Jump to content

Recommended Posts

Posted (edited)


Index: config/head/altsettings.properties

===================================================================

--- config/head/altsettings.properties (revision 1118)

+++ config/head/altsettings.properties (working copy)

# Maximum number of debuffs

MaxDebuffAmount = 6

 

+# -----------------------------------------

+# Canceled Buffs Return

+# -----------------------------------------

+# With this feature, players will get their

+# canceled buffs back after the amount of

+# seconds you've set on CustomCancelSeconds

+# Enable Canceled Buffs Return?

+# Default : False

+AllowCustomCancelTask = False

+

+# Time for buffs to return in seconds

+# Default: 15

+CustomCancelSeconds = 15

 

Index: head-src/com/l2jfrozen/Config.java

===================================================================

--- head-src/com/l2jfrozen/Config.java (revision 1118)

+++ head-src/com/l2jfrozen/Config.java (working copy)

public static boolean ALT_MOBS_STATS_BONUS;

public static boolean ALT_PETS_STATS_BONUS;

 

+ public static boolean ALLOW_CUSTOM_CANCEL;

+ public static int CUSTOM_CANCEL_SECONDS;

 

===================================================================

 

ALT_LOTTERY_2_AND_1_NUMBER_PRIZE = Integer.parseInt(altSettings.getProperty("AltLottery2and1NumberPrize", "200"));

BUFFS_MAX_AMOUNT = Byte.parseByte(altSettings.getProperty("MaxBuffAmount", "24"));

DEBUFFS_MAX_AMOUNT = Byte.parseByte(altSettings.getProperty("MaxDebuffAmount", "6"));

+ ALLOW_CUSTOM_CANCEL = Boolean.parseBoolean(altSettings.getProperty("AllowCustomCancelTask", "false"));

+ CUSTOM_CANCEL_SECONDS = Integer.parseInt(altSettings.getProperty("CustomCancelSeconds", "15"));

 

Index: head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Disablers.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Disablers.java (revision 1118)

+++ head-src/com/l2jfrozen/gameserver/handler/skillhandlers/Disablers.java (working copy)

import java.io.IOException;

+import java.util.Vector;

 

import org.apache.log4j.Logger;

 

===================================================================

 

import com.l2jfrozen.gameserver.model.actor.instance.L2PetInstance;

import com.l2jfrozen.gameserver.model.actor.instance.L2SiegeSummonInstance;

+import com.l2jfrozen.gameserver.model.entity.CustomCancelTask;

import com.l2jfrozen.gameserver.network.SystemMessageId;

import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;

import com.l2jfrozen.gameserver.skills.Formulas;

import com.l2jfrozen.gameserver.skills.Stats;

+import com.l2jfrozen.gameserver.thread.ThreadPoolManager;

import com.l2jfrozen.util.random.Rnd;

 

===================================================================

 

case CANCEL:

{

+ Vector<L2Skill> cancelledBuffs = new Vector<>();

if (target.reflectSkill(skill))

{

target = activeChar;

}

 

===================================================================

 

else if (rate < 5)

{

rate = 5;

}

 

if (Rnd.get(100) < rate)

{

+ if (Config.ALLOW_CUSTOM_CANCEL)

+ {

+ if (!cancelledBuffs.contains(e.getSkill()) && !((L2PcInstance)activeChar).isInOlympiadMode())

+ {

+ cancelledBuffs.add(e.getSkill());

+ }

+ }

e.exit(true);

maxfive--;

if (maxfive == 0)

{

break;

}

}

}

}

}

+ if (Config.ALLOW_CUSTOM_CANCEL)

+ {

+

+ if (cancelledBuffs.size() > 0)

+ ThreadPoolManager.getInstance().scheduleGeneral(new CustomCancelTaskManager((L2PcInstance)target, cancelledBuffs), Config.CUSTOM_CANCEL_SECONDS *1000);

+ }

effects = null;

}

 

===================================================================

 

else if (rate < 5)

{

rate = 5;

}

 

if (Rnd.get(100) < rate)

{

+ if (Config.ALLOW_CUSTOM_CANCEL)

+ {

+ if (!cancelledBuffs.contains(e.getSkill()) && !((L2PcInstance)activeChar).isInOlympiadMode())

+ {

+ cancelledBuffs.add(e.getSkill());

+ }

+ }

e.exit(true);

maxdisp--;

if (maxdisp == 0)

{

break;

}

}

}

}

}

+ if (Config.ALLOW_CUSTOM_CANCEL)

+ {

+ if (cancelledBuffs.size() > 0)

+ ThreadPoolManager.getInstance().scheduleGeneral(new CustomCancelTaskManager((L2PcInstance)target, cancelledBuffs), Config.CUSTOM_CANCEL_SECONDS *1000);

+ }

// effects = null;

 

Index: head-src/com/l2jfrozen/gameserver/model/entity/CustomCancelTask.java

===================================================================

--- head-src/com/l2jfrozen/gameserver/model/entity/CustomCancelTask.java (nonexistent)

+++ head-src/com/l2jfrozen/gameserver/model/entity/CustomCancelTask.java (working copy)

/*

* This program is free software: you can redistribute it and/or modify it under

* the terms of the GNU General Public License as published by the Free Software

* Foundation, either version 3 of the License, or (at your option) any later

* version.

*

* This program is distributed in the hope that it will be useful, but WITHOUT

* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS

* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more

* details.

*

* You should have received a copy of the GNU General Public License along with

* this program. If not, see <http://www.gnu.org/licenses/>.

*/

package com.l2jfrozen.gameserver.model.entity;

 

import java.util.Vector;

 

import com.l2jfrozen.gameserver.model.L2Skill;

import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;

 

/**

* @author Psyancy

*

*/

public class CustomCancelTaskManager implements Runnable

{

private L2PcInstance player = null;

private Vector<L2Skill> buffsCanceled = null;

 

public CustomCancelTaskManager(L2PcInstance p, Vector<L2Skill> skill)

{

player = p;

buffsCanceled = skill;

}

 

@Override

public void run()

{

if (player == null)

return;

 

for (L2Skill skill : buffsCanceled)

{

if (skill == null)

continue;

 

skill.getEffects(player, player);

}

}

}

Credits for the original Code: Anarchy

Credits for the modifications: Bluur

 

Edited by Designatix
  • 1 month later...
Posted

Thanks for it.

And i got error that "CustomCancelTask.java" file must be "CustomCancelTaskManager.java" so just need to rename it.

did you fix the error? I had the same error and i changed something in the code. Pm me so i can help you.

Posted

did you fix the error? I had the same error and i changed something in the code. Pm me so i can help you.

yes i fixed it.

Need only rename CustomCancelTask.java to CustomCancelTaskManager.java

and in import change CustomCancelTask to CustomCancelTaskManager.

  • 10 months later...
Posted

oh yea I can see that mate is that referring to java 1.7? cause thats what I am using and last time I tried to change something with java I messed up everything..

https://ibb.co/hzq7rd

 

Btw I changed this Vector<L2Skill> cancelledBuffs = new Vector<>(); to Vector<L2Skill> cancelledBuffs = new Vector();
and it built but it doesnt work like that I guess.
So what do you suggest?

Posted
1 minute ago, sotid said:

oh yea I can see that mate is that referring to java 1.7? cause thats what I am using and last time I tried to change something with java I messed up everything..

https://ibb.co/hzq7rd

 

Btw I changed this Vector<L2Skill> cancelledBuffs = new Vector<>(); to Vector<L2Skill> cancelledBuffs = new Vector();
and it built but it doesnt work like that I guess.
So what do you suggest?

update for many reasons your sources to 1.8 either edit the whole code . vector is not needed there a simple list would be enough

Posted

When  I tried to use 1.8 it doesnt built at all.  I get an error before the build starts , I dont remember the error but every google solution search I did was start over or simething similar or use lower java update. I mean after I removed the <> it can built but doesnt work. so whats the problem here?

  • 6 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Fixed a lot of null crashes, damn vanganth 🤣 Added engine that you can create your custom quests Extender dungeon systen so u can create as many dungeons as you like       Possibility to create a server from scratch its possible just is the work + the license/month , many ask for the creation.. i can do everything u like, i can even implement UFOs to fly over gym so.. whatever your dream is i can be as close as possible!
    • Hello, it is someone here to help me to make multiskill on helios pack? ( Not stacksub ) i want. On Hi5 i have this config .   # When enabled, the following will be true: # All classes can learn all skills. # Skills of another class costs x2 SP to learn. # Skills of another race costs x2 SP to learn. # Skills of fighters/mages costs x3 SP to learn. # Default: False AltGameSkillLearn = True
    • Thank you Mobius, and thank you to everybody that has helped this project making it the easiest platform to work on even if new. GGZ
    • IPHONE 17 PRO – THE QUIET SABOTEUR The new flagship should be better, right? In reality, it has become the main culprit behind rejections. Smartphone signatures are now known inside out. And the iPhone 17 Pro leads in verification failures. ▪ What exactly kills it: - aggressive AI noise reduction wipes out all natural grain - too clean HDR and perfectly even colors - characteristic digital artifacts in the shadows that weren’t there on 13–14 series - Pixel 9 is trying too, but it’s still less predictable Older models still produce a more natural picture that systems accept more willingly.  The most dangerous phone is the one that tries too hard to be perfect. Want to know exactly which smartphone to shoot your case on to pass on the first try without stress? Write to DMs — we’ll select the model and settings for your situation so the phone works for you, not against you. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #documents #smartphone #photoshop #drawing #iphone
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..