Jump to content

Recommended Posts

Posted (edited)

Checked on the chronicles Prelude, Interlude, HF, Helios-GameCost, Salvation-Kr.

Installation:
Put L2Editor folder into the client folder.

Some features:
Saves packages as Version 123 Licensee 0.
Opens native packages 111, 121.
Running on the original LineageEffect, LineageEffect_br, LineageWarrior from Salvation.

Problems and issues are still enough but I will continue to work on the availability of free time.

If you are interested in further development of the project, you can create issues:
https://bitbucket.org/lordofdest/l2editor/issues
It is desirable with screenshots, video or any info that will help to quickly understand the problem.

If you are interested in the source code of this editor, you can contact with me. The options can be as follows: Exchange or simply handing over to people with a normal reputation on the forum. 

All other questions are also in the PM or Skype lord0fdest.

Have a nice day!

L2Editor-compile-20.09.2017.7z

Sorry for my English. 

Edited by lordofdest
  • deMEV pinned and unpinned this topic
Posted
7 hours ago, Fyyre said:

Simply epic.  I hope you are able to correct issue with lighting =)

Intensity maps for terrain sectors:

1. Can be generated using FDynamicLight::SampleIntensity.

2. Extension for DevMode to call UTerrainSector::MakeIntensityMap() and ULevel::Serialize. 

For other objects Lineage2 using FMultiLightMap (before GoD which using Beast)

Issues will be fixed after fail with loading UnreadEd on Prelude dlls or not fix if we have success. =)

Posted
12 hours ago, lordofdest said:

Intensity maps for terrain sectors:

1. Can be generated using FDynamicLight::SampleIntensity.

2. Extension for DevMode to call UTerrainSector::MakeIntensityMap() and ULevel::Serialize. 

For other objects Lineage2 using FMultiLightMap (before GoD which using Beast)

Issues will be fixed after fail with loading UnreadEd on Prelude dlls or not fix if we have success. =)

Thanks, I will do some more checking =)

I believe you will have success, the result thus far *very encouraging!*

  • 2 weeks later...
  • 3 weeks later...
Posted

Hm
great. and the word is too tiny for that.
many classes that will help a lot of peoples.
This really need a sticky cause that quite the most complete lite weight unreal editor for Lineage 2 :)

Posted

Tool is great, thanks once again. I have a problem :)

I am editing Giran map (22_22) or whatever other map (tried to edit lobby for example) - everytime you save file, terrain texture dissapears. No grass, no mountains, it's enough just to open and save file, doing nothing :) How can this be prevented? (you can see black terrain outside Giran)

editor_issue.png

  • 2 weeks later...
Posted
On 2017-10-31 at 11:39 AM, Griunvaldas said:

Tool is great, thanks once again. I have a problem :)

I am editing Giran map (22_22) or whatever other map (tried to edit lobby for example) - everytime you save file, terrain texture dissapears. No grass, no mountains, it's enough just to open and save file, doing nothing :) How can this be prevented? (you can see black terrain outside Giran)

editor_issue.png

Change in levelinfo in lighting ilumination to 255 ;)

Posted
14 hours ago, domis045 said:

Change in levelinfo in lighting ilumination to 255 ;)

Thanks for your reply.

Unfortunately I can not find Illumination setting to adjust :/

takeonme.png

  • 4 weeks later...
Posted

Hi, 
I can't seem to make it work with UKX/UTX
Do they have to be saved then encrypted in any method?
Right now I used an unreal engine that would save it directly fine with Gildor patch (just not open)

What I try to achieve is to load a UKX add a mesh and save and there it just wont load in game same for utx.
So I tried to encrypt it but same it does not load.
(why I do not want to use gildor is that I have to redo all animation notify each time I open my UKX D: )

  • 3 months later...
Posted (edited)

Some update ;)

L2Editor based on L2 Prelude DLLs. (Build Maps using original files from NCSOFT as result can build correct Intensity Maps aka IntMap)

Installation: 

Replace original Prelude System folder in client to System from archive.

Features:

Build Intensity Maps.

And other stuff =p

Limitations:

Open/Save only Prelude Maps.

Known issues:

Crash on maps with AMover, AMovableStaticMesh.

Support:

At the moment I do not have free time to support this project.

Cookies:

UnrealEd-Prelude

UnEditor-Prelude-Complete-Package

 

P.S.

Maybe in future I try to share Interlude version of this Editor after fixing a lot of issues ;)

P.S.S

Have a nice day.

 

 

Edited by lordofdest

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Website: https://l2aurum.com/ Discord: https://discord.gg/ngaD9DJRjE   Dear Players, We are excited to announce that the x300 Summer Season Beta server will open on 19‑06‑2026 at 20:00 GMT+2. As previously mentioned, there will be no wipe and no account deletion. All accounts, characters, items, and progress from Season 1 will remain completely safe. To ensure a fair and competitive start for new players, all Season 1 accounts will be temporarily locked. The official Summer Season launch will take place on 26‑06‑2026 at 20:00 GMT+2. A few weeks after the official launch, Season 1 accounts will be unlocked so previous players can access their characters and continue their journey. This approach allows new players to enjoy a fresh start while preserving the progress and achievements of our long-term community. Thank you for your continued support, and we look forward to welcoming everyone to the new Summer Season. L2Aurum Team   Explore L2 Aurum Features Discover the Enhancements that set us apart!   Information Server Version: Interlude - PvP Server Client Interface: Unique Interface   Rates     Additional Features and changes When you create a new character, you will start in Giran Harbor at Level 1, equipped with full No-Grade items. Auto Farm is available for free for 2 hour daily without VIP. VIP players receive 4 hours of Auto Farm per day. The Auto Farm time resets with the server restart at 5:30 AM. Status Noblesse: Last hit Barakiel. Player Spawn Protection: 7 seconds. Geodata + Pathnodes: Enabled. All commands are available in the Community Board. Maximum 3 Bishops Per Party: Enabled. Boss Protect - Anti-Zerg: Enabled. Shift + click on monsters to see the droplist. Offline shop. Mana Potion Restores 1000 MP with a cooldown of 8 seconds. Inventory Slots: 250.   Weapon Information Lv1 Black Chaotic Weapons. Lv2 Aurum Weapons.   Armor Information Lv1 Blue Apella Armor. Lv2 Aurum Apella Armor. Misc additions Accessories +50 and +150 pdef|mdef. Tattoos: Resolve | Soul | Avadon. Agathions: Cosmetic only (no stats).   Buffs / Dances / Songs / Prophecies Duration: 2 hours. Total Buff Slots: 32 + 4 (Divine Inspiration). Vote Buff: You must vote on 3 of 6 vote sites to get the vote buff blessing. Castle Reward Every clan that captures a castle receives the castle owner clan blessing buff. To receive it, the clan leader must be online.   Events   Raid Bosses Epic Bosses Final Bosses     For full server information please visit website PvP: Server Features   Website: https://l2aurum.com/ Discord: https://discord.gg/ngaD9DJRjE      
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..