SillverShadow Posted July 4, 2017 Share Posted July 4, 2017 this is a beleth skill and i want players to be able to cast it. it doesnt show anything when i use it with a character and i wanted to ask if anyone knows IF it can be cast by players and how Skill in Devbox : http://prntscr.com/frmbwk Skillgrp : 5495 1 0 1 0 -1 1 3.00000000 0 5495 icon.skill0096 1 0 0 a,none\0 0 -1 11 0 a,none\0 Serverside : <skill id="5495" levels="1" name="Bleed"> <!-- Confirmed CT2.5 --> <!-- Beleth Skills --> <set name="abnormalLvl" val="10" /> <set name="abnormalTime" val="20" /> <set name="abnormalType" val="BLEEDING" /> <set name="abnormalVisualEffect" val="DOT_BLEEDING" /> <set name="activateRate" val="100" /> <set name="affectRange" val="150" /> <set name="basicProperty" val="CON" /> <set name="effectPoint" val="-100" /> <set name="hitTime" val="3000" /> <set name="icon" val="icon.skill0096" /> <set name="isDebuff" val="true" /> <set name="lvlBonusRate" val="2" /> <set name="magicLvl" val="85" /> <set name="operateType" val="A2" /> <set name="power" val="2616" /> <set name="rideState" val="NONE" /> <set name="targetType" val="AURA" /> <set name="trait" val="BLEED" /> <for> <effect name="PhysicalAttack" /> <effect name="DamOverTime" ticks="5"> <param power="71" /> </effect> </for> </skill> Link to comment Share on other sites More sharing options...
Celestine Posted July 4, 2017 Share Posted July 4, 2017 (edited) Skillgrp : 5495 1 0 1 0 -1 1 3.00000000 0 5495 icon.skill0096 1 0 0 a,none\0 0 -1 11 0 a,none\0 check the red line seems like there is missing skill animation on skillgrp Example Skillgrp : 5495 1 0 1 0 -1 1 3.00000000 0 Celestine_4a5.l2_1218_skill icon.skill0096 1 0 0 a,none\0 0 -1 11 0 a,none\0 Edited July 4, 2017 by Celestine Link to comment Share on other sites More sharing options...
SillverShadow Posted July 4, 2017 Author Share Posted July 4, 2017 you mean the skillgrp line is not correct?, it shows the skill animation in devmode so i dont get it ;/ Link to comment Share on other sites More sharing options...
Celestine Posted July 4, 2017 Share Posted July 4, 2017 you mean the skillgrp line is not correct?, it shows the skill animation in devmode so i dont get it ;/ i mean on skillgrp i dont see any effect just the number of the skill id Link to comment Share on other sites More sharing options...
SillverShadow Posted July 4, 2017 Author Share Posted July 4, 2017 that's what it was by default Link to comment Share on other sites More sharing options...
Celestine Posted July 4, 2017 Share Posted July 4, 2017 that's what it was by default chronicle? Link to comment Share on other sites More sharing options...
SillverShadow Posted July 4, 2017 Author Share Posted July 4, 2017 h5 Link to comment Share on other sites More sharing options...
◄√i®uS► Posted July 4, 2017 Share Posted July 4, 2017 class l2_5495_skill extends L2SkillEffect; defaultproperties { Desc="베레스 출혈_검소환" SkillID=5495 Begin Object Class=L2EffectEmitter Name=L2EffectEmitter0 AttachOn=AM_Trail offset=(Z=-0.700000) bSpawnOnTarget=False EffectClass=Class'LineageEffect.e_u844_berethsword_ca' Name="L2EffectEmitter0" End Object CastingAction(0)=L2EffectEmitter'LineageSkillEffect.l2_5495_skill.L2EffectEmitter0' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter1 AttachOn=AM_Trail offset=(Z=-0.700000) bSpawnOnTarget=False EffectClass=Class'LineageEffect.e_u844_berethsword_ta' Name="L2EffectEmitter1" End Object CastingAction(1)=L2EffectEmitter'LineageSkillEffect.l2_5495_skill.L2EffectEmitter1' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter2 AttachOn=AM_Trail bOnMultiTarget=True EffectClass=Class'LineageEffect.s_u820_magic_ta' Name="L2EffectEmitter2" End Object ShotAction(1)=L2EffectEmitter'LineageSkillEffect.l2_5495_skill.L2EffectEmitter2' } Here is the skill Then what is highlighted in red, this is not to cast on another character Link to comment Share on other sites More sharing options...
SillverShadow Posted July 4, 2017 Author Share Posted July 4, 2017 that skill is aura skill, it is not cast on target, mby you are trying to say that it cant be cast by player? <set name="targetType" val="AURA" /> Link to comment Share on other sites More sharing options...
◄√i®uS► Posted July 4, 2017 Share Posted July 4, 2017 that skill is aura skill, it is not cast on target, mby you are trying to say that it cant be cast by player? <set name="targetType" val="AURA" /> Then what you showed me is the server part. I'll show you the client part. The effect of displaying the skill will in any case only be on the client side Link to comment Share on other sites More sharing options...
SillverShadow Posted July 4, 2017 Author Share Posted July 4, 2017 hmmm so it's not possible for player to cast the skill and show animation Link to comment Share on other sites More sharing options...
◄√i®uS► Posted July 4, 2017 Share Posted July 4, 2017 hmmm so it's not possible for player to cast the skill and show animation if you change the values, the ones that I have highlighted in red On the value of TPOE Then there will be such an opportunity Link to comment Share on other sites More sharing options...
GLO Posted July 5, 2017 Share Posted July 5, 2017 wtf all of you are wrong 5495 1 0 1 0 -1 1 3.00000000 0 SOMEHWERE HERE 5495 icon.skill0096 1 0 0 a,none\0 0 -1 11 0 a,none\0 simple.. missing cast type LOL Link to comment Share on other sites More sharing options...
GLO Posted July 5, 2017 Share Posted July 5, 2017 Here is the skill Then what is highlighted in red, this is not to cast on another character normal......... ca ta1 in green, ta2 in blue nothing wrong with script Link to comment Share on other sites More sharing options...
Celestine Posted July 5, 2017 Share Posted July 5, 2017 wtf all of you are wrong 5495 1 0 1 0 -1 1 3.00000000 0 SOMEHWERE HERE 5495 icon.skill0096 1 0 0 a,none\0 0 -1 11 0 a,none\0 simple.. missing cast type LOL that what i tried to explain him but nothing :D Link to comment Share on other sites More sharing options...
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