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Posted (edited)

Hello, im changing armor textures for dwarf, i have U and L files with ori and sp but B and G and i have only sp. I tried to use same files but with different names, at final when i launch l2 to see what i made, where is no feets and gloves looks funny but i need to fix it. Legs and Uper armor looks perfect. Any suggestion how to fix it?

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Edited by egzistas
Posted

You have 2 options:
1. You can create _ori file from _sp file - if You really want to, but _ori is only useful on planes where You want to use alpha blending for textures. Sometimes gloves and boot's are simple cylindrical shape, so there is no need for _ori.
2. If You have only _sp file, use it as Diffuse and SpecularityMask. Thats all.

Posted

You have 2 options:

1. You can create _ori file from _sp file - if You really want to, but _ori is only useful on planes where You want to use alpha blending for textures. Sometimes gloves and boot's are simple cylindrical shape, so there is no need for _ori.

2. If You have only _sp file, use it as Diffuse and SpecularityMask. Thats all.

 

 

And what about OutputBlending if i put OB_Masked it goes invisible, so i should stay with normal?

Posted (edited)

send me this armor it looks very nice

 

 

I will shere them all with all data, then i finish it ;]

 

Solved by  aVVe,

 

Lock.

Edited by egzistas
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