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Posted

Hey. I am playing on http://l2adrenalin.com/ , it's a multicraft and I made my tts script, changed it cause all npcs are nearby. but my l2 crashes every time I run the script. (i'm 90% sure it's cause of bypasses (tried removing it from script - runs to npcs, but don't talk to them, as it supposed to do without bypass and does not crash)). Is there any way to solve this problem?

  • 2 weeks later...
Posted (edited)

Hi,

im working on an enchant script and i try to equip an unenchanted item even if i have some already enchanted in my inventory.

How can i equip an unenchanted item instead of the first item in my inventory?

 

I tried this:

 Engine.UseItem ('Elegia Leather Breastplate', Item.EnchantLevel=0);//if item is not equiped do equip unenchanted

but this does not work.

 

can someone help?

Edited by jorvus
Posted

Hi,

im working on an enchant script and i try to equip an unenchanted item even if i have some already enchanted in my inventory.

How can i equip an unenchanted item instead of the first item in my inventory?

 

I tried this:

 Engine.UseItem ('Elegia Leather Breastplate', Item.EnchantLevel=0);//if item is not equiped do equip unenchanted

but this does not work.

 

can someone help?

maybe this help

if inventory.user.byid(123, item) and (item.enchantlevel = 0) then begin
  engine.useitem(item);
end;
Posted
 

 

maybe this help

if inventory.user.byid(123, item) and (item.enchantlevel = 0) then begin
engine.useitem(item);
end;

 

First thanks for your fast reply, your great!

The problem is, i do have enchanted items in my inventory and as i understand, this code checks if there are ANY enchanted items of the same ID and if yes then it does not use the item.

 

What i want is, to enchant lets say 20 items in a row to +7. If the first item is +7 then use an unenchanted item.

 

Any help is appreciated , meanwhile ill sleep over it, maybe that helps^^

Posted

 

 

First thanks for your fast reply, your great!

The problem is, i do have enchanted items in my inventory and as i understand, this code checks if there are ANY enchanted items of the same ID and if yes then it does not use the item.

 

What i want is, to enchant lets say 20 items in a row to +7. If the first item is +7 then use an unenchanted item.

 

Any help is appreciated , meanwhile ill sleep over it, maybe that helps^^

 

i checked that, and i dont know how use item with same id

Posted

Hello there, Im looking for macro ussage and/or player target using Adrenaline scripting language (Npc Buffer is Player type and doesn't have ID) any help? :D

engine.settarget('Npc Buffer');
engine.movetotarget;
delay(1000);
engine.attack;

probably must work

Posted (edited)

Hi, first of all, sorry for my English. I try to learn Delphi ... but my char looks like a headless chicken.

1) When my lvl up to 20 or 40 I can change my class in a "support dialogue," with the symbol "?". If this can be done with the scripts? I do not know how to open this dialog box.

2) What is the best way to know what city am I? I try to use 4 points, to a large area around the city and compare with my current position, but not working well.

3) if possible run scripts step by step? The same that “f5” and “f8” in VB.

4) if possible open mails and take all?

Ty for reading.

Edited by varrakuda
Posted

Hi, first of all, sorry for my English. I try to learn Delphi ... but my char looks like a headless chicken.

1) When my lvl up to 20 or 40 I can change my class in a "support dialogue," with the symbol "?". If this can be done with the scripts? I do not know how to open this dialog box.

2) What is the best way to know what city am I? I try to use 4 points, to a large area around the city and compare with my current position, but not working well.

3) if possible run scripts step by step? The same that “f5” and “f8” in VB.

4) if possible open mails and take all?

Ty for reading.

 

1: depends on what type of dialogue box it is. If it's tutorial window no. If dialogue box, yes. Engine.DlgSel('whatever')

2: You gotta have spawnpoints in all cities/the city you know you will be in. Eg. if you soe from somewhere near Giran you will end up in one of the n spawnpoints in Giran. See adr scripting guide for how to use 'inrange' command.

3: yes. Again, see scripting manual. Hint: QuestStatus

4: no

Posted (edited)

1: depends on what type of dialogue box it is. If it's tutorial window no. If dialogue box, yes. Engine.DlgSel('whatever')

2: You gotta have spawnpoints in all cities/the city you know you will be in. Eg. if you soe from somewhere near Giran you will end up in one of the n spawnpoints in Giran. See adr scripting guide for how to use 'inrange' command.

3: yes. Again, see scripting manual. Hint: QuestStatus

4: no

 

1: ok now i open the question but imposible select class :S

 

d6JLnw.jpg

    engine.openquestion;
    delay(500);
    engine.dlgsel('Orc Raider.');
    delay(500);
    engine.dlgsel('Orc Raider');
    delay(500);
    engine.dlgsel(1);
    delay(500);
    engine.bypasstoserver ('Orc Raider.');
    delay(500);
    engine.bypasstoserver ('bypass -h Orc Raider.');
    delay(500);      
    engine.bypasstoserver ('-h Orc Raider.');

or https://imageshack.us/i/pad6JLnwj

 

2: ok

3: i don't understand :S

4: ok 

 

Ty a lot

Edited by varrakuda
Posted

1: ok now i open the question but imposible select class :S

 

d6JLnw.jpg

    engine.openquestion;
    delay(500);
    engine.dlgsel('Orc Raider.');
    delay(500);
    engine.dlgsel('Orc Raider');
    delay(500);
    engine.dlgsel(1);
    delay(500);
    engine.bypasstoserver ('Orc Raider.');
    delay(500);
    engine.bypasstoserver ('bypass -h Orc Raider.');
    delay(500);      
    engine.bypasstoserver ('-h Orc Raider.');

2: ok

3: i don't understand :S

4: ok 

 

Ty a lot

i dont see screen reupload

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Def. + 2%];[P. Def. + 4%];[P. Def. + 7%]};{[M. Def. + 2%];[M. Def. + 4%];[M. Def. + 7%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 9%]};{[All Attribute Defense + 15];[All Attribute Defense + 25];[All Attribute Defense + 40]};{[When equipping Heavy Armor <br>P./M. Def. + 3%];[When equipping Heavy Armor <br>P./M. Def. + 6%]};{[When equipping Light Armor <br>P./M. Def. + 3%];[When equipping Light Armor <br>P./M. Def. + 6%]};{[When equipping Robe <br>P./M. Def. + 3%];[When equipping Robe <br>P./M. Def. + 6%]};{[Debuff Resistance + 5%];[Debuff Resistance + 10%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 10%];[Max HP + 15%]};{[Shield Defense + 100%]};{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 8%];[P. Def. + 12%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Received P. Critical Damage - 10%];[Received P. Critical Damage - 20%]};{[Chance of receiving P. Critical Damage - 15%];[Chance of receiving P. Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. Critical Damage + 7%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[P. Atk. + 3%];[P. Atk. + 6%]};{[P. Skill Power + 2%];[P. Skill Power + 5%]};{[Skill Cooldown - 3%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to immobilized<br>targets + 5%];[Damage to immobilized<br>targets + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]};{[Casting Spd. + 2%];[Casting Spd. + 4%]};{[M. Atk. + 2%];[M. Atk. + 5%];[M. Atk. + 8%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 40]};{[M. Critical Rate + 10];[M. Critical Rate + 20];[M. Critical Rate + 40]};{[Max HP, MP + 3%];[Max HP, MP + 6%];[Max HP, MP + 9%]};{[Skill MP Consumption - 5%]};{[M. Critical Damage + 3%];[M. Critical Damage + 6%];[M. Critical Damage + 10%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
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