martynasr08 Posted October 8, 2017 Posted October 8, 2017 i saw in eglobal this bug exists even with full eglobal client and system tested on 2 different hardware, tested in few servers gracia final is it server or client problem ? can someone share clean gracia final system ? VIDEO: https://drive.google.com/file/d/0B6rtfteWvYlkYkljVjdmOFNWc1E/view Quote
0 Fyyre Posted October 8, 2017 Posted October 8, 2017 (edited) 1 hour ago, martynasr08 said: i saw in eglobal this bug exists even with full eglobal client and system tested on 2 different hardware, tested in few servers gracia final is it server or client problem ? can someone share clean gracia final system ? VIDEO: https://drive.google.com/file/d/0B6rtfteWvYlkYkljVjdmOFNWc1E/view whole client(v83, GF PTS): (p.s. chrome will throw idiotic bad page warning, ignore it); http://ivory-tower.de/Files/Clients/Lineage2_GraciaFinal.7z Edited October 8, 2017 by Fyyre Quote
0 martynasr08 Posted October 8, 2017 Author Posted October 8, 2017 3 hours ago, Fyyre said: whole client(v83, GF PTS): (p.s. chrome will throw idiotic bad page warning, ignore it); http://ivory-tower.de/Files/Clients/Lineage2_GraciaFinal.7z downloaded tested still dont work i guess its server side problem because if you login at that spot you dont get this bug the only way to get this bug is to teleportto goddard from any other city Quote
0 Fyyre Posted October 8, 2017 Posted October 8, 2017 25 minutes ago, martynasr08 said: downloaded tested still dont work i guess its server side problem because if you login at that spot you dont get this bug the only way to get this bug is to teleportto goddard from any other city Okay... I see now. Interesting, I will look at fix in my spare time Quote
0 smeli Posted October 9, 2017 Posted October 9, 2017 this is the gap between 2 client geodata files (unr) solution: take those 2 files from gracia epilogue or something Quote
0 martynasr08 Posted October 9, 2017 Author Posted October 9, 2017 copied all .unr files from h5 client same issue btw i tried using same Gracia Final client , but f.e. h5 system or epiloge system, and no problem at all everything works fine but if i use same Gracia Final client and Gracia Final system it shows texture GAP ( not only in goddard f.e. talking islanda some of rune town places ) Quote
0 eressea Posted October 9, 2017 Posted October 9, 2017 Did you try using updated system with protocol 87? Unfortunately I don't have link Quote
0 Rootware Posted October 9, 2017 Posted October 9, 2017 This bug happens only if you teleported to this point. When character enter the game this bug is not exists. Disable geodata from server side and this bug disappers. Starting with Gracia Final client, there is an area in the junction of the map blocks where the cursor is not visible when moving with the mouse. If you press in this place you can moving infinity. My character in Talking Island started moving to the continent via sea. Funny so. Quote
0 martynasr08 Posted October 9, 2017 Author Posted October 9, 2017 9 hours ago, eressea said: Did you try using updated system with protocol 87? Unfortunately I don't have link i tried system with 87 protocol, but still texture GAP exists Quote
0 Jojo_ Posted October 23, 2017 Posted October 23, 2017 (edited) I can confirm this issue and I will look into that Client used - Gracia final 87 Got that issue Now I will try several combinaison of Geodata + unr to see if I can clear that issue. Edit seem it can be fixed without messing with files. Edit2: Okay I managed to fix it with just editing teleport position. In ai.obj change the faulty teleport (in my case gatekeeper_tatiana) : {"Wall of Argos"; 165054; -47861; -3560; 2200; 0 } to something a bit outside of wall of argos but still near ! {"Wall of Argos"; 163812; -48414; -3512; 2200; 0 } Class containing wall of argos Teleport : gatekeeper_tatiana gatekeeper_kurfa gatekeeper_teranu event_teleporter_n adventurer_agent_town_63 adventurer_agent_town_64 adventurer_agent_town_65 adventurer_agent_town_66 adventurer_agent_town_67 chamberlain_alfred custodian_aida custodian_helga custodian_milicent custodian_branhilde azit_chamberlain_yetti godad_fort_steward a_o_g_fort_steward ru_go_fort_steward You can automate it if you want if you look for {"Wall of Argos"; 165054; -47861; -3560; and replace by {"Wall of Argos"; 163812; -48414; -3512; I gave class name in case your teleport list is not all the same :) here a screen where it teleport you now : Edited October 23, 2017 by Jojo_ Quote
0 martynasr08 Posted October 26, 2017 Author Posted October 26, 2017 nice job something usefull ok so you can fix it if you know if problem exist, but if i dont know some tps which are bugged? Quote
0 Jojo_ Posted October 27, 2017 Posted October 27, 2017 well there is the pain way : Make a debug npc with all tp loc. Each time you tried one change the name of tp from TP1 to TP1 - OK and reload AI from npc server and so on. You always open server to few player to help you ^^ and severa TP to four npc and ask them to use it like crazy and report. If you want I can try to list all tp but it gonna be a pain. There is ton of tp. Or you can use some easier method. Get all gatekeeper name in npcdata Use a myteleport spellbook somewhere so you can go back to your loc without issue. And spawn all teleporter near you and try all there teleport list (gonna take time on clan hall teleporter :X) As far as I know only wall of argos is knew for that me. I remember in C3 blazing swamp used to do that too when you tped near doors. It must be a logic someway but easly fixable if your player report to you issues :) Quote
0 martynasr08 Posted October 27, 2017 Author Posted October 27, 2017 f.e. talking island tp to obelisk of victory gives texture bug also it is nothing about unr files i guess problem is inside system folder but thanks for your time for this bug now i can easily solve known problems Quote
0 Jojo_ Posted October 28, 2017 Posted October 28, 2017 (edited) {"Obelisk of Victory good"; -98293; 237764; -3568; 470; 0 } {"Obelisk of Victory bug"; -98320; 237764; -3568; 470; 0 } {"Obelisk of Victory ori"; -99586; 237637; -3568; 470; 0 } there might be something somewhere causing issue with that. 'good' is one front of obelisk but outside the unr of obelisk. 'bug' is one front of obelisk and inside the unr of obelisk. 'ori' is the original localisation from .obj now take a look at freya loc from freya's ai.obj {"Obelisk of Victory"; -99586; 237637; -3568; 470; 0 } Exact same loc as gracia final file :) Edited October 28, 2017 by Jojo_ Quote
0 martynasr08 Posted October 29, 2017 Author Posted October 29, 2017 find 3 bug tp aden> blazing swamp (if you run till aden castle you will see texture bug) solved by changic loc from {"Blazing Swamp"; 155310; -16339; -3320; to {"Blazing Swamp"; 154059; -19988; -1736; its very primative way to solve this problem, but still better this way than no other way i think texture bug somehow generated wrong in system dll or smth... is it possible to make epiloge system to work on gracia final ? (my advext says wrong packets to server ) Quote
0 martynasr08 Posted October 29, 2017 Author Posted October 29, 2017 4 bug rune > valley of saints > run till forest of dead gracia final client so fcuked up i guess official release come with that problem Quote
Question
martynasr08
i saw in eglobal this bug exists even with full eglobal client and system
tested on 2 different hardware, tested in few servers gracia final
is it server or client problem ?
can someone share clean gracia final system ?
VIDEO:
https://drive.google.com/file/d/0B6rtfteWvYlkYkljVjdmOFNWc1E/view
20 answers to this question
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