Hello,
I've got a simple question regarding the creation of items in the source code.
I noticed that each time a mob drops an item, a copy of it but with null value is appearing in the player's inventory (Disappearing after inventory refresh).
After a small research I found out that this method is to blame:
publicL2ItemInstancecreateDummyItem(intitemId)
{
L2Item item = getTemplate(itemId);
if (item ==null)
{
returnnull;
}
L2ItemInstance temp =newL2ItemInstance(0, item);
return temp;
}
So my question is: What is this method's usability? What If I remove it from the addItem method on L2PcInstance and correct the double item issue on players inventory ? Would would be the impact?
Thanks
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Meydex
Hello,
I've got a simple question regarding the creation of items in the source code.
I noticed that each time a mob drops an item, a copy of it but with null value is appearing in the player's inventory (Disappearing after inventory refresh).
After a small research I found out that this method is to blame:
So my question is: What is this method's usability? What If I remove it from the addItem method on L2PcInstance and correct the double item issue on players inventory ? Would would be the impact?
Thanks
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