Hi MxC! I have a very irritating problem with my test server, and I don't understand where this problem comes from. Some skills don't finish their cast animation, resulting in causing effect before it should. Here I post a video capturing the problem. The skill Shield Strike works properly, but Power Strike and Shield Stun don't. This problem also occurs with a lot of other skills that involves debuff or applying damage, all of them melee. I think it's related to Formulas.java or L2Character.java, but i'm not sure since I'm not a proper server developer. Also, I'm using the latest revision of l2jserver H5 master branch (https://bitbucket.org/l2jserver/l2j_server)
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
Ikeryn
Hi MxC! I have a very irritating problem with my test server, and I don't understand where this problem comes from. Some skills don't finish their cast animation, resulting in causing effect before it should. Here I post a video capturing the problem. The skill Shield Strike works properly, but Power Strike and Shield Stun don't. This problem also occurs with a lot of other skills that involves debuff or applying damage, all of them melee. I think it's related to Formulas.java or L2Character.java, but i'm not sure since I'm not a proper server developer. Also, I'm using the latest revision of l2jserver H5 master branch (https://bitbucket.org/l2jserver/l2j_server)
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