Jump to content

Recommended Posts

Posted (edited)

Checked on the chronicles Prelude, Interlude, HF, Helios-GameCost, Salvation-Kr.

Installation:
Put L2Editor folder into the client folder.

Some features:
Saves packages as Version 123 Licensee 0.
Opens native packages 111, 121.
Running on the original LineageEffect, LineageEffect_br, LineageWarrior from Salvation.

Problems and issues are still enough but I will continue to work on the availability of free time.

If you are interested in further development of the project, you can create issues:
https://bitbucket.org/lordofdest/l2editor/issues
It is desirable with screenshots, video or any info that will help to quickly understand the problem.

If you are interested in the source code of this editor, you can contact with me. The options can be as follows: Exchange or simply handing over to people with a normal reputation on the forum. 

All other questions are also in the PM or Skype lord0fdest.

Have a nice day!

L2Editor-compile-20.09.2017.7z

Sorry for my English. 

Edited by lordofdest
  • deMEV pinned and unpinned this topic
Posted
7 hours ago, Fyyre said:

Simply epic.  I hope you are able to correct issue with lighting =)

Intensity maps for terrain sectors:

1. Can be generated using FDynamicLight::SampleIntensity.

2. Extension for DevMode to call UTerrainSector::MakeIntensityMap() and ULevel::Serialize. 

For other objects Lineage2 using FMultiLightMap (before GoD which using Beast)

Issues will be fixed after fail with loading UnreadEd on Prelude dlls or not fix if we have success. =)

Posted
12 hours ago, lordofdest said:

Intensity maps for terrain sectors:

1. Can be generated using FDynamicLight::SampleIntensity.

2. Extension for DevMode to call UTerrainSector::MakeIntensityMap() and ULevel::Serialize. 

For other objects Lineage2 using FMultiLightMap (before GoD which using Beast)

Issues will be fixed after fail with loading UnreadEd on Prelude dlls or not fix if we have success. =)

Thanks, I will do some more checking =)

I believe you will have success, the result thus far *very encouraging!*

  • 2 weeks later...
  • 3 weeks later...
Posted

Hm
great. and the word is too tiny for that.
many classes that will help a lot of peoples.
This really need a sticky cause that quite the most complete lite weight unreal editor for Lineage 2 :)

Posted

Tool is great, thanks once again. I have a problem :)

I am editing Giran map (22_22) or whatever other map (tried to edit lobby for example) - everytime you save file, terrain texture dissapears. No grass, no mountains, it's enough just to open and save file, doing nothing :) How can this be prevented? (you can see black terrain outside Giran)

editor_issue.png

  • 2 weeks later...
Posted
On 2017-10-31 at 11:39 AM, Griunvaldas said:

Tool is great, thanks once again. I have a problem :)

I am editing Giran map (22_22) or whatever other map (tried to edit lobby for example) - everytime you save file, terrain texture dissapears. No grass, no mountains, it's enough just to open and save file, doing nothing :) How can this be prevented? (you can see black terrain outside Giran)

editor_issue.png

Change in levelinfo in lighting ilumination to 255 ;)

Posted
14 hours ago, domis045 said:

Change in levelinfo in lighting ilumination to 255 ;)

Thanks for your reply.

Unfortunately I can not find Illumination setting to adjust :/

takeonme.png

  • 4 weeks later...
Posted

Hi, 
I can't seem to make it work with UKX/UTX
Do they have to be saved then encrypted in any method?
Right now I used an unreal engine that would save it directly fine with Gildor patch (just not open)

What I try to achieve is to load a UKX add a mesh and save and there it just wont load in game same for utx.
So I tried to encrypt it but same it does not load.
(why I do not want to use gildor is that I have to redo all animation notify each time I open my UKX D: )

  • 3 months later...
Posted (edited)

Some update ;)

L2Editor based on L2 Prelude DLLs. (Build Maps using original files from NCSOFT as result can build correct Intensity Maps aka IntMap)

Installation: 

Replace original Prelude System folder in client to System from archive.

Features:

Build Intensity Maps.

And other stuff =p

Limitations:

Open/Save only Prelude Maps.

Known issues:

Crash on maps with AMover, AMovableStaticMesh.

Support:

At the moment I do not have free time to support this project.

Cookies:

UnrealEd-Prelude

UnEditor-Prelude-Complete-Package

 

P.S.

Maybe in future I try to share Interlude version of this Editor after fixing a lot of issues ;)

P.S.S

Have a nice day.

 

 

Edited by lordofdest

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Yes he have account in MXC but didn't came here and didn't post nothing to protect his reputation, and MXC administration doing nothing about scammers seems old scammers accounts was unblocked too.
    • Thank you, Can I have the password ?
    • I'd love to get involved, add me on discord: ilikebeer.
    • Forever Lineage Interlude mid-rate built for people with one hour a night Chronicle: Interlude XP/SP: 25x  |  Drop: 10x  |  Adena: 12x  |  Spoil: 15x Enchant: Safe +3  |  Max +21 Fresh start: 11 September 2026 - server is live now Website: https://l2forever.eu Discord: https://discord.gg/96rdukHvbs Why this server exists I have wanted my own Lineage 2 server since I was a teenager. I tried, failed, came back, failed again. Fifteen years later I am a developer with a full-time job, a family, and maybe an hour before bed. Every server I tried as an adult made that hour feel wasted - log in, kill a few mobs, no real progress, log out annoyed. So I built the server I actually wanted to play. Everything below is designed around one question: can you log in, make real progress, and log out on your own terms in one session? What is different Rebirth and Talent Tree - hit level 80, reset to level 1, keep your gear and skill enchants, earn talent points. Build a different character every rebirth. Bounty Hunter - daily hunt tasks with rank progression, Bounty Coins, and rare bounties. One bounty fits one session. Companions - a summonable tank, healer, or damage ally for any class. First one costs three bounties. Solo play without a solo class. Auto-farm - your character farms on its own for 2 hours a day at full XP and half loot. Solo, monsters only. The only automation allowed. Alchemy - brew stronger HP/MP potions from monster drops, no recipe needed. Custom Gludin start zone - buffs, passive mobs, and the NPCs you need, through your first 20 levels. Shorter class quests - 1st, 2nd, 3rd class, Subclass and Noblesse, all through one NPC. Champions - 5% spawn above level 40, 3x HP, 8x XP, 4-5x loot. Worth stopping for. Scheme buffer, shop up to C-grade, teleporter - B-grade and above come from crafting, drops, and quests. Seasons - each season brings Talent Tree changes. Your master account, titles, and cosmetics carry over. The rules I hold myself to Solo is the default, not a punishment. No clan required, no raid schedule, no guilt when you log off. Paid tiers add convenience and time, not power - the free baseline is the full game. No surprise wipes: if another fresh start ever happens, it is announced at least a month ahead. One developer, no shady admin, and I play on it myself. This is the server I needed fifteen years ago. Come see what I made. https://l2forever.eu  
    • 🚀 September Restock Live! Upgrade your personal Gmail to 5TB + Gemini Pro 12-18 Months instantly. 100% private and automated delivery!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..