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To use Cracked L2 Adrenaline 1.71 bot you have to run as administrator Start, Tunel in that order, from Tunel open Boot. Then open as many L2 clients as you want and they will appear in the bot. You have to open the client from the system folder of the game.

 

The important things you have to know to reduce the probability of getting banned. Basically the most important is being able to react if the gm talks to you.

 

I'm leveling a destroyer, an archer and a bishop at the same time and it works much better than if I was botting with only one character, but I have to keep an eye for the captchas from this server, for buffs, to look if they are dead, if the inventory is full (for not leaving behind any useful items that the mobs may drop) , if someone talks to me, etc.. I just want to leave it running while I sleep.

 

This is the party setup. The destroyer attacks first. Then the archer. Bishop and archer follow at some distance for not getting area damage. The bishop heals the destroyer if he's below 25% HP and the archer if he's less than 80%. The bishop is the party guard so when he's being attacked the rest of the party protect him. Party is created automatically, and they are resurrected automatically, it's configured to make a sound when some events happen, but I'd like it to make the sound just once (how it's done?).

 

I'm gonna be doing a 1-85 leveler script that includes some quests like pet quests, nobless, etc. And you'll be seing the progress as I update this thread.

 

Adrenaline scripts are written in delphi/pascal syntax so If you want to better understand them to be able to modify them you could read something about those languages.

 

Here is the Auto rebuff and returning to hunting ground. You need to have the four other files in the same directory for it to work.

 

It goes to city when you die, or need buffs and teleports to Wall of Argos, you have to modify the id of the buffer and gatekeeper and change the dialog options and the movements commands to go to your hunting ground. Here is how it has to be customized:

When you spawn in a Town you have to do a /loc and see the coordinates, you then have to do an script to move from that coordinates to the buffer, then buff, then go to the gatekeeper and teleport. You have to do this from every respawn location in a town. If you respawn in coordinates 146785, 25813, -2008 in Aden you move from there to the next point do another /loc and with the new coordinates you write a MoveTo command.

 

That's the way in wich the script is written, here are some things that need to be added:

- Some places to bot at each level.

- This killAggroMobs doesn't work in Interlude, try this.

- The killAggroMobs procedure should check for mobs attacking not only you but any party member and kill them.

- There should be an array with of hunting grounds to having to change only the name or to write a number corresponding to the hunting grund and depending of the huntingGround string it would go to a different position.

- The moveInCity procedure currently checks a range of 250 around every respawn of the city. It would be better for it to work in all the city. Let's say the city has a range of 5000 (the range I think is the radius of a circle), it would need small circles in the different locations of the city and they should completely fill the city range. It would start by the shops, if you are in the range of a shop you move to the door, then move to a place of the square of the city in which the previous shops where. The difficult part will be checking if the city range is completely filled, the dumb way to do it would be whenever the script doesn't work you check the location and increase the range of the part of the city in which you are.

- Create another procedure with community buffer [Alt+b] to modify it more easily. It's very important to read this page to solve the buff problem.

- Automatically clean some garbage items from the inventory.

- Automatically move the rest of items from some members to another one.

- Automatically going to the warehouse if the inventory is full of useful items, storing them there and going back to hunting zone.

- Add an anti captcha script.

 

Autos

Auto Agument, Auto SOS charging, Anti Disarm, Imperial Tomb Auto Farm LS, Auto Mana Burn Enemys Healer

Another back to farm scrip

Auto 1-61 leveler, auto agument, auto enchant, auto back to farm location and more

Play sound Captcha (other) How can I detect a tutorial window?

 

Quests

Tatteosian script

Quest sweetest venom

Frintezza quest

 

Items

Change weapon

Trading script

Store in warehouse (exchange don't work in interlude)

Sending items to another player

Send money (concatening strings)

Send all items by mail

 

Useful

>>Very interesting

Target certain class

Save server bypass command to buff and teleport from community Alt+B window

PM everyone in a server

Loop through party members

Count number of aggro mobs

Auto relogin

Game login

Kick buffer from party after done buffing (no script needed

 

Some commands:

Engine.GoHome(rtclanhall);                // When you die go to clan hall
Engine.UseItem(736);                      // Use scroll of escape
Engine.EnterText('/unstuck');             // For ustuck
uses Classes;                             // This goes at the begining of the script

if User.Level > 61 then begin ... end;    // Level check

Here some questions that I have:

- How do I delete an item with adrenaline?

- What is the range at which experience is obtained in party?

- How do I seed and harvest mobs?

- How to use chest keys in mobs or else ignore Treasure Chests?

- How do I find out an item's ID?

- How can I set up a pet in Adrenaline interface so it attacks the same target, is fed automatically and is resurrected if it dies?

- What is party guard from the Adrenaline interface?

- How to do PIN unlock?

 

 

Adrenaline Bot for Lineage 2 you can buy here - https://l2soft.eu/#purchase

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    • Update M54: Global HP/MP/CP consumable handling expanded beyond combat-only usage. Offensive mage idle recovery with learned skill Battle Heal. Spellhowler/Storm Screamer prioritizes Hurricane, using Vampiric Claw mostly below 90% HP. Major structural refactor initialized: Added category/class organization such as Archer, Dagger, Tank, Mage, Healer, Support and Specialized class files. Further structural cleanup. Extracted combat memory/state and more class-policy logic from the main controller. Added global stuck/inactivity watchdog for bots blocked by terrain/geodata. Added unreachable dropped ground-item timeout/temporary blacklist. Reworked Necromancer/Soultaker PvP: Dominator level 78+ maintains learned Arcane Power toggle on. Overlord/Dominator level 44+ maintains learned Soul Guard toggle automatically. Stability/scalability update: Bot controller ticks staggered instead of all starting in the same phase: Same 350 ms update rate retained Reduces simultaneous AI workload bursts. Removed the old manual aggressive-monster EVT_AGGRESSION bridge. Phantoms now use native Lucera setActive() behavior so monsters aggro them naturally. Reduced unnecessary NPC scans and native AI event pressure. Added saved-bot equipment overrides using a separate database table:         lucera_autobots_items Existing lucera_autobots remains the main saved-bot identity/state table. Equipment rows are linked to saved bots through bot_id. Added optional convenience view to show bot name together with equipment overrides:         lucera_autobots_items_view Added editable equipment slots in columns: Weapon Shield Helmet Chest Legs Gloves Boots Necklace Left/Right Earrings Left/Right Rings Equipment override values: 0 = use normal class/level profile item -1 = force slot empty >0 = equip that Item ID Custom equipment works only for saved database bots. Default class/level equipment profiles remain unchanged. Supports custom equipment from No Grade to S Grade, regardless of the bot's current level. Added validation for invalid item IDs and incompatible equipment slots. Added handling for: Two-handed weapons vs shields Full-body armor vs separate leggings Added all-grade Soulshots and Spiritshots to bot inventory/replenishment so custom lower-grade weapons still use the correct shots. Mage profiles that already use Blessed Spiritshots keep that behavior with all relevant grades available. First save the bot normally so it exists in table:         lucera_autobots Then open:         lucera_autobots_items Find the row with the same bot_id and edit only the equipment slots you want. Example: weapon_id = 6608 shield_id = -1 helmet_id = 0 chest_id = 0 legs_id = 0 gloves_id = 0 boots_id = 0 This means: weapon_id 6608 → custom weapon shield_id -1 → no shield all 0 values → keep normal default profile equipment After editing the DB, despawn and respawn the saved bot so M54 reloads its equipment overrides. Do not edit bot_id. Use it only to identify which saved bot the equipment row belongs to.   DOWNLOAD
    • It will be multi client so it will detect the client from the files and adapt the packets and asset loading. I am aiming for C4 and H5 after IL
    • this is just to simplify your life, time, and can be done for free by yourself just watch some tutorials, in case you don't wanna waste time check it out!   https://l2getwork.art   https://l2getwork.art/showcase.html  
    • Good job! Any chance for it to be downgradeable or at least compatible with older chronicles?
    • Fermata now runs in a web browser too. Try it here: https://web.fermata.gg/    
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