Jump to content

L2 Adrenaline Scripts.


Recommended Posts

adr.bot... I have a problem....  I am usig a script for auto farm... my bot go farm... when he die, he return to city, take buff and take teleport and walk to zone farm....

 

but my problem is: when my bot die for 1 time, he go to city and take buff and return to zone farm, but he dont atack... he have delay for atack or not atack... i need restar client and configurate again for he atack...

 

can u help me??  I will hadd u in skype...

Link to comment
Share on other sites

 

more about that?

 

EDIT: i add example with rebuy from other thread, to avoid spam in my pm/skype for same example xd

var MP, Shot: TL2Item;
buff: TL2Buff;
function buffCheck: Boolean;
begin
    if (not User.Buffs.ByID(1062, buff) or (buff.endtime<300000)) then begin //1062 wich buff id checking
        Result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //buffer alt and b
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0b');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
    end;
Result:=false;
end;

function BuyMP:boolean;
begin
if not Inventory.User.ByID(728, MP) or (MP.count<10) then begin //728 mp id ,10 or less then buy MP so probably change it for your count
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome'); // alt and b codes to buy mp
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('01f');
        Delay(1000);
        Engine.NpcExchange(728, 2);  //728 mp id, 2 is count how many buy it
        delay(1000);
        end;
        result:=false;
end;

function BuyShot:boolean;
begin
if not Inventory.User.ByID(1463, Shot) or (Shot.count<900) then begin //1463 is d grade shot id, change for your shot id, 900 or less then buy shots
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //alt and b to shots
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('020');
        Delay(1000);
        Engine.NpcExchange(1463, 50);   //1463 id, 50 is count wich buy
        delay(1000);
        end;
        result:=false;
end;


function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);
                    //town coordinates     range                 //buff id wich check                        //shot id                              //mp id
    if user.inrange(-83064, 150600, -3104, 5000) and User.Buffs.ByID(1062, buffCheck) and Inventory.User.ByID(1463, BuyShot) and Inventory.User.ByID(728, BuyMP) then begin
        Print('Teleport.');
        delay(1000);
        Engine.BypassToServer('_bbshome'); //alt and b where teleport
        delay(1000);
        Engine.BypassToServer('02');
        delay(1000);
        Engine.BypassToServer('0a');
        delay(1000);
        Engine.BypassToServer('031');
        delay(1000);
        Engine.BypassToServer('0a');
        Delay(10000);
    end;                      
                             
    if user.inrange(-41555, 210012, -5064, 300) then begin  //coordinates after teleport
        Print('Moving');
        Engine.MoveTo(-41608, 210904, -5064);      //path to spot
        Engine.MoveTo(-41752, 210984, -5064);
        Engine.MoveTo(-42696, 210984, -5064);
        Print('ON!');
        Delay(500);
        Engine.FaceControl(0, true);  //turn on bot
        while not deadCheck do delay(1000); //while not dead, do nothing and wait.
    end;
end;
end.

Greetings Adr,

Everything works fine with this,is it possible to add a 'Captcha' section in this scrip too??

Thanks in advance , you're doing a great job sir.

Link to comment
Share on other sites

Greetings Adr,

Everything works fine with this,is it possible to add a 'Captcha' section in this scrip too??

Thanks in advance , you're doing a great job sir.

function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;

var MP, Shot: TL2Item;
buff: TL2Buff;
function buffCheck: Boolean;
begin
    if (not User.Buffs.ByID(1062, buff) or (buff.endtime<300000)) then begin //1062 wich buff id checking
        Result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //buffer alt and b
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0b');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
    end;
Result:=false;
end;

function BuyMP:boolean;
begin
if not Inventory.User.ByID(728, MP) or (MP.count<10) then begin //728 mp id ,10 or less then buy MP so probably change it for your count
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome'); // alt and b codes to buy mp
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('01f');
        Delay(1000);
        Engine.NpcExchange(728, 2);  //728 mp id, 2 is count how many buy it
        delay(1000);
        end;
        result:=false;
end;

function BuyShot:boolean;
begin
if not Inventory.User.ByID(1463, Shot) or (Shot.count<900) then begin //1463 is d grade shot id, change for your shot id, 900 or less then buy shots
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //alt and b to shots
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('020');
        Delay(1000);
        Engine.NpcExchange(1463, 50);   //1463 id, 50 is count wich buy
        delay(1000);
        end;
        result:=false;
end;


function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

procedure something;
begin
delay(150);
                    //town coordinates     range                 //buff id wich check                        //shot id                              //mp id
    if user.inrange(-83064, 150600, -3104, 5000) and User.Buffs.ByID(1062, buffCheck) and Inventory.User.ByID(1463, BuyShot) and Inventory.User.ByID(728, BuyMP) then begin
        Print('Teleport.');
        delay(1000);
        Engine.BypassToServer('_bbshome'); //alt and b where teleport
        delay(1000);
        Engine.BypassToServer('02');
        delay(1000);
        Engine.BypassToServer('0a');
        delay(1000);
        Engine.BypassToServer('031');
        delay(1000);
        Engine.BypassToServer('0a');
        Delay(10000);
    end;                      
                             
    if user.inrange(-41555, 210012, -5064, 300) then begin  //coordinates after teleport
        Print('Moving');
        Engine.MoveTo(-41608, 210904, -5064);      //path to spot
        Engine.MoveTo(-41752, 210984, -5064);
        Engine.MoveTo(-42696, 210984, -5064);
        Print('ON!');
        Delay(500);
        Engine.FaceControl(0, true);  //turn on bot
        while not deadCheck do delay(1000); //while not dead, do nothing and wait.
    end;
end;

begin
  while true do begin
  delay(100);
   captcha();
   something();
end;
end.

i dont know you need test it

Link to comment
Share on other sites

function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;

var MP, Shot: TL2Item;
buff: TL2Buff;
function buffCheck: Boolean;
begin
    if (not User.Buffs.ByID(1062, buff) or (buff.endtime<300000)) then begin //1062 wich buff id checking
        Result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //buffer alt and b
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0b');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
    end;
Result:=false;
end;

function BuyMP:boolean;
begin
if not Inventory.User.ByID(728, MP) or (MP.count<10) then begin //728 mp id ,10 or less then buy MP so probably change it for your count
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome'); // alt and b codes to buy mp
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('01f');
        Delay(1000);
        Engine.NpcExchange(728, 2);  //728 mp id, 2 is count how many buy it
        delay(1000);
        end;
        result:=false;
end;

function BuyShot:boolean;
begin
if not Inventory.User.ByID(1463, Shot) or (Shot.count<900) then begin //1463 is d grade shot id, change for your shot id, 900 or less then buy shots
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //alt and b to shots
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('020');
        Delay(1000);
        Engine.NpcExchange(1463, 50);   //1463 id, 50 is count wich buy
        delay(1000);
        end;
        result:=false;
end;


function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

procedure something;
begin
delay(150);
                    //town coordinates     range                 //buff id wich check                        //shot id                              //mp id
    if user.inrange(-83064, 150600, -3104, 5000) and User.Buffs.ByID(1062, buffCheck) and Inventory.User.ByID(1463, BuyShot) and Inventory.User.ByID(728, BuyMP) then begin
        Print('Teleport.');
        delay(1000);
        Engine.BypassToServer('_bbshome'); //alt and b where teleport
        delay(1000);
        Engine.BypassToServer('02');
        delay(1000);
        Engine.BypassToServer('0a');
        delay(1000);
        Engine.BypassToServer('031');
        delay(1000);
        Engine.BypassToServer('0a');
        Delay(10000);
    end;                      
                             
    if user.inrange(-41555, 210012, -5064, 300) then begin  //coordinates after teleport
        Print('Moving');
        Engine.MoveTo(-41608, 210904, -5064);      //path to spot
        Engine.MoveTo(-41752, 210984, -5064);
        Engine.MoveTo(-42696, 210984, -5064);
        Print('ON!');
        Delay(500);
        Engine.FaceControl(0, true);  //turn on bot
        while not deadCheck do delay(1000); //while not dead, do nothing and wait.
    end;
end;

begin
  while true do begin
  delay(100);
   captcha();
   something();
end;
end.

i dont know you need test it

 

 function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;

    external 'user32.dll';

 

    function captcha:boolean; begin

             if engine.dlgtext.contains('Refresh') or

             engine.dlgtext.contains('Captcha') or

             engine.dlgtext.contains('45 seconds') or

             engine.dlgtext.contains('Bot')   then begin

       SetForegroundWindow(Engine.GameWindow);             

      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');

      delay(14000);  

      StopSound

 

function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;

var MP, Shot: TL2Item;
buff: TL2Buff;
function buffCheck: Boolean;
begin
    if (not User.Buffs.ByID(1062, buff) or (buff.endtime<300000)) then begin //1062 wich buff id checking
        Result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //buffer alt and b
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0b');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
        Engine.BypassToServer('018');
        Delay(1000);
    end;
Result:=false;
end;

function BuyMP:boolean;
begin
if not Inventory.User.ByID(728, MP) or (MP.count<10) then begin //728 mp id ,10 or less then buy MP so probably change it for your count
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome'); // alt and b codes to buy mp
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('01f');
        Delay(1000);
        Engine.NpcExchange(728, 2);  //728 mp id, 2 is count how many buy it
        delay(1000);
        end;
        result:=false;
end;

function BuyShot:boolean;
begin
if not Inventory.User.ByID(1463, Shot) or (Shot.count<900) then begin //1463 is d grade shot id, change for your shot id, 900 or less then buy shots
result:=true;
        Delay(1000);
        Engine.BypassToServer('_bbshome');    //alt and b to shots
        Delay(1000);
        Engine.BypassToServer('02');
        Delay(1000);
        Engine.BypassToServer('0c');
        Delay(1000);
        Engine.BypassToServer('020');
        Delay(1000);
        Engine.NpcExchange(1463, 50);   //1463 id, 50 is count wich buy
        delay(1000);
        end;
        result:=false;
end;


function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

procedure something;
begin
delay(150);
                    //town coordinates     range                 //buff id wich check                        //shot id                              //mp id
    if user.inrange(-83064, 150600, -3104, 5000) and User.Buffs.ByID(1062, buffCheck) and Inventory.User.ByID(1463, BuyShot) and Inventory.User.ByID(728, BuyMP) then begin
        Print('Teleport.');
        delay(1000);
        Engine.BypassToServer('_bbshome'); //alt and b where teleport
        delay(1000);
        Engine.BypassToServer('02');
        delay(1000);
        Engine.BypassToServer('0a');
        delay(1000);
        Engine.BypassToServer('031');
        delay(1000);
        Engine.BypassToServer('0a');
        Delay(10000);
    end;                      
                             
    if user.inrange(-41555, 210012, -5064, 300) then begin  //coordinates after teleport
        Print('Moving');
        Engine.MoveTo(-41608, 210904, -5064);      //path to spot
        Engine.MoveTo(-41752, 210984, -5064);
        Engine.MoveTo(-42696, 210984, -5064);
        Print('ON!');
        Delay(500);
        Engine.FaceControl(0, true);  //turn on bot
        while not deadCheck do delay(1000); //while not dead, do nothing and wait.
    end;
end;

begin
  while true do begin
  delay(100);
   captcha();
   something();
end;
end.

i dont know you need test it

 

Hello again sir,

I have 2 questions:

 

1.This one works ,but when i answer to Captcha, sound isn't stopping ,it plays again and again.

 

 function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;

    external 'user32.dll';

 

    function captcha:boolean; begin

             if engine.dlgtext.contains('Refresh') or

             engine.dlgtext.contains('Captcha') or

             engine.dlgtext.contains('45 seconds') or

             engine.dlgtext.contains('Bot')   then begin

       SetForegroundWindow(Engine.GameWindow);             

      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');

      delay(14000);  

      StopSound;

          end;   

  end;

begin

  while true do begin

  delay(3000);

   captcha();

end;

end.

 

2.How can i merge the Captcha script with this one??

 

var buff:tl2buff;

    buffID,seconds:cardinal;

begin

buffID:= 1323;  //change buff id

seconds:= 70;   //buff end time seconds

while true do begin

if not user.buffs.byid(buffID, buff) or (buff.endtime < seconds*1000) then begin

if (user.target.dead) or (user.target = nil) then begin

engine.facecontrol(0,false);

while user.incombat do delay(1000);

engine.bypasstoserver('_bbshome');   //use alt and b change for your server

delay(1000);

engine.bypasstoserver('02');

delay(1000);

engine.bypasstoserver('0b');

delay(1000);

engine.bypasstoserver('01a');

delay(1000);

engine.bypasstoserver('_bbsgetfav');

delay(1000);

engine.facecontrol(0,true);

end;

end;

end;

end.

 

 

Link to comment
Share on other sites

1. you need open new dialog to stop sound .cfg .menu or what ever your server have

2. you need merge scripts example 

function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('45 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(14000);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(3000);
   captcha();
end;
end.

already is in function/procedure and called to run it so you need add other your script in procedure and call it like 

function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('45 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(14000);  
      StopSound;
          end;   
  end;

procedure something;
var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1323;  //change buff id
seconds:= 70;   //buff end time seconds
if not user.buffs.byid(buffID, buff) or (buff.endtime < seconds*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome');   //use alt and b change for your server
delay(1000);
engine.bypasstoserver('02');
delay(1000);
engine.bypasstoserver('0b');
delay(1000);
engine.bypasstoserver('01a');
delay(1000);
engine.bypasstoserver('_bbsgetfav');
delay(1000);
engine.facecontrol(0,true);
end;
end;
end;

begin
  while true do begin
  delay(100);
   captcha();
   something();
end;
end.

but buff you can do in to interface http://www.maxcheaters.com/topic/196245-l2-adrenaline-altb-rebuff/

Link to comment
Share on other sites

1. you need open new dialog to stop sound .cfg .menu or what ever your server have

2. you need merge scripts example 

function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('45 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(14000);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(3000);
   captcha();
end;
end.

already is in function/procedure and called to run it so you need add other your script in procedure and call it like 

function SetForegroundWindow(hwnd: integer) : Boolean; stdcall;
    external 'user32.dll';

    function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('45 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(14000);  
      StopSound;
          end;   
  end;

procedure something;
var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1323;  //change buff id
seconds:= 70;   //buff end time seconds
if not user.buffs.byid(buffID, buff) or (buff.endtime < seconds*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome');   //use alt and b change for your server
delay(1000);
engine.bypasstoserver('02');
delay(1000);
engine.bypasstoserver('0b');
delay(1000);
engine.bypasstoserver('01a');
delay(1000);
engine.bypasstoserver('_bbsgetfav');
delay(1000);
engine.facecontrol(0,true);
end;
end;
end;

begin
  while true do begin
  delay(100);
   captcha();
   something();
end;
end.

but buff you can do in to interface http://www.maxcheaters.com/topic/196245-l2-adrenaline-altb-rebuff/

Thank you very much sir,

You made this very clear and now i don't have to merge those 2 scripts! I put buffs in bot's interface and made a single script with only captcha+sound to run in the bot's 'script' section

Thank you again ! :D 

Link to comment
Share on other sites

yeah if you show me that script then maybe i know where is problem

Hello Adr,

I have a question and i need your help  ..

I 'm using adrenaline on my server,using your scripts,everything works fine.

A guy told me that he has a program that blocks bot reports.

Here is my question: Is it a fake scamming program or it's legit and working??(here is the link of the file,sorry if its not allowed posting links here : http://rghost.net/68JDXjJm6

Thanks in advance .

Link to comment
Share on other sites

Hello Adr,

I have a question and i need your help  ..

I 'm using adrenaline on my server,using your scripts,everything works fine.

A guy told me that he has a program that blocks bot reports.

Here is my question: Is it a fake scamming program or it's legit and working??(here is the link of the file,sorry if its not allowed posting links here : http://rghost.net/68JDXjJm6

Thanks in advance .

i guess its scam, becouse i dont think if posible use exe in adrenalin

Link to comment
Share on other sites

i guess its scam, becouse i dont think if posible use exe in adrenalin

I run it on my old laptop just to try it but nothing happened,should i make a format or just a system restore would be fine??

Link to comment
Share on other sites

I run it on my old laptop just to try it but nothing happened,should i make a format or just a system restore would be fine??

100% clean format :D use some antivirus or don't use programs from all wich give to you exe files :D

Link to comment
Share on other sites

Hello,
I have a question.

begin
Engine.BypassToServer('_bbshome');
Delay(500);
Engine.BypassToServer('_cbbslink cbbs_shop.htm');
Delay(500);
Engine.BypassToServer('_cbbslink cbbs_shop_misc.htm');
Delay(500);
Engine.ByPassToServer('_cbbsmultisell 4005');
Delay(500);
Engine.NPCExchange(6645,100);
 
I tried this to buy ss from the alt + b but it doesnt work. Can some1 help me ? thank u 
Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now



  • Posts

    • Chapter III is now LIVE!   -Max level is increased to 85 -Max level on subclass increased to 85 -Maximum attribute allowed in weapons is increased to 150 -Maximum attribute allowed in armors is increased to 60 -Ant Queen, Core, Orfen increased to level 83, same chance on Epic Jewel, addition of Eas/Ews/Beas/Bews drop. -Addition of Base Tower, Advance Pedestal & Tower of Naia Elpy teleport into Deltuva.   https://remastered.playinera.com/ https://discord.com/invite/WD8fWf5
    • Auto macro is already in the files. It's more important to focus on fixing the critical issues, like melee range critical skills on hero weapons.. These are the most important things for the server at the moment. You'll need more than 3 months and 2300 server restarts to address them all. ps I can sell you the fixes for a good price 🙂 Remember like before?   
    • Hello, could anyone correct the problem?
    • DISCORD : utchiha_market telegram  https://t.me/utchiha_market SELLIX STORE : https://utchiha-market.mysellix.io/ Join our server for more products : https://discord.gg/hoodservices
    • Grand Opening May 17th   Rates EXP/SP x50 Adena x50 Spoil x5 Seal Stones x5 Quest x5   Augmentation Skill and Glow chance are retail. Active and passive skills has the same status. Active skills increased time to 20 minutes.   Buffs Time 120 minutes. 24 slots, +4 divine inspiration. (need learn) Pets does not lose buffs with noblesse.   Clan & Alliance Clan penalties disabled. Alliance only 1 clan - for large crest. Max. 18 members in Raidboss and Siege zones.   Castle Sieges Sieges every 2 weeks. Siege duration 60 minutes. Only 1 castle available for sieges.   Enchant Weapons from +0 to +3: 100% from +3 to +16: 70% (decreasing 4% each level) Armors from +0 to +3: 100% from +3 to +10: 50% (decreasing 4% each level) Blessed enchant on failure returns the item +3.   Events Capture the Flag - Every day at 12:30 and 18:30. Crazy Rates - On weekends, full time. Death Match - Every day at 14:30 and 20:30. Kill the Boss - Every day at 21:30. Party Farm - On weekends at 16:00. Team vs Team - Every day at 16:30 and 22:30. Treasure Hunt - On Sundays, from 14:00 to 14:30.   Olympiads Ends on Mondays. Battle period: 20:00-00:00. Start battles: 5 registered players. No class-based battles. Tie does not lose points. Hero skills are retail.   Special NPCS Buffer: All buffs, including schemes. Class Master: 1st, 2nd and 3rd class free. Exchange Manager: Exclusive exchange system. General Manager: Shop, donation, services, functions, server infos... Global Gatekeeper: Teleport to all kingdoms and areas, free. Siege Manager: Contains info for all castles. Wedding Manager: Formal wear and adena required to get married.   Soul Crystals Stages from 7 to 12 selling at luxury shop by cristals. (retail) Stage 13 Anakazel and Ember: chance 15%. Antharas, Frintezza and Valakas: chance 100%.     Subclass & Noblesse Subclass free. (no quest) Add subclass at all Village Master. Max. 5 subclasses. Noblesse quest. (retail)   Voice Commands .menu - main features including auto farm & potion. .help - contains all available commands.     Additional Features Auto loot. Auto learn skills. Inventory slots 150. Seven Signs open 24/7. Shout/Trade chat delay 10s. Hero chat delay 30s. Chat filter - for illegal words. Offline shop. Shift + click on monsters to see the droplist. Spawn protection by 30 seconds. Max. 3 sessions per pc. Automatic restart at 07:00.   Raid Bosses Common Raids: 18h + 6h random. Barakiel: 6h. (no random) Tyrannosaurus: 5 minutes. Raids listed on the site/npc have improved stats and drops.   Sailren: Monday at 21:00. (individual teleport and locked after boss spawn) Queen Ant: Monday at 22:00.   Core: Tuesday at 21:00. Orfen: Tuesday at 22:00.   Dr. Chaos: Wednesday at 21:00. Zaken: Wednesday at 22:00. (door opens 00:00 game time and when boss is spawned)   Andreas van Halter: Thursday at 21:00. Frintezza: Thursday at 21:00. (random +/- 15 minutes. Need CC, min.2/max.5 parties)   Anais: Friday at 21:00. Baium: Friday at 22:00. (random +/- 15 minutes)   Antharas: Saturday at 21:00.   Valakas: Sunday at 21:00. All Epics are in PvP area and will be dead at server launch.   Changes Bishop level 40 has Noblesse Blessing skill. All debuffs with time greater than 30s have been reduced to 30s. All cancel skills remove buffs for 10 seconds. Cancellation increased reuse time x5 and chance to 100. Deflect Arrow increased power from 40 to 60. Mirage reduced time from 60s to 30s. Dodge increased the time from 5s to 15s, reuse time x2. Counterattack increased the time from 5s to 15s, reuse time x2. Touch of Death increased chance from 80 to 100. Arrest range increased from 150 to 600. (like shackle) Stun/Shock effect time reduced to 5 seconds. FOI works like in GF. (removed on any action except movement) Major Arcana Set 15% cast speed, 2% m.atk. instead of 17% m.atk. Imperial Staff adds Acumen instead of Empower. Removed fear skills from Antharas and Valakas. Removed teleport skills from Zaken.
  • Topics

×
×
  • Create New...