ή
Scan QR Code:
Έλα να γίνουμε η πιο ενεργή ελληνική κοινότητα στο χώρο των crypto!
Question
tiguz
Hello once again dear users.
In every chaotic Zone (auto flag) out there, the target instantly loses the pvp flag when it leaves the pvp zone, instead of losing it the normal way, some 15 seconds afters (blinking purple/white).
In my experience, that is not a good thing cause people will simply run out the zone to run from pvp.
I tried to fix that by using a few things, but none worked correctly. In my attempts so far, the target takes flag when runing out, but it will never go away. To make it disapear I need to relog.
Most of the times, that is what happens.
I looked in the SiegeZone.java to check how it worked there, and tried that as well, but in that case the Flag stays just for 1 second and disapear (But it works corrrectly when in siege).
In the shared MultiFunctionZone.java, it is set like this:
if(pvp_enabled)
activeChar.stopPvPFlag(); (instantly removes the flag)
So I tried to use the same method used for siege zone:
if (character instanceof L2PcInstance)
{
((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
// Set pvp flag
if (((L2PcInstance) character).getPvpFlag() == 0)
{
((L2PcInstance) character).startPvPFlag();
}
}
}
But it doesnt work like in a siege zone.
I Also tried something like this:
if (activeChar.getPvpFlag() != 0)
activeChar.setPvpFlag(0);
activeChar.updatePvPFlag(1);
With this, the target will get pvp flag when it run out the flag zone, but the flag will never go aways like it was intented.
Any help pls?
Im using l2jfrozen 1118
44 answers to this question
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